
Tower defense reimagined! Dead Ground is a procedurally generated tower defense game with rogue-like elements. Each playthrough will offer randomly generated guns, skills and augments. You'll have to travel, collect scrap, water, manage your inventory and upgrade your base to survive!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Так себе
ok
Achei esse jogo bem chatinho.
Полнейшая xyйня, не представляю, кто всерьёз купит эту игру и будет доволен. Вкратце, дpoчильня.
cool little tower defense game love the graphics
Плохо, посредственно, не стоит потраченного времени. Я любитель плохих игр, но даже для меня это слишком плохо. Баланса не существует, анимации отстутствуют, игра проходится за пол часа, если бы не запредельная сложность, построенная на рандоме, повезет с ассортиментом в магазине и вещами, выпадающими в ходе миссии- тогдай пройдешь игру.
Pros: -Interesting concept -challenging rogue like -good maps Bad: -extremly wrong and confusing weapon statistics -only one way to win at harder difficulties -too much luck based -balancing -bugs This game is more unfinished then a lot of early access titles. Even the weapon stats are clearly wrong and seems more like placeholders. Example: The rocket launcher is the most powerful weapon. But his DPS and Damage is real small at the explanation. A simple pistol "Damage 80" and the rocket launcher "Damage 6" But at reality he does way more damage then the pistol and it is even an area attack. The attack times are wrong a the weapon description too. Example: A weapon with attack time 98, 94 and 80. The 94 is over 3 times slower then the weapon with 98. But a weapon with 80 is only 5 times slower. The Balancing is the next big problem. You can get to level 9 at the hardest difficulty with a lot of different towers. But level 9 and above you can only win with big area attack and a few fast hitting towers that clear the faster enemies, so your hard hitting missile towers hit the crowded big health enemies. And then i found out something: your only need a suffocating rocket launcher to win the game. With this you only fire at the entrance of the level, the rocket launcher set a poison cloud at the ground and then all that survived your shot (because the rocket launcher is the most damaging weapon) will die because of the poison. Sometimes you dont even see your enemies anymore. With better balancing the game would be really nice. But this game seems to be rushed and unfinished. Even some upgrades (the last ones, the really expensive ones) disappear sometimes after a battle. This bug is really bad, but the developers dont care about it.
Could this be the WORST td game I have player ever? 200% sure.
oh it's the best OST ever, AND I MEAN IT! but the game? i hope the money went to the OST.
Niente di nuovo o ben fatto , non sarebbe male senza i cali di frame continui e la musica terribile
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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