
Day of the Shell: Prologue is a “one-click, one-turn” tactical rogue-lite. In a shattered and flooded world, travel from island to island with only hope and a revolver, challenging and appeasing the gods.
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About
Day of the Shell: Prologue is the free version of Day of the Shell. It is a fast-paced tactical roguelite, where each turn is played in a single click.
The gods have brought down their wrath on humanity, and only a few remote islands remain. A lonely monster huntress has risen to challenge and appease the gods, traveling through what's left of the world.
1 world, 13 islands to explore
2 weapons: revolver and crossbow
9 blessings and 12 relics to combine
7 runes to permanently improve the Huntress’s passive skills
5 unique enemies
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice!
(확률주작 옵션을 킨다는 가정 하에) 아주 쉬운 로그라이트 엑스컴류. 프롤로그 기준으로는 나쁘진 않긴 한데, 스타트 부분에 엄폐 요소가 아무것도 없는 맵에서 데미지 강한 적들이 우루루 바로 앞에 떨어지는 경우가 가끔 있음. 진짜 대처방법 하나도 없이 맞고 시작해야하는데 꽤 기분 나쁘고 불합리하게 여겨지는데 이런 건 좀 조절해야하지 않을지? 특성들의 파워 밸런스도 차이가 좀 심한편. 번개, 폭발 스킬들의 경우 빌드를 몰아줘도 보스전에서 쫄 하나 제대로 처리 못 할 정도로 엉망인데 정확도 빌드는 명중률이랑 딜이 두배씩 늘어나다보니 시작 자리에서 가끔 엄폐만 해주는 정도로 한 대도 안 맞고 깰 정도로 사기성이 짙다 느꼈음. 금화가 떨어지는 것도 너무 랜덤+상점템도 랜덤이다보니 어쩔때는 돈은 하나도 안 떨어지고 상점템 가격은 비싸서 보스전까지 템 아무것도 못 사는 경우도 나옴. 그냥저냥 할 만하긴 했지만 1시간 남짓한 플레이 타임에 단점이 너무 많이 보이고 미완성이라 불리는 부분이 보여서 본편까지는 안 살 거 같음. 본편 평이 평가 작성일 기준 복합적으로 되어있기도 있고..
굉장히 재밋어요 완성도가 높음
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
um jogo interessante, e dificil!
Установил демо, игра прикольная, жду хорошую скидку.
¡Está precioso! No tengo ninguna queja; me encanta el arte, el movimiento, las sensaciones... TODO. El juego se siente muy bien pulido. Más que una queja, tengo una recomendación. Creo que deberían añadir más profundidad a la historia en este prólogo, es decir, más acción contextual de lo que está ocurriendo. Siento que la jugabilidad se basa mucho en una pelea tras otra, lo que dificulta la inmersión en la aventura o la catástrofe que se presenta. La dinámica se siente como simplemente caminar, matar y avanzar. Considero que le falta más interacción con otros NPCs o elementos narrativos, como misiones para ayudar a otros personajes. Tal como está, la experiencia se asemeja más a entrar a echar una partida rápida en un juego de peleas y luego salir, en lugar de sentirse como el comienzo de una verdadera aventura.
This is a rogue-lite: when you lose you lose everything save your crystal, a currency that let you buy a limited amount of buffs. It's good. Could be better. It doesn't have full collateral damage system so you can't make ennemies fight each other except for those who use canons: you can't use another ennemy as cover from a gunner or an axe thrower for example. Graphic and music are very ok. Even if I'm not sure what the game is trying to represent. (With the plot and the lore, there is somthing weird: the atmosphere is a bit masculine, I mean it doesnt represent butches on average but the "hero" is a huntress that moves like a thung and I can't find any world mythology that she can fit. So that's weird when you think about it as a game supposed to target a market and make me wonder if it's trying to immitate Bastion but want a female hero for politics bonus. Anyways, the rock 'n roll dynamic sure succeeds, but for those who want to play a woman, this one isn't convincing.) Overall, if I didn't already have Bastion, I'd have been interested, but since I have Bastion...I didn't find anything in this Prologue that caught my interest, nothing that this game adds that Bastion didn't have. As a prologue I can recommand it if you're bored. As a paid game I wouldn't.
Great "easy to learn, hard to master" concept. The art is really nice too. This simple take on tactical RPG is very efficient. I love the depth it start to have when you start to plan on how you could make enemies attack each other or if you should move or take the risk to get hit to get out of a bad situation. I would love if the runs would be more different to each other with more impactful abilities, but it's still pretty generous for a demo! Congrats to the devs for this cool game!
A very enjoyable prologue that makes you want to play the full version. The game is beautiful and the gameplay is interesting; each turn must be carefully thought out so you don't find yourself in a mess on the next one. If you enjoyed XCOM, you should enjoy this experience: the gameplay is simpler and faster, but the strategic depth is still interesting.
This is a really promising game that I will be getting as soon as I'm able to
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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