
Davyria is an action role-playing game with a well-designed and challenging combat system. You play an Eternal Warrior wandering the barren island of Davyria. Features [A skill based and challenging combat system]
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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本来想给好评,但打完结局只能给差评. 为什么?努力的结局居然是背叛! 好不容易打倒最初的薪王,结果让个法师来把我秒了. 我不知道作者想表达什么.世界充满负能量够多了,还要搞这样的结局. 辛辛苦苦13小时,最后落得这样的下场真是让人唏嘘不已. 简单从游戏性上来评测吧: 游戏性不如黑魂,但是难度却比黑魂系列高出几个维度,主要是3d变2.5d. 对于每个怪和boss你要用更多的时间去适应和学习. 比如说,你在黑魂里面对boss,你就看到他正面是怎么放技能,你能根据他的动作判断怎么躲闪弹. 但是这个游戏里你需要从俯视角的各个角度去观察,最少上下左右,左上右上左下右下八个角度去观察. 大大增加了学习成本. 游戏流程非常短小,走不到几步路又到下一关boss.所以时长基本都用在观察小怪上. 然后游戏系统上,和黑魂也是差别非常大.黑魂的铁匠可以修理,boss魂可以打造武器,可以强化武器,可以质变武器. 但这里的铁匠只卖垃圾,别的啥也不做,到通关前也没进过货. 然后战斗系统上,黑魂有着十八般武艺刀枪剑棍万物皆可为武器,还有各种法术咒术奇迹等战斗方式,自由度极高. 但这个游戏里你可能到最后也只能拿着最初的小匕首,小弯刀来通关.完全没有多样化可言. 看着一个个小怪都能用火球术,毒箭,三连斩秒我,而且还比我灵活,他能后跳躲我,我不能后跳,我就像个憨憨,像个小丑. 再说剧情方面,在剧情和boss你能看到很多黑魂的影子,如最后boss很像薪王格温,但却没有格温那种气势. 你看黑魂的薪王格温是真的老骥伏枥,他是真的很想找到传火者,放水不够,甚至一直在放海,我一次次挑战, 他一次次把魂放在门口等我,没有捡过,就是他对我实力的认可的证明.他一次次的考验我,一次次的期待, 最终实现他的遗愿. 而这个薪王简直离谱,一直召唤丧尸,不能堂堂正正的决斗吗? 除此之外还有格温德林,王城双基,咒缚者,烟之骑士,结晶老者,薪王化身等boss的身影,可说这boss抄的不错, 其他啥也没抄到. 音乐上确实是比较大的优点,每个boss有对应的背景音乐,每次战斗都有种气势磅礴的感觉.但也只花在boss上了. 关卡设计上一开始是很有魂的感觉,到后来就越来越敷衍. boss魂除了卖钱不知道有什么用. 按键方面很浪费资源,LT和RT用来放大缩小视角很没必要.完全可以把黑魂的弹反机制和武器重攻击抄过来, 游戏性将会大大上升,可是貌似作者并不想做大游戏,毕竟是个一两个人的小工作室吧. 还是希望未来能完善或认真做出符合完成品的游戏,像这种半成品能再精工雕磨应该会是很好的作品. _____________________________________________________ 还有最最重要的一点忘了说了. 黑魂每一作都有至少一个防火女(老婆),任你打骂不还手,一直默默地付出奉献. 而这个游戏里从头到尾你只能看到一个女的,还是一个渔夫的老婆,卖鱼300金一个.你只能默默的吃狗粮. 很明确游戏作者根本没想过卖游戏,只想戏弄玩家而已.感谢作者,让我知道小丑竟是我自己.必须奖励一个差评给作者.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
- No Ultrakiller - WTF was that ending - Red cape knights are cancer - No Ultrakiller - No NG+ - Leveling is slow for a "SOULS LIKE" - No F***ing Ultrakiller Buy on sale, level agility, most people should not bye this though. I am glad I did because the combat is for the most part really fair, simple but fair. There are a bunch of weapons, scaling is sh*t though. I don't know.
