
Dear Princes and Princess, a legendary kingdom awaits your inheritance. Your people eagerly await your wisdom and courage. Yet, this journey is fraught with challenges; obstacles will test your resolve. Do not betray the trust your people have in you. Lead them to true greatness!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




-Succession to the throne-
No one can resist the temptation of power.
In this game, you will play the role of an heir to a kingdom.
Lead the kingdom to greatness!
-Facing difficulties-
The continuation of the kingship is not smooth sailing.
Countless difficulties are coming one after another.
You need to carefully balance all aspects of the kingdom.
Treasury, army, people, resources, diplomacy.
-Make a choice-
Every decision you make will affect the future of your kingdom.
Are you a wise ruler who loves his people like his own children, or one who will do anything to achieve his goals?
Whether you like it or not, you need to make changes.
-Multiple endings-
Each kingdom has its own story.
Will the kingdom fall? Or rise? Or disappear?
It's all up to you to decide!
If you are interested in this game, you may click Add to Wishlist! It will be convenient to receive game releases, discounts, and the latest news at the first time!
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不如王权,很呆,就是当端水大师
[h2] 作为一国之君,王权在手,何人敢不从[/h2] 故事发生在一个古老的时期,我们是这片王国里的王子,而我们的父亲就是当今世上最英明神武的国王。每天都要去治理各种大大小小的事物,然而,一直处于高强度的工作也让这位老国王逐渐变得有些力不从心了,所以是时候卸下国王的重任交给作为法理继承人的我们。在这王位即将传递的关键时刻,夜晚老国王却离奇死亡,本国上下因为这件大事突然动荡了起来,百姓大臣军队都开始议论纷纷,雪上加霜的是,邻国的敌对势力趁此机会想要强行发动全面战争,为了逼迫我们割让重要的领地。在遇到这么多困难的情况下,新皇登基的仪式开始了。 [h2] 当国王也不是一件容易事[/h2] 游戏整体的单局时间采用天数来进行计算,每一天我们都要完成王国中随机的四件需要审理的决策卡,这些判决会因为玩家的不同选择,对国家五个建设方面造成不同的影响,它们分别是国库,这关乎着国家拥有的财富,各种建设研发都需国家的资金来支持。军队,一个国家实力的证明,也是抵抗之后外来敌国入侵的中坚力量。人民,这是一个国家立国之本,正所谓得民心者得天下,保证国内百姓幸福生活是重要的一环。资源,这代表国家所拥有的自然资源。外交,本国与其他邻国还有教会以及其他强大组织的关系。 我们就要不断维持这五个的方面的平衡,个人体验下来有以下几点秘诀,所有的数值只要没降到底就不会导致王国的破灭,尽量猛猛堆高就可以了。但也有例外,军队以及人民这两个数值,军队的数值过高将会导致无法控制军权直接叛乱,人民的数值过高会让人民觉得民主才是最重要的,不需要国王来领导国家。 [h2] 处理决策太少?再来一张![/h2] 如果只是这样单纯的平衡王国的各项数值,其实游戏的体验会很单调,制作组也考虑到了这个方面,增加了颁布法令的功能,我们可以消耗国王次数来使用一些神奇的国王能力,像是每天多增加一张决策卡,还有使下一张决策卡所造成的效果消失、翻倍,甚至明天的任期内无需承担失败惩罚。这都能极大增加我们决策时的容错率,存点国王次数来保命不错。 除了每天要完成四个决策卡之外,各类王国的子民都会来到我们的面前,汇报一些今日突然出现事情,我们可以对这些事情直接无视,这可能就会错失一些提升国家水平的机会。如果同意处置还能额外获得一次国王次数,这也是获得次数的唯一途径。 [h2] 多种结局,王国的命运[/h2] 当我们不断运营王国直到最后,将会迎来最后的终局,这会根据我们王国的各项方面来评判是否能击败敌国,将自己的国家、领土保留下来。当然也可以不跟王国共存亡,像是我就在要到对抗敌国之前几天,同意了与自己缔结婚约的邻国公主一起私奔的决定,这样我就与她一起远离了战争,归隐山林享受休闲的幸福生活,感觉也是一种不错的结局。 [h2] 总结[/h2] 一款只通过鼠标点击就可以游玩的策略管理类游戏,体验成为一国之主的感觉,管理自己的国家,对各种事件做出决策,体验作为决策者的快乐。整体画风可能并不出色,但是游戏的玩法做出了自己的特色,希望制作组之后能提示下战胜敌国各方面数值具体需要多少,每次都打不过敌国很气,也期待游戏更新增加更多的决策卡,终于知道了国王有多快乐! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Russian, French, German, Spanish - Spain, Turkish, Polish, Thai, Portuguese - Brazil +1 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《亲爱的国王陛下》简评[/h1] 《亲爱的国王陛下》这款经营模拟游戏中,玩家将扮演一名新登基上任的过往,通过对决策的判断实施,不断改变王国的五项基本属性的数值,从而让这个国家随着时间的流逝,能够客服一次又一次的特定事件。本作的特色非常明显,页面简洁很直观,玩法简单易上手,氛围轻松和休闲。最为关键之处在于,肉鸽随机和选择取向这两项要素,让其变得好玩、耐玩。作为一款独立“小”游戏,这就非常不错了。 [h1]新王登基,困难重重,强人所难[/h1] 故事背景类似于中世纪的王国,王国的老国王一夜之间突然驾崩,玩家作为拥有继承权的王子,在年纪轻轻没有任何执政治国的经验下,临危受命,戴上皇冠,登基成为了新王。然而,当好这个国王并不容易,内忧外患、天灾人祸,层出不穷。外有他国虎视眈眈,内有叛党暗中闹事,朝廷大臣争权夺势,地方百姓生活艰辛……刚上任,上天就给咱出了一个大大的难题,如何治理好这个国家,这是一个大大的问号? [h1]简单玩法,一个页面,涵盖所有[/h1] 本作的玩法说真的超级简单,简单到从头至尾都只有一个页面的规则需要了解。其包括王国的历程、治国的属性和颁发的决策。 王国的历程:随着时间的推进而推进,当抵达某个时间点之后就会发生特定的事件。 治国的属性:国库、军队、人民、资源、外交等五项属性,会随着你做出的决策而改变,请尽量平衡好各方的利益! 颁发的决策:每一个回合,都会随机生成特定数量的决策事件卡,玩家必须要对每一个事件进行决策。 [h1]所谓治国,数值管理,在于平衡[/h1] 咱们这个国家的好与坏,全看五项基础属性的数值表现了。儒家文化里提及的中庸之道,在此表现得淋漓尽致。所有指标都要恰到好处的控制在一个数值范围内即可,一般都是0-100之间,不要高于100也不要低于0,每一个回合结束后便会对各项指标进行一个判定,太过突出的指标就会导致游戏结束。 最为典型的就是军队和人民,这两项数值。军队——数值过高,功高盖主,威胁统治;数值过低,战力不足,难以御敌。人民——数值过高,民心过热,容易暴乱;数值过低,民心动摇,王权不稳。至于国库、资源和外交,这些数值明面上就是越高越好、多多益善,实际上咱们得把财政、资源用到关键的刀刃上,并非一位的缩衣减食搞节约。 [h1]当王不易,一着不慎,满盘皆输[/h1] 游戏的难点其实就是在对于玩家对于决策的判断。五项数值之中,国库、资源、外交,这类数值只要不低到零以下就好,还是比较容易把控的。然而,军队和人民这两项,一般的玩家潜意识中希望当明君、仁君的观念,很容易就会下意识的选择拉拢民心、加强军事,从而忽略了游戏里民心和军队的数值都不能过高的实际情况。另外,部分玩家喜欢在悬崖边缘游走,把民心和军队的数值控制在很危险的地步,然后一不小心某个决策判断失误,导致游戏结束,这种也不在少数。 [h1]不足之处[/h1] (1)游戏的内容还是少了一些,玩法简单但也单薄,可以多增加一些决策和事件。 (2)决策对于五项基础属性的数值变化,还是没有那么的合理和严谨。 (3)每一次新开游戏,都需要重新再看一遍背景设定,可以简化一下。 [h1]最后[/h1] 想要当好一名国王,可没有想象中的那么容易。既要勤勉执政,事事亲力亲为,还要把握平衡,维持各方关系,难诶。 [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
Ну, что сказать. Если брать по скидке (за 21 рубль) Имбовая игра на пару вечеров. Приятное звуковое сопровождение, стилистика, да и в целом плюс вайб. Есть возможность выйти на несколько концовок, в зависимости от принятия решений. Сама игра проходится легко т.к даже если неудачно сделал выбор и одна фракция стала слишком высокой по влиянию или же наоборот низкой, есть доп указы, где фактически можно это игнорить потратив 4 очка на запрет передела власти, а в свою очередь эти очки можно зарабатывать каждый ход минимум по 3 штуки. Из минусов немного корявый перевод на русский, но в целом это видно только в меню. Сами сюжетные события переведены нормально и баг в виде того, что если хочешь начать игру заново, то нужно перезайти в игру.
