
Death Scourges is a single-player action survival horror game. Infiltrate the Blackwood Research Facility after a catastrophic outbreak, fight through infected enemies, manage scarce resources, and uncover the truth behind the incident.
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About
You are the leader of a powerful strike team sent where containment has already failed. Experience intense third-person, over-the-shoulder action with grounded gunplay and brutal melee combat.
Command your squad to maximize efficiency under stress. Order them to follow and protect you, hold positions to secure key areas, or focus priority targets with lethal precision.
Your employer’s facility has suffered a catastrophic security breach. Descend into sealed corridors to uncover what went wrong - and clean up the mess. Collect samples, erase evidence, and secure containment at any cost.
Face intelligent, physically simulated enemies that dodge, adapt and mutate mid-combat. The deeper you descend, the more grotesque and dangerous they become.
Resources are finite, and waste is punished. Loot the facility, craft what you need, and ration ammunition carefully. Your survival depends on managing both your own supplies and those of your squad.
Fight back with an arsenal of over 10 firearms, crafted using futuristic tech. Deploy grenades to break formations. Use a compact recon drone to scan ahead, revealing threats, loot and most importantly: Your way out.
The facility hides more than countless corpses and contagious biomass. Piece together what happened - and what escaped containment - through exploration and hard evidence.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I normally do not review a game until I have at least 10 hours but because Death Scourges is from a solo developer I know visibility is important for a success and reviews are a part of that. So to expand on what I have interacted with there is a story and from what I have read in-game there was some genuine thought put into it. Atmosphere is nice so far and tying back to the story there is even a lore explanation for why the surface is so dark which shows attention to detail. The gameplay is smooth and feels tight so far. Accuracy and ammo conservation are important. Tight, controlled bursts of fire with the starting smg is best especially when combined with not moving. I appreciate that and there is even a crafting system which mentions crafting new weapons. Or at least upgraded ones if not exactly new, unsure yet as I only found that in the How to Play guide so far. Had some voice dialogue which is muffled and static-like as if from a in-helmet radio which makes sense. Dialogue is kept minimal and provides that tacticool feeling people generally want. Apparently the enemies are all mostly the same but will mutates and become stronger over time. Not far enough to have encountered that but again in the How to Play guide. So definitely more depth for those worried when they keep encountering the same enemies a couple hours in. Controls feel sensible overall and the squad commanding is actually quite simple in that it reminds me of Republic Commando. Which is definitely a good thing! Just no spots to specifically post them up in for different weapons or anything. But easy enough to command on the fly and I like not having to wrangle a menu in intense combat. Appreciated for sure. The AI appears fairly competent so far and I have had enemies seemingly flank me which caught me off guard. They come in small hordes so far and seem to spread out in the darkness to surround you and attack from all sides. While I have played games where wonky pathfinding when combined with a simplistic ai lead to similar behavior I am of the opinion that the behavior is deliberate in this case when seeing the solid ai teammate pathfinding. Also while there is no controller support the game does run on my Ally X at around a solid 30 fps. So seems well optimized for the most part. I did have the occasional serious dip for a moment but it does not l seem tied to anything specific. Happened when enemies had just spawned and when nothing had spawned. Not sure why but regardless I also have seen someone confirm it runs on Steam Deck so you should be fine if you have that. Finally for controller support as I said there is none but I mapped all the controls but one unimportant one using the Steam API and uploaded the layout for anyone to use. Actually it controls so well that I am genuinely surprised there is no native controller support. Will update my review as I accrue more playtime.
Нужно больше балансных правок и QoL добавлений, а так в целом игра интересная
Don’t normally write reviews so this is a first. I‘m not too far into the game and was looking forward to playing this on the Steam Deck since watching the reveal trailer but sadly doesn’t have controller support. Overall though i do like the look of characters and the shooting is pretty good, Just hope for controller support for the Deck at somepoint if possible by the Dev.
I love the game, pretty short so there are no dull moments. My only issue....no multiplayer. Even though its a short game. it could be fun for that short time 5/5
Tolles Game. Die Atmosphäre (Look/Audio/etc.) ist sehr gut. Es macht spaß die "Necrotics" zu "beseitigen". Vor allem mit dem Revolver ist das Schieß-Feeling recht gut. Von der Shotgun hatte ich mir allerdings etwas mehr erhofft. Diese fühlt sich für eine Shotgun etwas "schwach" an. An manchen Stellen ist das Spiel auch ein wenig chaotisch. Wenn viele Zombies auf einemal kommen machen die Teammates oft was sie wollen. Das sieht vor allem lustig aus, wenn einer der Kollegen die Zombies tritt und diese dann direkt Meterweit weg katapultiert werden xD. Insgesamt finde ich das Spiel bis jetzt (~1h Spielzeit) recht gut und würde es weiterempfehlen :)
Single dev doing a great job.
This is quite a good Solo Project, it's decently made (balance can be a bit bad, but thats fine.) I do struggle to know where to go, since most talking happens during combat or become inelligable. If you got the money, give it a go. I'm gonna try to get further later on. I do love the atmosphere.
+REP
I have been following the development for quite some time, as I was able to test earlier versions. Considering that there is only one developer, the result is pretty impressive. I had fun playing the game, exploring the map, and shredding through enemies. Overall, I like the game's theme and presentation. Nevertheless there are some changes which could improve the experience. [olist] [*]somehow make crafting a necessary part of the game [*]somehow make grenades a necessary part of the game [*]modifying the drop rate of items so that I don't always have a full inventory of things that can't be combined [/olist] [hr][/hr] I do recommend
I like the game, the gun play still needs improvements, melee is a bit clunky and also the movements, and I feel like this should be a coop game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.