
Dear Princes and Princess, a legendary kingdom awaits your inheritance. Your people eagerly await your wisdom and courage. Yet, this journey is fraught with challenges; obstacles will test your resolve. Do not betray the trust your people have in you. Lead them to true greatness!
Modeled estimate, not a reported figure. How we estimate →
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About




-Succession to the throne-
No one can resist the temptation of power.
In this game, you will play the role of an heir to a kingdom.
Lead the kingdom to greatness!
-Facing difficulties-
The continuation of the kingship is not smooth sailing.
Countless difficulties are coming one after another.
You need to carefully balance all aspects of the kingdom.
Treasury, army, people, resources, diplomacy.
-Make a choice-
Every decision you make will affect the future of your kingdom.
Are you a wise ruler who loves his people like his own children, or one who will do anything to achieve his goals?
Whether you like it or not, you need to make changes.
-Multiple endings-
Each kingdom has its own story.
Will the kingdom fall? Or rise? Or disappear?
It's all up to you to decide!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, German, Spanish - Spain, Turkish, Polish, Thai, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i've always liked decision-making games, but not this one. also, the images look like they were ai-generated, or were they?
国王日理万机吗 这王休闲挂机啦 中世纪国王模拟器,简洁休闲,摸鱼也不错;现实唯唯诺诺,这里打打沙沙,现实卑躬屈膝,这里呼风唤雨,现实一介草民,这里权倾天下;还行,可以推荐下。主打选择平衡玩法。音效和点击反馈还需要打磨,音乐和场景的配合还要调试。 特有规则或键位备忘: 画面:*** 音乐:** 剧情:** 演出:** 玩法:** 创意:** 手感:** 难度:** 丰富:** 耐玩:** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:*** 不足,bug,建议等:有英配那中配还不安排上?成就需要。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
균형을 잃는 왕의 선택 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 왕이 되어 왕국을 올바르게 이끌어나가야 합니다. 매년 4개의 업무가 주어지고 중간중간 이벤트 업무들이 주어져 이를 수행하게 되죠. 업무에 따라서 왕국의 자산과 군사력, 국민 여론, 자원, 외교력에 변화가 생깁니다. 업무의 선택 방향에 따라서 해당 속성들이 상승하거나 감소할 수 있고, 만약 0% 미만이 되면 문제가 발생하면서 게임 오버가 되어버리죠. 그러면 반대로 계속 상승하면 좋은건가 할 수 있는데... 군사력과 여론은 어느정도의 통제가 필요합니다. 자산과 자원, 외교력은 아무리 높아도 문제가 발생하지 않지만, 군사력은 너무 높으면 통제가 되지 않아 반란이 일어날 수 있고, 여론이 들끓으면 폭동이 발생할 수 있죠. 업무를 수행할때 어떤 결과가 나타날지 명확한 안내가 되지 않기에 적당히 예측하여 올바른 선택을 하는 것이 중요합니다. 기본적으로 주어진 업무 외에 이벤트 업무들이 랜덤하게 발생합니다. 이벤트 업무에 따라서도 특정 속성에 변동이 발생할 수 있으며, 추가로 영향력을 획득할 수 있습니다. 영향력은 법령을 공포할때 사용되는 자원으로 이를 통해서 새로운 업무를 생성하거나 업무의 영향 제거, 낙제에 따른 패널티를 일시적으로 무효화할 수 있죠. 이벤트 외의 업무를 모두 완료하면 다음 연도로 진행이 가능합니다. 이때, 앞서 언급한 속성의 상태에 따라서 문제가 발생하여 게임 오버를 당할 수도 있죠. 반란이 일어나거나 폭동이 일어나거나 돈이 없어서 망하거나 적국의 침입을 받거나 등등. 물론, 그런 문제가 없다면 안전하게 다음 년도로 진행되어 계속해서 업무를 수행할 수 있죠. 또한, 특정 연도마다 이벤트 사건들이 발생하기도 합니다. 간단한 스토리가 주어지고 2가지 선택 중에 하나를 고르는데.... 딱히 뭔가 메인 게임에는 영향을 주지 않는 듯한...? [아쉬운 점] -왕국 속성 수치가 이미지나 우측에 표시되면 좋을듯 -게임 오버 후, 설정이 초기화되고 각 메뉴를 클릭해도 작동하지 않음 (강제 종료가 필요하며, 재실행하면 저장해둔 설정으로 복구됨) -영향력 일정 수 초과 확보 불가 -초반 선택지 고르기 스킵 안 됨 -문제는 아닌데 어째 배경에 돌아다니는 캐릭터가 죄다 여캐뿐임 -현재 속성 상황에 따라 배경에 좀 더 변화가 있으면 좋을듯
Ну что сказать: классический представитель, "ситуация - два решения", балансируем ресурсами. Простенько, симпатичненько, фентезёво. Без изысков, без новшеств.
还行,死法我都体验过了,人民和军队不能太高,也不能太低,最好控制在50·100,然后外交好搞的很,可以拿这个控其它的属性
游戏有多个结局,目前只打出了一个,希望法令再加多一些
Ну, что сказать. Если брать по скидке (за 21 рубль) Имбовая игра на пару вечеров. Приятное звуковое сопровождение, стилистика, да и в целом плюс вайб. Есть возможность выйти на несколько концовок, в зависимости от принятия решений. Сама игра проходится легко т.к даже если неудачно сделал выбор и одна фракция стала слишком высокой по влиянию или же наоборот низкой, есть доп указы, где фактически можно это игнорить потратив 4 очка на запрет передела власти, а в свою очередь эти очки можно зарабатывать каждый ход минимум по 3 штуки. Из минусов немного корявый перевод на русский, но в целом это видно только в меню. Сами сюжетные события переведены нормально и баг в виде того, что если хочешь начать игру заново, то нужно перезайти в игру.
In this game, you begin as a prince stepping into power after the death of a wise and beloved king. The kingdom is uncertain, the enemies are circling, and all eyes are on you—will you bring stability, or will your reign end in ruin? This decision-making game offers simple gameplay. It unfolds entirely on a single screen, where you're presented with four event cards each year. Each card represents a dilemma or decision, and you're given two options. A click is all it takes—but the consequences ripple across your kingdom. Each decision affects one or more of five key attributes: treasury, military, people, resources, and diplomacy. Your challenge is to keep them all balanced. Let any of them fall too low, and your reign could abruptly end. While you're told which attributes will be affected, the actual outcome isn't always predictable. Sometimes an innocent-sounding choice leads to a drop. Other times, a risky or oddball choice brings surprising prosperity. Events are randomized each year, and the short descriptions paired with simple art on each card give the game a distinct charm. Side events add another layer of strategy. These optional encounters can grant "decree slots" if approved, letting you activate up to four powerful perks. These range from bonus events to negating penalties in the following year. The cost? A dip in certain attributes—but with clear indicators (+/-), you can make tactical sacrifices or reap windfall boons. But the heart of the game lies in its six major story events. These appear every few years and shape the kingdom’s larger narrative. Fail one of these—and failure isn’t always obvious right away—and it’s game over, regardless of how balanced your attributes are. This raises the stakes significantly, as one wrong judgment can wipe out years of careful planning and send you back to square one.
สนุกดี ภาษาไทย เเต่ต้องใจเเข็ง พอสมครวเพราะจะต้องทำให้ค่า มัน"บาลานซ์" (Balance) ไม่เช่นนั้นเกมจบง่ายๆเลย
bad UE.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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