
Farm the dead to stay alive in DEADCRAFT, a new twist on the zombie survival-action genre! As a half-zombie, grow an army of loyal undead followers and build an arsenal to equip them to take revenge on the rulers of humanity's last city.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 153reviews | 71% | — | $64.5K |
| $19.99 | 1.4Kratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全不推荐
以刷刷刷屯资源为主,适合喜欢收集的玩家。洁西太可爱啦!
给三年前通关的游戏补个票 原价可能稍微高了点,但是现在19块钱还犹豫什么?冲!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−80% |
| 209ratings |
| 80% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有女喪屍
I would play the sequel if this got one. Pretty fun hack and slash with crafting, farming, a skill tree, mission board and quests.
非常爛的UI設計,令人想吐,,,
Nice
Thats a no for me, its justa lot of fetch quests go talk no npc x then talk to npcs, y,z,w, Not for me
Quem diria q mortos vivos sedentos por cérebros seriam uma matéria-prima tão boa pra agricultura
[h1]《创尸纪》我种下一颗种子,明天长成了丧尸[/h1] 《创尸纪》一款丧尸题材的动作冒险生存类游戏,虽然游戏简介中说是僵尸,但是实际上还是欧美的丧尸(毕竟中国僵尸那是会跳的)。我们的主角是半人半僵尸的混血僵尸,为了帮自己曾经的伙伴报仇,但是被抓住,之后成功逃脱,决定重做准备杀入避难墙内。并且在一路的冒险上帮助其他人,并且收获更多的伙伴(还有各种功能僵尸)。 [h2]废土生存:烧杀抢掠[/h2] 游戏的故事背景是在一次陨石之后僵尸危机爆发,所有人都艰难生存的废土(但实际上真相不是那么简单)。我们在游戏中会来到一个小村庄,里面有很多的NPC,当然野外也有一些敌对NPC。我们可以对他们实行勒索,当然如果对方反抗我们就需要将其血量降低然后进行勒索。勒索会增加一点通缉点数,通缉点数高了友善单位会对你敌对并且攻击。你也可以击杀友善NPC,会增加两点通缉点数。通缉点数会随着时间消减,通常的NPC是会刷新的(但不清理僵尸僵尸会变多),但是任务NPC我没动过。(废土世界,人命不值钱) 游戏的战斗也还算不错,我们的主角有着六七种不同样式的武器战斗方式(也可能更多),不同的武器连招和处决演出各不相同。并且作为半人半僵尸的我们那左手拥有着僵尸之力(王之力),可以消耗僵尸程度以及血量释放超强的技能。但同时我们也需要通过饮食调整好我们的身体平衡,僵尸程度越高,我们伤害越高,但是也要注意不要变成僵尸了,不然就会行动缓慢并且无法跟人交流(打BOSS一般把僵尸化卡在临界点)。 [h2]生存建造,种植僵尸当小弟[/h2] 作为废土,那我们肯定要各种搜集材料然后去搭建各种设施来提高我们的生活水平。例如污水收集器、净水器、仓库这几样道具都是我们前期所急需的建筑。 然后就是种地,这是我们的主要生活来源了,每天起床种地浇水,晚上再来一遍,自己都不舍得喝的净水,全都用来浇水。你说为啥?因为种出来的水果只要烤一下就可以价值翻十倍。可以说自从开始了种田,我们就可以脱贫致富了。哪怕不卖烤水果,也可以用来自己吃喝和做任务,这可远比自己在外打怪赚的钱多太多了。当然,我们也有独特的僵尸工艺,我们能够搜集NPC的尸体,并且将其制作成种子,地里浇僵尸血,就可以收获僵尸仆从(装备,然后防放置即可召唤)。也可以给水果浇僵尸血,会产出变异水果。 [h2]上面说了一下游戏的机制和内容,下面就说一下不足吧[/h2] 首先最让我难受的就是俯视角吧,一般来说为了代入感和爽感,大多的俯视角游戏基本都是会有一些倾斜,并且可以进行视角拉进,但是这个游戏没有。虽然看的全面了,但是战斗时除了处决画面有特写,使用技能有大范围特效外,打斗就显得很无聊?长时间玩还会眼睛很累(因为人物就占屏那么点) 然后就是游戏的内容,其实前期我还是玩的不亦乐乎,毕竟种田加肝,很多人都会沉浸其中。但是因为是废土,所以资源每次的搜集产量都不高,加上我们还要顾及自己自身的饥渴度和饱食度。一天下来其实能干的事情反而不这么多。只有种植赚钱,以及技能加点之后才有实力大力推进主线和长期稳定的搜集资源。然后就是技能点这块,我们的获取途径只有各种互动收集以及打怪做任务,但是因为互动点就这么多,前期打怪又伤血,所以我们就要去公告栏做任务。但是其给的东西并不是很多,尤其很多时候其中的某些任务在材料价值上的我们是负收益,所以也大幅降低了我们的技能点进程。 总结:前期有趣,但是中后期会进行枯燥的重复操作,虽然并不是没有乐趣,但是耗时的工作变多,总是让人觉得乏味。有着独特的养殖僵尸的创意,但是止步如此,僵尸的功能终究还是差了点帕鲁性。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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