
Davyria is an action role-playing game with a well-designed and challenging combat system. You play an Eternal Warrior wandering the barren island of Davyria. Features [A skill based and challenging combat system]
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩一会就闪退咋办
game
[h1]Before I played Davyria: Heroes of Eternity, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
for a indie project prolly done by one guy for fun the amount of content is amazing but he seriously doesnt understand the magic of soulsbourne, u cant parry, u cant backstep and the meta is patience. I love gettin rewarded after beatin some hardass boss by jus bein patient but in soulsbourne theres also a reward by playin aggressive, but not here, here is jus shield up fast weapon and roll back repeat, overall 5/10 if im generous
即使我已经通关了黑暗之魂123,只狼,奥日二,盐与避难所,这个游戏还是有点太难了,在第二个boss被劝退,暂时不想再打开游戏了。游戏里最让我难受的是翻滚操作是松开按键后翻滚而不是按下翻滚,这差的0.3s就老是折磨我。所以,没有一颗受苦的心的话,不建议打开此游戏。 *************分割线********************** 酷爱受苦的我还是又打开了这个游戏,然后我发现了真理,“氪金就能变强”,在shrine祈祷300金就能把boss吊起来打。又顺利打死了两个boss,这难度还是可以接受嘛。 以及分享一些小经验,打小兵时武器的攻击范围越大越爽,完全可以无伤戏耍小兵,打boss时武器攻击速度更重要,因为是要在boss攻击的间隔补刀,快的武器更容易补。 *************分割线********************** 本作的地图是很简单的,但最近遇到的一个设计戳中了我的xx,黑暗的环境只能看到身边很近的地方,木板桥上一脚踏空就会摔死,两边弓箭手不停骚扰,正面还有剑手和你单挑,这满满的恶意真是太好了。
Честно,сначала это игра мне прям вообще заходила (даже положительный обзор на неё написал). Своей графикой,стилистикой да и сама идея изометрического дс-а казалось прикольной.Но.Но как всегда дьявол носит прада (кроется в дета-лях_) 1.Абсолютно не нужные в игре торговцы (нет я серьезно,из 12 штук дай бох только у трети вы реально что-то захотите взять и то это будут торговцы,который продают онли хавку.Торговцы оружием... не было бы их вообще,ничего бы не изменилось-это печально ;( ) 2.На самом деле довольно скудная прокачка.. Из 4 характеристик вы всегда в начале игры чу-чуть вкачнёте стамину и будете тупо либо упарываться в ловкость и играть через +- быстробьющее оружие (либо вообще как я через кинжалы-самое быстроатакующее оружие в игре), либо в силу и через сильное,но долгобьющее оружие (через силу по моему даже профитней,так как она еще увеличивает вашу переносимость снаряжения,когда ловкость увеличивает скорость бега,который по моему вообще ♥♥♥♥♥ не увеличивается,я серьезно).Так же еще забыл добавить то,что оружие и броню тут нельзя прокачивать от слово совсем (а жаль,было бы прикольно,честно) 3.Мувсеты врагов.Они.Рандомные.Серьезно.В одной и то же ситуаций враг может заюзать 2 абсолютно разные атаки и ты его вообще зуй прочитаешь и получишь этот гребанный дамаг.И от этого ты будешь ♥♥♥♥ страдать на протяжении всей игры.Мейн босс этой игры-это вообще один огромный рандом.То он заюзает 10 раз за 5 секунд спелл,от которого очень геморно доджить,то он за весь файт с тобой его НЕ РАЗУ не юзанёт.Прям от слово совсем. Из-за этого вся боевка вроде бы на скиле,но не всегда. Иток:Видно,что чувак,который делал данную игру,старался и в принципе был вдохновлен какой-то идеей и её придерживался.Но то ли ему не хватило опыта,то ли ему было лень допиливать игру,мы это к сожалению никогда не узнаем.
Хочешь дарк соулса, проходи дарк соулс, а не всякие подделки на манер творения Миядзаки. В вину ДС как и любой культовой игре можно поставить, что из-за простоты механики её просто подделать и на свет появляются её клоны, в 90% плохие. Davyria не исключение. Вроде всё на месте, больно бьющие и жирные враги, куча оружия, боссы и конечно же перекаты. Другое дело КАК это реализовано. Герой - медлительный, тормозящий и крайне уязвимый олух с задержкой ввода. Герой не может бить сильно, у героя нет мув сета, у героя нет никаких ударов кроме как просто бить. В то время как противник крутит самые адовые кульбиты с выпадами и замахами, бьют быстро, далеко и больно. Из за этого кажется, что играем за ущербного карлика, что машет куском швабры в жалкой попытке кого-то достать, персонажа легко обходят, легко отбивают атаки, враги делают отскок в сторону от удара зубочисткой. В то время как герой это игры, может только перекатываться. Проходить эту хрень, это как наказывать себя за грехи. Купи эту игру врагу.
Davyria is a challenging Action-RPG in a medieval fantasy world. It's a bit like a small Dark Souls from a top-down perspective. I especially enjoyed the bossfights which are really well done. The feeling of success when you kill them after a few tries, is what makes these kind of games great. The game also features some very different weapons/weapon types that feel quite different and come to use in different situations. If you enjoy hard (but fair!) games where you don't just breeze through, this one is for you. Pros: - great Bossfights - unique weapon types - challenging and rewarding gameplay Cons: - perhaps a bit hard for some people
This game had potential but was apparently abbandoned by the developer. I do not recommend it.
"Davyria: Heroes of Eternity" is a rather poorly made (and apparently abandoned Early Access) attempt to make a "Dark Souls" top down ARPG... really, it's a clunky amateur mess that failed here on Steam Direct. What do you do in the game? Very shallow, pointless Diablo ripoff combat (really just left clicking a lot), with mediocre graphics (not sure if asset flipped). The developer didn't bother properly finishing this after nobody bought it. Despite not being in Early Access, it's obvious this is an incomplete product. Developers have an obligation to deliver complete, not partially done products to gamers, that shouldn't be controversial. Whatever the excuses may be, it does no service to gamers for incomplete products polluting Steam like this. It makes it harder for gamers to find complete games, and it makes it harder for ethical developers who do the right thing to find their audience. The game assets here look a lot better than the actual game they're assembled on... that doesn't mean this is necessarily an asset flip or a kitbash, because there's no proof. But what matters is that this has all the same terrible quality as asset flips, and at the end of the day that's one of the reasons people don't like asset flips, the quality is bad. That's a problem. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $9 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer breaches Valve guidelines to supply one of the most dishonest, disgusting insults to the intellegence of gamers everywhere. Get a load of this crap: "It's not abandoned, I decided it was finished in the state it was in". Holy crap. I have to try that one with my boss. Does this guy think he's Gandalf? A wave of his wand, pay no attention to the man behind the curtain, the game is now complete! Because he said so. I've never seen anyone so full of crap before. Certainly, this is the most pathetic, dishonest attempt at an excuse I have ever seen. The developer admits they didn't hire a team of talented staff to produce the game and tried to do the whole thing on their own, instead. This is a lot like boarding an airplane, and halfway through the flight, having the pilot come out and serve peanuts. It's going to end in disaster. It requires a team of competent people to do a complex job properly, and that's not what has happened here... another explanation for the poor quality of this game. The developer makes it clear this was a "hobby" and not something sincerely made for gamers... a case of an amateur developer making garbage, and because he's so convinced he is The Main Character, publishes the garbage nobody wants on Steam, making gaming worse for everyone. This appalling self-centered attitude explains so much about why this was such a failure... but excuses none of it. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this garbage to anyone.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.