Loved it! This game is an indie gem! I don't know how this game got on my wishlist, but probably I was once looking for retro Zelda clone and this game was among the recommendations. A few days ago I scrolled through the wishlist and saw that I could play this game for free. So I did. And, man what a nice surprise this game was! I would gladly pay the 10 bucks or so for this game for which it was originally offered on steam by its one-man-indie-developer! Genre-wise this is a mixture between retro Zelda (Zelda 1 and Zelda 3 - the graphic engine is 3D though) and Dark Souls. A Dungeon Crawler with some RPG elements, but a simple and yet challenging and fun melee combat system at the core of this game. It is not a Hack'n'Slash. Running pigheadedly towards an enemy and just trying to beat him by spamming the attack button or with a dull rotation of actions over and over again - is a sure way to get you a** handed to you. It's more like one of the older classics where you simply have to become good at this game to beat it. You have to be smart, you have to pay attention, you have to study the the attack patterns of the mobs and you have to practice. You will die a lot. Funnily, this game even kind of explains why you can do that: your player character is an "eternal" - one of the warrior humans (?) created by powerful ancient magic to defeat an evil god. You actually can't die - because every time you do, you return at one of the shrines of the eternals just before it happened. So that you can die again and again, until you make it through ... (If that is a rip-off of Dark Souls or another game, I wouldn't know, because I haven't played those games.) As this game was produced by a "one-man-indie-developer", it is surely not perfect and, sadly, it is rather limited content-wise. Some features on might be used to, like a map function or an options menu to make some very usual adjustments, are missing. But often, we didn't have that either in our old retro games, didn't we? Nevertheless it should be mentioned that parts of the game are missing the polish and that it's rather limited in content. I enjoyed this game a lot and I wish, there would be expansions or mods. Sadly, the developer went on to work on other projects, so it seems unlikely, that this game will be expanded. But still: if you like this kind of games and, most of all, a simple and yet hard to master combat system, I can recommend this game to you. If this game was more polished and would offer more content or event expandability, this would get a perfect rating from me. But as it is like it is, my rating for this game is 4/5. And as it is for free at the moment, and when it isn't anymore, it is still only 10 bucks or so - you can't do much wrong if you give this game a shot.
Очень уж минималистичная соулс-лайк игра. На мой взгляд сложность получилась выше чем у Dark Souls, хотя все что здесь нужно делать, это ждать пока враг закончит свое комбо и стукнуть его пока он не начал новую серию приемов. Героя можно прокачивать по очку за уровень, есть сила, ловкость, выносливость и живучесть. Три слота для экипировки: броня, щит и оружие. Оружия только ближнего боя: кинжалы, мечи одноручные и двуручные и топоры так же двуручные и одноручные. Щиты не блокируют урон полностью, так что смысла в них я особо не увидел. Главным образом мне не понравилось, что в середине игры встречаешься с особо сложными и сильными мобами, сражаться с которыми раз за разом не интересно, а возможностей улучшить экипировку нет. А повышение уровня долгие и дает очень малую прибавку. Так что не рекомендую эту игру.
The amount of frustration caused by laggy input registration would make any man go bald. 10/10 would see my character get hit during a dodge roll again
Davyria, iyi tasarlanmış ve zorlu bir dövüş sistemine sahip bir aksiyon rol yapma oyunudur. Çorak Davyria adasında dolaşan bir Ebedi Savaşçıyı oynuyorsunuz. Özellikler [Beceriye dayalı ve zorlu bir savaş sistemi]
A challenging Action-RPG in a medieval fantasy great Boss fights game-play and good graphics and sound not bad music If you enjoy hard (but fair!) games where you don't just breeze through, this one is for you. its free to play so give it a go
Honestly, not half bad. I like it. Pretty short game but very challenging. Took me some time to memorize enemies. You're kinda handicapped compared to your enemies because it feels like you're literally human. You have no magic, you have no extra powers. Even the mob enemies feel like your equal/stronger. Try switching weapons depending on the enemy. Get the fastest weapon and longest range to outsmart your enemies. Sometimes it feels like you have no advantage over the enemy but take your time to memorize their patterns. You're going to have a easier time with controller than a mouse tbh but both are equally fun to play on. Just lil extra difficulty when using mouse due to you also being focused on pinpointing your attack.
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