
Dawn of Horror is a fast, brutal multiplayer FPS set in the decaying urban sprawl of Cygnus City, 2221. Civilization collapsed into a digital Dark Age — what's left fights over the ruins. Drop in, gear up, and be the last one breathing.
Modeled estimate, not a reported figure. How we estimate →
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Dawn of Horror is a fast, brutal multiplayer FPS set in the decaying urban sprawl of Cygnus City, 2221. Civilization collapsed into a digital Dark Age — what's left fights over the ruins. Drop in, gear up, and be the last one breathing.
SOLO— Free-for-all. Last player standing wins.
TRIO — Squads of three. Last squad standing wins.
Malice Arsenal - High-caliber weaponry with distinct firing tiers — built for crowd control and elite elimination. Every gun handles like it means it.
Three Lives, Twenty-Five Seconds - Death isn't the end — it's a countdown. Go down and you're lifted above the sprawl to watch the fight play out, then skydive back in. Three redeploys. Spend them badly and you're ELIMINATED for good.
Blood Money Economy - $10 a kill. $30 a magazine.
Made solo in Godot 4 by one developer. Custom netcode, hand-built systems, no engine bloat.
Hand-Painted, Not Generated
Every texture painted by hand. No generative AI art.
Capsule Art by Ofir Aroya
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Languages: English
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.