
A Myth inspired tactics focused RTS with spells, loot, gear, progression, difficulty levels and tiering similar to ARPG's like Diablo. No base building, you just get right into the action. A 16 mission campaign is in development. Supports up to 4 COOP players, and up to 8 players in Multiplayer.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been following Deadholds development for about a year now. The Devs are a small group of determined indivuals, which I find is a good sign for an early access game. For 20$ this game is well worth buying, it offers entertaining moments of luck and skill as you navigate the hordes of undead, or challenge a friend to a battle. At the moment it offers 1 camaign that is very simple, a battle the horde game mode, or multiplayer. other than its limited content (as expected from early access), this game will make a nice addition to anyones game collection.
Deadhold offers players some interesting game play characteristics that other games of this genre often fail at. Once you've ran the tutorial and gotten in some time playing you begin to understand the depth of control and command to which this game is capable. And with single player and multi player offered in both coop and vs option this game holds its replay ability. And difficulty levels that will test your tactical and gaming abilities to there limits.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game with smooth UI and mechanics, the combat flows.
Faithfully recreates the fun of Myth: The Fallen Lords and Myth II: SoulBlighter. I used to play Myth 1 & 2 way too much and was sad that there was never really another game like it since. That's now changed with Deadhold! If you're not familiar with the Myth games, they're RTS tactical games where your armies face off competiting for objectives. Each arrow that flies can be dodged, unit formation matters, and terrain advantage can mean winning a fight. Deadhold takes the same formula and builds upon it - units feel the same but now there's added abilities. I haven't played enough yet to figure out how the abilities will affect the game. So far I haven't run into any performance issues and have had fun on the single single player campaign map and in the arena fighting waves of enemies. Well worth £15 to finally play and support the developer after getting email updates following the games progress for so long!
Feel like the game is a bit unbalanced atm, exploding troops are pretty overpowered in multiplayer deathmatches. Unless you are able to CC them there is little chance to kill a sapper or a sneak before they decimate you IMO. Still a lot of potential here even if some concepts and mechanics seem a bit obtuse initially. Looking forward to the future of what this game has to offer.
Brings back so many memories of late-night Myth co-op and matches. Can't wait to see it finished!
This game has potential to be really good. Its kind of like an rts rpg. Not a sit and watch game. Very strategic. Every unit matters. Upgrades and spells offer the ability to create unique armies, which can be used awesomely if you have friends in multiplayer matches. Stack each players army to a certain type of attack/defense/ability that can help each other rather than just balanced armies. The micro is intense and intuitive. Oh...and there is friendly fire, which really adds to the dynamic of the game as well as balancing range and melee units. Right now the game is definitely not complete, but I would still recommend trying it out or at least keeping an eye out for its full version release.
Deadhold is Myth Reborn. Looks the same as Myth, the campaign voiceover is the same as in Myth, plays almost the same - it's looking good. You have a zombie invasion, you have archers, you have footmen, and you definitely have dwardves. The devs clearly love their Myth. Too early for rating. In its current form, recommended to Myth fans. Also hope that the old Myth games make it to Steam. But in their absence, looks like Deadhold is the best we have.
很好的游戏,让我想起了当年的神话系列。美中不足是人类重甲兵太少。
Its a good game and have a funny tutorial(hail god of tutorial), but We need Asian Server(or make it p2p) 아주 좋은 게임 방식과 매우 재미있는 튜토리얼을 갖추고있지만, 아시아 서버가 없는 듯 하다. 게임을 시작하려고 하면 "game server starting"에서 막힌다. 게임은 스타1의 시나리오 모드와 비슷한데 아직 early access버전이라서인지 내용이 조금 빈약하다. 하지만 마법 시스템은 꽤나 참신하고 쌈박하게 재미있는 부분들도 많다 游戲是個好游戲,但是似乎在亞洲連不上。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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