
Unleash total destruction to avenge the little chick! Soar through chaos, weaponize yourself to obliterate physics-based enemies and everything in your path.
Modeled estimate, not a reported figure. How we estimate →
About
Deadliest Pigeon is a physics based action shooter where you play as a vengeful pigeon!
Packed with various actions, offering short yet intense gameplay.
His rage is unleashed! There’s no turning back.
Forget the breadcrumbs. Albert the Pigeon wants blood.
Weaponize yourself with various weapons.
Obliterate everything in your path!
Lethal Arsenal: Snatch and equip a variety of weapons to eliminate all the physics based enemies.
Acrobatic Movement: Fly, run and use your grappling hook to navigate through fast paced mayhem.
Level Elements: Utilize destructible environments, deadly traps, and explosives to your advantage.
There is no escape.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩! 又癫又爽太好玩了!
人間に子供を56された鳩が人間に復讐するゲームだと思ったら…?! ストーリーは無駄に語られなくただステージを進めていく感じで 人間だけだと思ったらゾンビが出てきたり宇宙人が出てきたり世界観が独特 操作性に関しては慣れないと少し難しいなと思い思いましたが 困ったらとりあえずヘッショか撃ちまくるか逃げましょう。 大体はそれで何とかなります。 難易度は高くなく残機などもないのでいくら4んでも大丈夫!!! ただステージ移行した際最後に持っていた武器をそのまま持つので 武器によってはしんどい…かも?? PVPやPVE疲れたけど激しいゲームを短時間でやりたいなって時にちょうどいいです
holy shi why this lwk goty worthy
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish, Swedish +2 more
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
是一隻回到過去為了拯救朋友小G的鴿子故事XD 當休閒小遊戲~還不錯玩~ 推薦~
pigon :thumbsup:
peakest peak of all peaks
Deadliest Pigeon is a compact action-adventure game that takes an intentionally ridiculous idea and commits to it with surprising enthusiasm. Developed by Rusty Rex and published by Catoptric Games, the game puts players in control of Albert, a pigeon driven by revenge after tragedy strikes a little chick. Rather than treating its premise seriously, the game transforms Albert into an unlikely action hero capable of wielding weapons, flying through dangerous environments, using a grappling hook, and turning almost everything around him into part of the destruction. The result is a deliberately chaotic experience where comedy, physics, mobility, and exaggerated violence are closely connected. Movement is one of the most important elements because Albert is considerably more agile than the protagonist of a conventional shooter. He can run across the ground, take flight, and use a grappling hook to navigate levels or reposition himself during combat. These abilities give encounters a strong sense of vertical freedom and encourage players to remain mobile instead of simply standing in one location and shooting enemies. Flying over hazards or rapidly grappling toward another part of the environment can become just as important as choosing the right weapon. The combination of platforming, shooting, and aerial movement helps Deadliest Pigeon establish an identity beyond the novelty of playing as an armed bird. Combat revolves around grabbing weapons and using them against enemies governed by physics. This physics-based approach gives battles an intentionally unpredictable quality. Opponents can be thrown around by attacks, while objects and hazards within the environment can contribute to the chaos. Instead of focusing on realistic firearm handling or tactical simulation, the game emphasizes spectacle and experimentation. The satisfaction comes from watching a simple encounter escalate into a chain of violent and comedic reactions. Albert's small size also creates an amusing visual contrast with the amount of damage he can cause. Environmental destruction expands this concept further. Levels contain traps, explosives, and destructible elements that can be exploited during encounters. This makes the surroundings more than decorative scenery. Players are encouraged to notice objects that can be destroyed or manipulated and then determine how they might be used against nearby enemies. Explosives can potentially eliminate groups, while hazards can turn movement and positioning into offensive tools. When these systems work together effectively, combat becomes less about repeatedly firing at targets and more about creating entertaining situations from the tools available. The game's overall structure is intentionally focused. Deadliest Pigeon presents itself as a short but intense experience rather than an enormous adventure designed to consume dozens of hours. That decision suits the concept because the game's appeal comes from immediate action and physical comedy. Players can enter a stage, start moving, acquire weapons, manipulate the environment, and quickly create destruction without having to navigate complicated progression systems. A shorter campaign can also prevent the central joke from becoming exhausted, although it naturally means players expecting a lengthy adventure may find the amount of content comparatively limited. Variety therefore becomes particularly important. A game built around physics and destruction needs enough combinations of enemies, weapons, hazards, and level layouts to keep its encounters entertaining. Deadliest Pigeon's flying and grappling mechanics help in this regard because they provide multiple ways to approach spaces. Even when objectives remain straightforward, different movement routes or environmental interactions can change the rhythm of an encounter. Players interested in experimenting with the physics may also find reasons to replay sections simply to discover alternative and increasingly ridiculous ways of dealing with opponents. Visually, the game benefits from the contradiction at the heart of its presentation. Albert looks like a character who could belong in a harmless comedy, yet the action surrounding him involves frequent violence and bloody scenes. The cute and stylized presentation makes the brutality intentionally absurd rather than realistic. This contrast is fundamental to the game's humor. Seeing a small pigeon fly around with weapons, grapple through an environment, and leave destruction behind gives Deadliest Pigeon much of its personality. Players should nevertheless be aware that the cartoon appearance does not make it a family-friendly experience, as exaggerated violence and gore are prominent parts of its design. The straightforward premise also means that storytelling does not overshadow gameplay. Albert's desire for revenge provides enough motivation to send him into increasingly dangerous situations, but the real narrative is created through the player's actions. A successful grapple, an explosive chain reaction, an enemy colliding with the environment, or an improvised attack can produce memorable moments without requiring lengthy dialogue or cinematics. This approach works particularly well for an arcade-oriented title where pacing matters more than elaborate world-building. Another strength is the relatively accessible technical profile. The game does not demand an unusually powerful modern computer, and its modest storage requirement makes it easy to install alongside larger games. Steam Achievements and Steam Cloud support complement its compact nature, especially for players who may want to jump into short sessions on different occasions. Support for numerous interface languages also makes the game approachable to a wider international audience. Deadliest Pigeon's biggest limitation is closely connected to one of its strengths. The deliberately concise format means that players looking for deep character progression, extensive storytelling, enormous environments, or a long campaign should adjust their expectations. Physics-based comedy can also become repetitive if encounters do not continually provide new combinations of objects and hazards. Much of the lasting appeal consequently depends on how much enjoyment a player gets from experimenting with movement, weapons, environmental destruction, and unpredictable physical reactions. As a whole, Deadliest Pigeon succeeds because Rusty Rex builds gameplay around the absurdity of its protagonist instead of relying entirely on the joke of a violent pigeon. Flight, running, grappling, weapons, destructible surroundings, explosives, traps, and physics-driven enemies all reinforce the fantasy of controlling an unexpectedly dangerous bird. Catoptric Games publishes a title that understands its scale and concentrates on fast, chaotic entertainment rather than unnecessary complexity. It may be too brief or mechanically straightforward for players seeking a substantial action epic, but those who appreciate arcade-style shooters, physics-driven destruction, unusual protagonists, and intentionally ridiculous violence are likely to find Albert's revenge mission entertaining. Rating: 8/10
Never did i think i'd be a pigeon with a blackhole gun in interdimensional space shooting at dogs with RPGs. ABSOLUTE CINEMA!
Nice short game. Exactly what i expected from the store page. Intuitive controlls, fun gameplay. Definitely worth checking out.
[i] evil [/i] pigeon
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