
DAVE THE DIVER is a casual, singleplayer adventure RPG featuring deep-sea exploration and fishing during the day and sushi restaurant management at night. Join Dave and his quirky friends as they seek to uncover the secrets of the mysterious Blue Hole.
Most likely between $48.2M and $136.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 96% | approximately $80.3M |
| Google Play | $7.99 | 91% | approximately $207.1K |
| PlayStation | $10.99 | 96% | — |
| Xbox | $19.99 | 94% | — |
| App Store |
Cheapest copy: ≈ $4.65 on Steam · Ukraine (−77%). Compare 36 prices in 15 markets →
Reviews
Themes across 3557 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Free |
| 85% |
| — |
| Epic | $19.99 | 98% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
i thought this game was actually really fun the first few hours of the game. it was a really casual game and i thought it would be a break from all of those aggressive fighting games. im more of a casual gamer. im not good at boss fights but the difficulty in the game just spiked out of no where, which caught me off-guard. it was disappointing.
有天半夜,我盯着屏幕右下角那个不断跳动的时间,第一次认真数了一下:95小时。差不多是四天不睡觉,或者整整两个月里每个晚上都泡在水下的总和。 可那一刻我并不快乐。我正机械地把鱼叉捅进同一只机械鱼的身体里,就为了它掉的那几个齿轮——我需要三十个,已经刷了快一个小时。窗外天快亮了,我突然觉得,自己不是在玩游戏,是在还债。 故事的开头不是这样的。 刚下载那会儿,蓝洞对我来说是个真正的谜。白天背着鱼叉往下潜,氧气在掉,背包在满,冷不丁从暗处蹿出一条从没见过的鱼,或者一只张着嘴比你人还大的怪,心脏会跟着揪一下。等天黑浮回水面,钻进那间小小的寿司店,切鱼、摆盘、听戴夫和班乔插科打诨,整个人像跑完步一头扎进温泉里,紧绷的弦一下子松了。 那段时间我几乎是贪婪的。今天解锁了一道新菜,明天剧情里冒出个新面孔,后天深海又裂开一片我从没去过的暗水区。每一次下海都像拆盲盒,而且盲盒还都挺好。我记不清有多少个晚上,是冲着"今晚店里又有什么对话"才肯上线的。它用一种很笨也很真诚的办法把我留住了:永远让我觉得,前面还有东西在等我。 转折点来得毫无征兆。大概是主线打完之后的某个晚上,我照例下了海,照例捕了鱼,照例回到店里——然后我发现,自己打开的是攻略网站,搜的是"生锈齿轮最快刷新点"。 那一刻我清楚得很:那个对蓝洞充满好奇的人,已经不在了。留下的这个,只是个知道哪条鱼掉什么材料的打工人。 后来的五十多个小时,就是这么还过来的。地图越来越大,怪越来越肉,可套路没变过。蓝洞当初吓到我,是因为我根本不知道前面藏着什么;后期那些深海水域让我犯困,是因为我太知道接下来是什么了——一片更暗的水,一群更硬的鱼,一个要你反复磨的Boss。它把同一道题越出越长,却没有出得更难、更有意思。 还有那些支线。为了某个成就,为了填满那张图鉴,我有至少二十个小时在重复一件毫无乐趣的事。它不像彩蛋,倒像游戏在半路回头看你一眼,说:都玩到这儿了,不把剩下的清完,你就算不得真爱。它奖励耐心,而不是好奇心——可耐心,恰恰是这游戏前面最不需要的东西。 我后来想明白一件事。很多人说这游戏"内容多,值回票价",可对我来说,内容太多恰恰是问题。一款好游戏该在什么时候结束,应该由"你还想不想继续"决定,而不是由"系统还剩多少任务没塞给你"决定。前面几十个小时,它用密度换来了质量;后面几十个小时,它用数量去盖住创意的见底。它明明可以在四十来个小时里讲完一个完整又精彩的故事,体面地跟我告别,却偏要一路撑到快一百小时。于是我最记得的,永远是前面;我最忘不掉的,是后面那种"怎么还没完"的焦躁。 天快亮那次,我关掉了游戏。 我没有删它。它还在我的库里,像一个分手了但还是朋友的人。我会把它推荐给每一个问我"最近有什么好玩的"朋友,因为前面那四十个小时,是真的好,好到我愿意替它说话。但我自己,大概不会再点开了。 它证明了小团队也能做出节奏堪比大厂的冒险,也顺手教会我另一件事:好玩,和值得一直玩,从来就是两码事。 所以如果你也在蓝洞里,请记住——最好的戴夫,停在你还意犹未尽的那一刻。别让后面那五十多个小时,把前面那四十个小时的好,一点点,磨没了
前期玩着还不错,后期的解谜又臭又长,没有乐趣浪费时间,让人没有玩下去的欲望
Simply one of my favorite games of all time, and I have neither the time nor the language to give it enough praise. It's amazing. If I had the money I would literally buy it for every gamer I know, for a game-life without dave the diver is a life half lived. Make sure you get all the DLC... the cost to value ratio of this game i absurd. I can only say I loved this game and will be back when there is more DLC.
I don't want to play balatro. I want to play dave the diver. The minigames and cut scenes were already grating but this is too much. This stuff is *fine* but there needs to be a way to turn it off. I just want to play the game.
Thank you for the Turkish language support. <3 :)
84 hours later, I think what kept me playing the most was the collection aspect. There is something incredibly satisfying about filling out the entire Marinca, getting everything to three stars, and eventually looking at a screen full of golden cards. At some point I wasn't even playing because the game was difficult anymore — I was just determined to finish the achievements and complete every collection I could. The diving itself is also genuinely good. The oxygen and weight systems constantly force you to decide whether one more fish or one more piece of loot is worth the risk. My longest single dive somehow lasted almost two hours, which probably says enough about how easy it is to get carried away down there. The story isn't anything extraordinary, but it's charming enough, and the pixel art, music, and general atmosphere make the whole game extremely comfortable to play. I also liked how the crossover content was handled. Balatro, DREDGE, and Godzilla all felt like fun additions instead of advertisements awkwardly shoved into the game. The constant introduction of new mechanics never bothered me either; most of them helped keep the game fresh. The only part I really didn't enjoy was the pet-raising minigame. It felt much more tedious than it needed to be. The late game is actually easier than the beginning once you have enough upgrades and money, but by then the challenge isn't really the point anymore. For me, it became a completionist game — and a very satisfying one. A very cozy game that somehow turned me into a marine-life card collector for 84 hours.
O jogo tem muito charme, bastante conteúdo e personagens ótimos. Só o fato de você poder usar diferentes armas e recursos, colecionar cartinhas, capturar peixes raros, cuidar do criadouro de peixes, de uma fazendinha e, claro, do restaurante Bancho Sushi já compensa e garante MUITAS horas de diversão! Os únicos poréns para mim são que, muitas vezes, o jogo tira sua agência e te joga em segmentos de gameplay ou cutscenes (uma em particular é até longa) sem avisar; e, às vezes, segura sua mão demais com explicações enche-linguiça. ⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️➖
可以给一个赞吗,我想要那该死的steam点数去买头像跟背景,谢谢大家,祝大家财源广进,顺风顺水QWQ
很棒的游戏,可惜唯一的不舒服还是因为鲛人村剧情