
Battle yourself through dangerous traps in this fast-paced platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Описание:[/h1] Хардкорный платформер. 3 мира. Убогая рисовка. Убогая музыка. Интересно построены уровни и их реально сложно проходить... То, что я криворукий и не смог пройти игру не позволяет мне поставить палец вниз... Кому не хватает хардкора - Welcome. Остальные мимо. [h1]Оценка: 5/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
Looks like a good game but I'm left handed (Like to use arrow keys) and it won't let you change the keys so it became too frustrating only paid $0.60 so yeah no big deal but would be cool if that changed, you know for the lefties.
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Hours played at review time, across 23 reviews with recorded playtime.
You cannot adjust the Player in midair making this game a horrendously awful experience.
Game lacks having details worked out. There is little text, but yet typo to be found. Or Steam store page saying "Graphics: 2 GB RAM"... only on minimum. I guess positive reviews were paid or something. Steering character is not good, especially while jumping. Game doesn't mention that you can skip levels - but still you need to gather 200 gems, so grind2beat? So... if you die, you do not get gems recovered. You need to restart level to make them reappear. That's fair, right? (sarcasm) Game do not restore initial position of objects after death - that means you cannot even learn by "feeling in hands" how to play the level. Also, there are bugs like: there is always sound on jump button, you might trigger mine to explode after respawn...
It's a hardcore platformer that gets its difficulty from the poor controls and large and misrepresented hitboxes more than the actual level design. The level design is nice for a good amount of the levels and it's forgiving with checkpoints, but the poor controls and certain hitboxes on traps ruin it for me, since those are 2 of the main components of a platformer.
Deadly Traps is a ClickTeam Fusion drag and drop shovelware platformer from the asset flippers at BT Studios (just take a look at "Dead No Head" for an example of a pure asset flip from these guys). It's one of thousands of retro platformers infesting Steam and making gaming worse for everyone. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Deadly Traps is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
2d zorlu bir platform oyunu oynanış ve mekanikler güzel türü sevene güzel
Weird decisions that break genre conventions: 1) Starting with the worst one, the mid-air control is awful. Pretend you're jumping full speed this way ->. In almost every other platformer, tapping Left would make you either slow down or move a little bit to the right. In this game, tapping Left [b]immediately[/b] makes you go full speed this way <-. It makes no sense. You can't make precise adjustments, which isn't exactly great when it's one of those platformers that asks for precision. Even worse, this only happens after you jump. If you just walk off a ledge and fall, mid-air control works like it should! So you're dealing with two different schemes the entire game. 2) The bomb hitbox is active for a weirdly long amount of time. If you can see the explosion, it's still deadly. Pretty sure it can kill you until the very last frame of its long-ass animation. 3) Lots of spike paths are drawn very randomly, no rhyme or reason to them. Not predictable unless you memorize each one. 4) Deadly stuff doesn't reset when you die, which is terrible for a game where there are like 3-6 [b][i]different[/i][/b] cycles that need to align for you. A lot of the time, the experience from your last attempt will be pointless because now you're looking at a new pattern. There are several levels where most of your time is just waiting. There's also the more usual jank, weird hitboxes, weird collisions, etc. And if you land on a corner, it'll just yeet you off the edge at max speed. Most of the issues are honestly the sort of thing you should expect in a game like this, so if mid-air stuff was different, it would be an okay game. But like this, it's not a good platformer even for this price. I was afk for a while so playtime isn't accurate, but it was still ~2.5 hours that felt more tedious than fun. Maybe I'm a masochist.
Что тут скажешь игра даёт прикурить и легко заставит побомбить случайно забредших в неё не подготовленных к страданиям игроков ,в общем для любителей такого хардкорного геймплей пойдет ,остальным не советую .
總共就30關,花了點時間,不是很難
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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