
"Date Z" - a captivating mix of high school drama, romance, and mystery. As a transfer student, your challenge is to navigate relationships and secure a date by Friday to survive a deadly virus outbreak. Unravel the hidden secrets. Every choice you make counts.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +16 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Если вы покупаете игру без ДЛС, все равно, что вы покупаете демку... Даже за одну единственную героиню, которую вам дают без ДЛС(хоть она и мега топовая и милая), нельзя выйти на хорошую концовку, как я понял. Я выбил 120 очков интереса и 15 очков изучения, и концовка все равно не ясная, и тебя назад отматывает... И да, гайдов на нее считай нет, так что "карту" не найти Со стороны разработчиков крайне ущербно выпускать игру, у которой всего одна героиня, с одной концовкой... Я такой жадности разве что от ЕА видел, или близардов в Овервотче... Так что именно за жадность, я и не могу поставить игре положительную оценку PS. Посмотрел прохождения, из того, что смог найти, и концовка в тот же день, как начинается апокалипсис? Если это так, то это вообще не серьезно...
Date Z is a narrative-driven adventure developed by Mass Creation and published by We Dig Games that merges high school romance, mystery, and apocalyptic tension into a single branching story experience. At first glance, it presents itself as a dating sim set during a typical senior year, but beneath that familiar structure lies a darker premise: a mysterious virus is spreading through the school, and time is running out. The player takes on the role of a transfer student whose primary objective—at least on the surface—is to secure a date before the week ends. However, as the days unfold, social interactions and romantic pursuits intertwine with increasingly ominous discoveries about the outbreak and the secrets buried beneath the school grounds. The game’s foundation is built on choice-driven storytelling. Dialogue options, exploration decisions, and character interactions all influence how events unfold. Rather than offering a linear narrative, Date Z branches in multiple directions depending on player input. Relationships with five distinct romanceable characters form the emotional core of the experience. Each character has a defined personality, personal conflicts, and their own connection to the larger mystery. Developing trust, making the right conversational choices, and prioritizing certain interactions over others can unlock different storylines and endings, giving the game considerable replay value. Beyond its romance elements, Date Z incorporates investigative components that elevate it beyond a standard dating simulation. The school setting gradually reveals hints of something more sinister. Hidden areas, references to its construction over a former military site, and cryptic discoveries contribute to a layered narrative that blends teen drama with science fiction and survival themes. As the virus spreads and tension rises, lighthearted social scenes are punctuated by darker revelations, creating a tonal contrast that defines the game’s identity. One of the more ambitious features is its handling of timeline manipulation. The story introduces mechanics that allow events to shift or replay under different conditions, enabling players to experiment with choices and observe alternate outcomes. This reinforces the theme of consequence and invites players to piece together the full scope of the narrative through multiple playthroughs. Rather than simply unlocking different romantic endings, players can uncover new plot threads and hidden context about the virus and its origins. Visually, Date Z embraces a stylized, comic-inspired art direction. Characters are illustrated with expressive designs that emphasize emotion during dialogue-heavy sequences. The environments—classrooms, hallways, hidden corridors—are rendered in vibrant detail that contrasts with the increasingly grim undertones of the story. The art style supports both the lighthearted dating elements and the darker mystery components, allowing the tone to shift fluidly without feeling disjointed. The pacing of the game is structured around the passage of in-game days. Each decision affects how time is spent, whether pursuing a particular character, investigating strange occurrences, or uncovering environmental clues. This structure adds a strategic layer to relationship-building and story progression. Players cannot see every event in a single run, encouraging replayability for those interested in exploring alternative narrative paths. However, the ambition of blending genres can sometimes result in uneven balance. The dating sim elements and the outbreak mystery occasionally compete for narrative focus, and the shift between romantic comedy and escalating crisis may feel abrupt for some players. Additionally, while player choice is central, the impact of certain decisions may not always be immediately clear, which can either enhance mystery or create confusion depending on perspective. Ultimately, Date Z stands out as an ambitious hybrid of dating simulation, visual novel, and mystery thriller. Its strength lies in the interplay between character relationships and a gradually unfolding conspiracy. For players who appreciate branching narratives, replayable storylines, and character-focused drama set against a tense backdrop, it offers a distinctive experience. While not without pacing challenges, its commitment to player agency and genre fusion makes it a notable entry in narrative-driven indie games. Rating: 6/10
el juego es demasiado corto, solo tienes una opción si no compras el dlc, la parte de los zombis no se toca más que en el corto final. y no hay certeza de que significan iconos en le juego.
I didn't spend any money on DLC, so I only had the chance to romance one girl. Still liked it. The groundhog day mechanic of repeating the entire loop seemed a bit tedious at first, but then I noticed there's a skip mechanic for bored gamers. Good thinking, devs! Fun game. Short, full of nice ideas, romantic (as much as I don't like romances).
El juego no tiene mucho que ver con un apocalipsis zombie. Para acceder a los pocos personajes que ofrece Date Z es necesario volver a pagar, cuando deberían haber estado incluidos desde el inicio. El sistema termina siendo frustrante y repetitivo. No lo recomiendo.
[h1] За балабольную базовую игру - негативный отзыв [/h1] [code] Ты должен купить DLC, чтобы романсить остальных девушек. Это буквально абсурд. А так выглядит вроде неплохо, буду ждать скидку на DLC pack и проходить игру. [/code]
Прикольная. Рекомендую.
zombie
Muito bom, peguei em promoção. Acho que precisa de continuação e recomendo mais pegar em promoção.
with dlc, really good
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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