สนุกดี ภาษาไทย เเต่ต้องใจเเข็ง พอสมครวเพราะจะต้องทำให้ค่า มัน"บาลานซ์" (Balance) ไม่เช่นนั้นเกมจบง่ายๆเลย
Gra nie jest w pełni przetłumaczona. Jeśli nie rozumiecie chińskich znaczków to nie polecam ;>
简单的卡牌策略游戏,保持各项平衡就能通关,拿来打发时间不错,但就游戏体验来说只能是刚刚及格,游戏开始和卡牌可以进行进一步优化,背景音乐可有可无,这个价钱也不准备要求更多了,总体还是可以玩一玩的,时间不紧张,还有额外的政策辅助增加过关率,可以随时走开处理自己的事情,甚至拿来当挂机游戏也是可以的,没事点一点
还挺简单的,感觉中间的政务没什么用,不知道是不是我没看出来 休闲游戏 内容有点少了 只要都控制的好 怎么都能打到结局 少了点挑战 有bug 有张卡片的选项两个文字都是一样的 但选出来的结果不一样 不知道是故意的还是不小心的 整个游戏都有很大的提升空间~ [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
In this game, you begin as a prince stepping into power after the death of a wise and beloved king. The kingdom is uncertain, the enemies are circling, and all eyes are on you—will you bring stability, or will your reign end in ruin? This decision-making game offers simple gameplay. It unfolds entirely on a single screen, where you're presented with four event cards each year. Each card represents a dilemma or decision, and you're given two options. A click is all it takes—but the consequences ripple across your kingdom. Each decision affects one or more of five key attributes: treasury, military, people, resources, and diplomacy. Your challenge is to keep them all balanced. Let any of them fall too low, and your reign could abruptly end. While you're told which attributes will be affected, the actual outcome isn't always predictable. Sometimes an innocent-sounding choice leads to a drop. Other times, a risky or oddball choice brings surprising prosperity. Events are randomized each year, and the short descriptions paired with simple art on each card give the game a distinct charm. Side events add another layer of strategy. These optional encounters can grant "decree slots" if approved, letting you activate up to four powerful perks. These range from bonus events to negating penalties in the following year. The cost? A dip in certain attributes—but with clear indicators (+/-), you can make tactical sacrifices or reap windfall boons. But the heart of the game lies in its six major story events. These appear every few years and shape the kingdom’s larger narrative. Fail one of these—and failure isn’t always obvious right away—and it’s game over, regardless of how balanced your attributes are. This raises the stakes significantly, as one wrong judgment can wipe out years of careful planning and send you back to square one.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 可爱的大头角色突显轻松休闲,这游戏规则出奇的简单,通过不停的二选一来推进,四项属性表示了国家的状态,要做好一个国王也是一件挺不容易的事情,军队过于强大就会造反,过于羸弱就无法保卫国家,人民热情高涨就会闹事,太过冷漠就会起义,也只有钱和盟友多多益善。 玩家需要认真对待每一个事件,当然其实事件本身并不算丰富,经历过1,2个剧情节点后就能驾轻就熟,每个剧情节点都考验着玩家的制衡能力,总的来说本作没有什么难度,也没有太多需要动脑的地方,玩多了略显单调无聊。
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Players by region
Where this game's players are, estimated from review languages.
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