
DeafBlind offers an immersive sensory deprivation experience, simulating what life might feel like if you were both deaf and blind. This game invites you to navigate a world shrouded in silence and darkness, challenging you to adapt and explore in entirely new ways.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Túto "hru" je možné dohrať už za minútu reálneho času. Použil som úvodzovky, pretože hra je na tento zážitok až prisilné slovo. Popisok od vývojára "hry" je extrémne zavádzajúci, v skutočnosti sa nejedná ani zďaleka o: "pohlcujúci zážitok zo zmyslovej deprivácie" a neponúka ani žiadne "pozvanie do sveta v ktorom je nutné sa adaptovať a preskúmať ho úplne novými prostriedkami". V skutočnosti je to nič iné ako pasca. Uväzní vás čierna obrazovka. Nie je možné sa z nej dostať a takmer všetky achievementy tejto hry sú spojené s tým, že sa hráč bude snažiť vypnúť hru. Jediný spôsob ako hru naozaj vypnúť, je buď reštartovať počítač alebo ju manuálne vypnúť v správcovi úlohu (task manager). Boli ste varovaní. Ja som nevedel do čoho idem :D
great game 10/10 would recomend
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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