
Dead Format is a survival horror game set in iconic film eras. It's 1990s Scotland, and your brother has gone missing after becoming obsessed with a mysterious new VHS format. Follow his trail through the tapes and uncover why the government wants to ban "Video Ghastlies".
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About
A lost brother. A cursed VHS format. A government cover-up.
Dead Format is a survival horror game that takes you on a nightmarish journey through iconic eras of film. Set in 1990s Scotland, you play as a desperate sibling searching for their missing brother who was last seen obsessing over a mysterious VHS format. Dive into the tapes, fight your way through cinematic worlds, and find your brother before it’s too late.
Your apartment is the hub. Here you can review clues, catch your breath, and prepare for the journey ahead. Use the Television set and insert VHS tapes to open the door to new worlds, each one with its own inspiration. Search for clues and face the nightmares in universes inspired by Silent Era Cinema, Italian Giallo films, and 80s Body Horror.
Search for supplies to stay alive and uncover key items to solve puzzles, unlocking your path forward.
Arm yourself with weapons and tools inspired by the film worlds you’ll explore.
Discover homemade VHS footage that blurs the line between fiction and reality.
Your apartment is the only place you can save the game. Find shortcuts and new paths to progress on your journey.
Each world comes with its own enemies, puzzles, and unique areas to explore.
Everything in Dead Format is created just for the game. This includes the VHS footage, which is recorded and edited by Katanalevy. Each tape provides a nostalgic window into the worlds players will explore.
Chris Evry (Katanalevy) is a Scottish solo developer drawn to creating experiences that are a blend of the darkly visceral and gothic sublime. He is the creator of Cardiac, Symphony of Seven Souls and Daemonologie.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good game, I very much enjoyed it. The refs to horror films was very well done and a very interesting concept, well executed. Very beautiful game, very immersive, many of my viewers agreed. I do wish that there was a few more inventory slots so I can equip the second weapon and still be able to have room to pick things up as I explore, and I do wish the final tape was a full stage, but otherwise I loved it. I do hope you will make some DLCs or a second game, as I will def check it out and my viewers would love to see more. Keep up the good work!
Great game with a great quirk, just challenging enough to be fun. Highly recommend. If you are on the fence dont be
If you love classic horror movies from the 80s like Invasion of the Body Snatcher, Videodrome, and The Thing you'll probably love this game
I really want to like this game. I actually think the concept is great. And the complaints about having to back-and-forth your way through the levels and limited inventory system doesn't really bother me honestly. Do I think The Vulture's a little too on top of you? Maybe. But hiding and creeping around behind her is easy enough. And so far I enjoy the puzzle elements greatly. What IS unfortunate is that the game has severe performance problems. More than once the game completely freezes on me, presenting me with an "application hang" message. And I've tried to play both ways; pre-loading the shaders and refusing to. Now, granted, my computer's parts are not the youngest, so I'm sure there are people who don't even have this problem. I just wish I didn't. Because I'm liking what I get to experience. But it is tinged with frustration at the poor optimization. So, would I recommend it? Yes, I think so. But I would either try to get an optimization patch going soon or perhaps warn people that the game is worryingly temperamental at the moment. Because combining the freezes with the fact that it operates on old-school survival horror saving - as in, only one place to save and no auto-save function - is adding an unfun element to the experience, sorry to say. Addendum: I turned off the fog in the game. As pretty and mysterious as it made things, it was the primary thing causing my troubles. Game ran fine after that and not a single crash! I still think that there should be some optimization fixes for the game, but I still recommend it! Just be aware that high graphics may cause trouble for you if you don't have anything better than an RTX 2060!
с какой же любовью к фильмам ужасов разрабы сделали эту игру. вхс-кассеты в жанрах немецкий экспрессионизм, боди-хоррор, джалло, и найденной пленки, вагон и маленькая тележка отсылок: тут сияние, нечто, сусперия, ведьма из блэр, чужие среди нас, особое внимание Кроненбергу, и по-любому ещё что-нибудь, чего я не увидел/не понял, это реально смак плюс приятное чувство, когда подшариваешь. не знаю даже, рекомендовал бы я dead format к прохождению или нет, ради шикарных локаций и отснятых кассет определенно да, но сам геймплей раздражающее шкерево по углам от неубиваемого монстра, как выживач тоже ни о чем, под конец я на покерфейсе пробегал полторы штуки бестолковых мобов, которых лучше бы и не было вообще, главное до решения очередного пазла добежать и продвинуться дальше по сюжету, а в плане хоррорка я вздрогнул всего один раз.
I'm not the biggest fan of these horror games so this was a bit of a long shot but overall I enjoyed it. It does nothing to reinvent the genre and, indeed has a few of the faults. The combat is a bit naff and the Mary monster is more annoying than anything else. What it has though, is a sense of character and identity that is missing from too many of these games. The homage to the golden days of VHS and the "video nasty" scare is a good setting. Each of the three main worlds have a distinct aesthetic from silent B&W to oversaturated neon. The wonderfully cheesy movie clips also help set the mood wonderfully. Overall, solid gameplay raised by a very distinctive character.
Finished in about 3 hours and, honestly, I loved it! There is a lot of passion that can be derived from just looking at it, I can tell. As a former film student and long time voice actor, seeing all the different genres of horror and how they were translated to gameplay and aesthetics was a massive joy. I especially was a fan of sewer smiles. something about the entire look and feel was so fantastic. i derived some form of symbolism regarding film regulation and how, in the modern day, its hard for a lot of indies to get their stuff published for the mass markets to see. especially since everything is so uniform and plays to a playbook of "marketability" vs creator inspiration and freedom. My only gripe was that the ending felt a bit rushed? especially since it really didnt feel like a climactic ending. the rest of the game's pacing was phenomenal but i was definitely hoping for [spoiler] some more conflict out of the huge secret you learn after picking up the purple ring. [/spoiler] Definitely rooting for a sequel for this one and god if voice actors are needed I would kill for an audition <3
x-- 7.5 / 10 --x Really good horror with minor nuisances. Aesthetically I loved the design of this game, but the drop in frame rates and the continuously having to hide, from the vulture woman, was very frustrating.
great game. wish the ending gave more closure though.
Genuinely such a good game, the aesthetics, the sound design, the creature, THE LEVEL DESIGN. Overall so good and I hope to see where the dev(s) go. Feels like a good ol first person puzzle solving survival horror where stealth is key and your weapons look awesome.
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