
Dear Princes and Princess, a legendary kingdom awaits your inheritance. Your people eagerly await your wisdom and courage. Yet, this journey is fraught with challenges; obstacles will test your resolve. Do not betray the trust your people have in you. Lead them to true greatness!
Modeled estimate, not a reported figure. How we estimate →
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About




-Succession to the throne-
No one can resist the temptation of power.
In this game, you will play the role of an heir to a kingdom.
Lead the kingdom to greatness!
-Facing difficulties-
The continuation of the kingship is not smooth sailing.
Countless difficulties are coming one after another.
You need to carefully balance all aspects of the kingdom.
Treasury, army, people, resources, diplomacy.
-Make a choice-
Every decision you make will affect the future of your kingdom.
Are you a wise ruler who loves his people like his own children, or one who will do anything to achieve his goals?
Whether you like it or not, you need to make changes.
-Multiple endings-
Each kingdom has its own story.
Will the kingdom fall? Or rise? Or disappear?
It's all up to you to decide!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, German, Spanish - Spain, Turkish, Polish, Thai, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
なんか良く分からない国家運営ゲーム。 5個のパラメータがあり、それぞれが低いとデメリットがある模様。 ただし、人民のパラメータは高すぎると革命を起こされて退場させられるので、30%位をめどに絞る方がよさそう。 定石とか各パラメータの意味とかがもっと分かると面白くなる可能性があるものの、現状では値段相応~やや微妙的な品質に思われえる(25%割引で525円で購入した感想) 一応、内容的には好みなのでおすすめ側としています。
Sevgili Prensler ve Prensesler, efsanevi bir krallık mirasınızı bekliyor. Halkınız bilgeliğinizi ve cesaretinizi sabırsızlıkla bekliyor. Yine de bu yolculuk zorluklarla dolu; engeller kararlılığınızı test edecek. Halkınızın size olan güvenine ihanet etmeyin. Onları gerçek büyüklüğe götürün.
还行吧。
俺寻思这是宝宝国王。
推荐
抉择二选一,平衡国库、军队、人民、资源、外交这五大板块,不然某个属性过高会噶得莫名其妙,而且事件有重复, 选择同一个抉择触发结果也是一样的,不够自由,有些选项很模糊,左边UI数值不够明显,点过去才能查看,不过数值过高很显红,倒也算个小提示。
Dear His Majesty is an indie strategy and decision-driven simulation developed and published by huiFeng that places the player in the uneasy position of a young ruler inheriting a fragile medieval kingdom. Rather than overwhelming the player with complex systems or dense interfaces, the game frames rulership as a steady stream of difficult choices, each one carrying consequences that ripple across the realm. From the very beginning, the experience emphasizes responsibility over power, inviting players to consider not only how to survive politically, but what kind of monarch they wish to become. The gameplay revolves around a simple but effective decision-making loop. Events are presented as scenarios requiring immediate judgment, and each response affects several core aspects of the kingdom, such as finances, public satisfaction, military readiness, or long-term stability. These choices are rarely clear-cut, often forcing the player to sacrifice one priority to protect another. Over time, this creates a quiet tension where short-term solutions can easily sow the seeds of future disasters. While the mechanics are accessible enough for casual players, there is a subtle strategic layer in learning how different decisions interact and how to anticipate the cascading effects of policies made under pressure. Visually, Dear His Majesty adopts a clean and stylized 2D art direction that favors clarity and charm over spectacle. Characters and environments are illustrated with a light, almost storybook quality that reinforces the game’s approachable tone. The interface is minimal and readable, keeping attention firmly on the choices being made rather than on micromanagement. Sound design and music play a supporting role, gently reinforcing moments of triumph or crisis without ever becoming intrusive. The overall presentation feels intentionally modest, but cohesive and well-aligned with the game’s reflective pace. Narratively, the game leans heavily on branching paths and emergent storytelling. There is no rigid linear plot; instead, the story of your reign unfolds organically based on the accumulation of decisions you make. Compassionate rulers may see their kingdom flourish in goodwill but struggle financially, while harsher leaders might maintain order at the cost of public trust. Multiple endings encourage replayability, as players experiment with different leadership styles and moral philosophies. While some events may recur across playthroughs, their outcomes can feel meaningfully different depending on the context created by earlier decisions. That said, Dear His Majesty is clearly designed as a light strategy experience rather than a deep management simulator. Players seeking intricate economic models or large-scale military systems may find the mechanics too restrained. Certain events can also feel driven more by randomness than by fully transparent cause-and-effect logic, which can occasionally undermine the sense of control. However, this unpredictability also mirrors the uncertainty of leadership itself, reinforcing the idea that even well-intentioned rulers cannot foresee every consequence. Ultimately, Dear His Majesty succeeds by focusing on the emotional weight of governance rather than its technical complexity. It offers a contemplative take on strategy, where success is not measured solely by numbers, but by the story of the kingdom you leave behind. For players who enjoy decision-driven games that emphasize moral tension, replayable narratives, and accessible mechanics, it provides a thoughtful and quietly engaging experience. While it may not redefine the genre, it delivers a distinctive and personal perspective on rulership that lingers long after the final decree is issued. Rating: 6/10
Minha opiniao. SE FOR COMPRAR EM PROMOÇAO VALE A PENA. JOGO COM UM CONCEITO LEGAL, NADA DE INOVADOR. SISTEMA BACANA DE PROGRESSAO DE TEMPO. POREM MUITO PADRAO, CARTAS DE DECISAO REPETITIVAS, E QUE PARECEM QUE NAO TENHAM MUITA CONSEQUENCIA NA NARRATIVA PRINCIPAL. PRA QUEM GOSTA DE JOGO DE DECISAO, VAI GOSTAR. SUJESTOES. NAO REPITAM AS MESMAS CARTAS DE DECISAO, AUMENTA A CONSEQUENCIAS DE DECISOES E COLOQUE ALGUM TROFEU DE CONQUISTA. POIS TEM FINAIS DIFERENTES, MAIS SEM CONQUISTA OU OPÇAO PARA PLATINAR O JOGO NAO TEM MUITA GRAÇA, QUERER JOGAR DEPOIS DE TER CONSEGUIDO CHEGAR AO FINAL ALGUMAS VEZES.
Deutsch ✔ ✔ Englisch ✔ ✔ Japanisch ✔ ✔ Chinesisch (vereinfacht) ✔ ✔ Chinesisch (traditionell) ✔ ✔ Und was ist , Chinesische Schrift wenn man sich für irgendwas entscheiden soll , oder auswählen .
如果是EA,我姑且可以给个好评。但后续没有变动的话,目前的情况可玩性实在不高。 事件之间缺乏联动是一个问题,事件池过浅和缺乏随机性是另一个问题。玩一段时间后选什么有什么结果基本就知道的八九不离十了。再加上本作是即时存档,打多结局需要一遍遍从头开始,游戏内容不足引发的问题进一步扩大。简单地说,作为一款定位是多周目的游戏,支撑重复游玩的内容量和设计,本游一个都没有。 第三个问题是政策设计。真都没什么用。事件翻开之前是未知的,我哪知道双倍是好是坏。第四个问题是低完成度。短短一个多小时的游玩过程中已经发现不少bug,而游戏自发售以来没有一次bug修复公告。第五个问题是设计问题。为什么民心高了会暴动?左上角的lv1是什么意思?资源既然可以超100%为什么还要设计成百分比显示? 最后是AI的问题,与前面的问题相比,我觉得这不是什么大问题。 不推荐游玩。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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