
Explore a massive interconnected labyrinth of grottos, castles, and groves in this 2D retro-inspired Action RPG.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At just under 2 hours (with about 15 minutes of that getting briefly lost) Darxanadon is a somwhat flawed but charming metroidvania, who's strengths primarily lie in the overall aesthetic, visual world/ boss design, and the classic thrill of finding gear in the far reaches of some poison cave, or far flung castle. The most appealing thing here, for me, was that barring a few moments where you very clearly should -not- be traversing an area without a specific upgrade (the poison cave leaching your HP if entered with no preparation comes to mind) you are able to tackle the game in a relatively free-form sequence. I found myself fighting what I -assume- was a later-game enemy relatively early on, earning what seems to be the best sword before some of the similarly powerful armour, and -any- of the magic spells. I even found a magic candle late in the game, never finding a use for it after having already struggled my way through a dark cavern I think it was intended for. There's something really cool about that. Don't go in expecting a complex combat system, or an in-depth story/ loads of hidden secrets, and If you have fond memories of NES/ 80s-era fantasy adventure PC games I think there's a good chance you'll find something to enjoy here.
If you're itching for some side-scrolling 2d action in the vein of Zelda 2 (NES) , this will be up your alley - no "pogoing" though as far as I could see. The map provides different various routes to choose from in order the progress, all of which will eventually loop back one way or another into each other. You will be mostly be picking up various equipment to help you on your journey. I think only very few of them - if any - were actually mandatory in any sense so it's likely that people will be going through the game in different ways. Though you can end up in areas which you were seemingly meant to clear much earlier, it hardly feels like you did any 'sequence breaking'. Gameplay wise the movement/controls felt snappy and tight - as good as expected for this sort of game. I can't recall any moment in the game were I felt the design of the levels was bs or anything like that. There are basically no options to speak of (3 tier adjustment for music and other sounds), controller works out of the gate but if you want remapping then you might need to use some joytokey or whatever, dunno. For me the given default controller mapping layout seemed fine; west-bound for attacking, south-bound for jumping, north-bound for inventory/selection. Windowed fullscreen works fine and you can freely adjust the window size - also like esc for fullscreen. The game took roughly 2 hours for me to beat so it's on the short end but for this type of game it felt about as long as it needed to be - kept it nice and simple as a cool throwback title. Worth the price of admission IMO considering the very affordable cost (1$).
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple little metroidvania made in Pixel Maker MV. Not a bad game. Very bland story but the game play and bosses are simple and straight forward. Pros - Good retro style music and graphics. Has a mixture of Faxandau (NES), Castlevania, and Zelda II wrapped into one package. Controls are a tad stiff but very responsive (no eaten inputs). Cons - Little to no story 1 town and characters give limited info (given the short nature of the game I can understand that) No map given it's a metroidvania but it's not a big game. However, once you complete all the objectives, it is unclear where to go and even the one and only towns folk don't inform you. I had look up a video walkthrough. You have to return to the beginning of the game once all major bosses are defeated. This COULD have been designed better. There are no cutscenes or events that reveal you must return to the start of the game to face the final boss. Overall again, not a bad game but I hope the dev looks into these fixes.
Darxanadon was gifted to me for a Christmas event. I don't know what I was expecting, but I was pleasantly surprised. What a great little game! 97.6% recommend!
quite a fun game highly reccomend, alot of the jank and bugs were fixed with updates, easily worth the 50 cents, id give it a solid 8/10, you get powerful very fast and there is alot of variety
Nice short game. It's clearly inspired by Zelda 2 but condensed in a 2 or 3 hour long game. A bit janky, but it's alright.
за 40руб то грех жаловаться. считай за проезд заплатил
Muito bom o jogo pra quem gosta de jogos retro, falta um pouco de polimento na gameplay mais mesmo assim e muito divertido recomendo!
enjoyed it so much i went back and played faxanadu because of it. once again my life has been enriched by scumhead game's
This neat little game somehow made its way into my library and I've only just now gotten around to playing (and beating it). I've spent a lot of time playing through the 8-bit classics of the 3rd Generation, and this would be at home amongst titles like Faxanadu, or Lord of the Sword, its tempting to say it's a bit of Zelda or a bit of Castlevania, but its nowhere near as polished as those games. There was some initial frustration with getting the controller mapped (I have a PlayStation controller, and I'm playing on Linux so you're mileage may vary), still using Steam's controller/key-binding tool this was quickly alleviated. The game has some flaws but I reckon these are pretty small and easy to ignore; ladders are a bit shoddy but it's almost in the spirit of the games its apeing from and really they aren't a deal-breaker (though I wish you could jump off of the top of them). You also can't scroll the screen to the previous one without leaving the first tile - again not a deal-breaker, but could result in an unfair death here or there. The game gives you no map, and no real direction it just says "Go." I like that, if the enemies were taking too much health from me, I should probably go the other way etc, but here's the great thing: I didn't have to. There were a handful of areas I explored too early (or I felt I did anyway) and was pleased to find that I had beaten a boss or area with the wrong gear which is always satisfying. The game was fairly engrossing too, there's nothing that gets in your way of exploring, and it offers a great feeling of progress throughout. Each area of the game is unique in atmosphere and colour, and (usually) enemies, and I found myself particularly wowed by the snow/mountain area as I really wasn't expecting it at all. The soundtrack for the game was pretty slick and helped each area standout on its own. Overall this was a lot of fun, if you're in the mood for an 8-bit adventure that doesn't overstay its welcome check out Darxanadon. I beat it in 2 hours (almost exactly) and it cost $1.50 AUD, which means that even if you're one of those $1 = 1 hour people (I am not) this is worth your time and money.
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