
A mic sensitive monster, an ancient alien temple with strange puzzles to solve. See if you can survive long enough to figure out the truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Designed to scare you and keep you on edge, either sneak your way through, or run as fast as you can. The monster can hear your microphone so be careful.
Strange puzzles developed by an ancient race long gone, as well as some new technology that seems to be fused into what was once created here.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Portuguese - Brazil, Turkish, Dutch, Simplified Chinese, Polish, Romanian, Swedish, French, Indonesian +2 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I followed a few of the developer's videos for this game and had it on my wishlist waiting for some gift money to spend on it. I know I've only played a few minutes of the game, but I was quickly disappointed that at some point in development that I must have missed in the video series, the monster (star of the show) became intermittently invisible. I came to be creeped out by an intelligent monster following me around in dark halls, but it's not really creepy to not see the thing. It turns the game from hide and seek into something more of a crap shoot. Is the hallway really empty and safe or is an invisible monster waiting for me to step out into view? I don't feel like I can really gain skill at avoiding the monster if I can't tell where it is. It seems like my best tool for detecting the monster is the veins and heartbeat that pop up when it's nearby, but that doesn't help me avoid it if it's invisible half the time. I can't make strategic decisions about when to make noise gathering resources or how to take alternate paths if I can't tell where the monster is. That, and it's just disappointing as hell after watching the development videos getting excited to see the monster for myself in real play only for it to be usually blinking in and out of view. I intend to finish the game and see the rest, but I figure anyone making their mind up about buying it would want to know that the game about the monster doesn't really let you see it all that much.
A pretty fun game, though I got a little frustrated at times with some aspects like the little monsters camping out where I died, or seemingly making it impossible not to die to them. But the deaths are forgiving in that it doesn't put you back to the beginning of the game. I did get the game for free so be aware of that. I am curious to try a harder difficulty at some point to see what may be different. Here is my gameplay I uploaded to youtube: https://www.youtube.com/watch?v=eCh_DLiM6tA
Let's say, this one needs some more time in the oven.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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