
Darkwind is a multiplayer online, simultaneous turn-based game of vehicular combat. Set in a post-apocalyptic world, it involves physics-based tactical combat and deathracing, online leagues, cooperative wilderness scouting and looting, trading and camp-based crafting. Live and online since 2006!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра Darkwind: War on Wheels - это тактическая постапокалиптическая автомобильная боевая арена, которая захватывает своей глубиной и суровостью. Управление автопарком, состоящим из вооруженных до зубов машин, требует стратегического мышления и планирования каждого хода. Бои напряженные и не прощают ошибок, а правильная настройка автомобилей и подбор экипажа играют ключевую роль в победе. В экономической составляющей игры чувствуется гнетущая атмосфера выживания. Постоянная нужда в ресурсах заставляет участвовать в рискованных операциях и заключать сомнительные союзы. Уникальная система повреждений автомобилей влияет на их боеспособность, добавляя реализма. Несмотря на устаревшую графику, геймплей Darkwind: War on Wheels затягивает своей тактической глубиной и стратегическими возможностями. Игра предлагает сложный, но увлекательный вызов для любителей пошаговых стратегий и фанатов постапокалиптического сеттинга. Это хардкорная игра, которая вознаграждает терпеливых и вдумчивых игроков.
I like this game. I like vehicular combat and combat racing, but my fingers are too clumsy and my reflection is too slow, this turn based racing combat fulfill my fantasy.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it could have been some fun, if it was finished. the maker said, that he gone for features, over any "polish". it has features, yes, but you can not use any of them. and it could have been much more fun, if it was not made turn-based. something like an extended carmageddon. but no, it is not that. its a stuttering experience, with an atrocious user interface and broken engine.
This is still one of my favorite POS games of all time. Having somehow survived MY first death race, literally, I quickly realized what an unpolished gem this game really is. And it's still fun 10+ years later to drop by the arena for a death race, especially with friends. If there was a tutorial that would force a new player to enter a 1-lap race, and held their hand through the painful UI learning curve, this game would have had 50x the following. What? this already exists? No, it really doesn't because the UI is SO bad, with half of the functions taking you to an external browser (for real), that 90% of new users are unlikely to even make it to the tutorial race, where the UI still takes some serious getting used to, even with help. So there goes another half of the noobs. And it's niche, so another half gone. Which leaves...a small but nifty community of radioactive maniacal gem-polishing gun-toting gear-heads!!?! I only left Somerset once (it was horrifying), so I was only scratching the surface of the game. However, if Darkwind 2 ever became a reality, and the interface and graphics engine from the late 1900's was updated, and the RPG elements refined...there's half a chance that this game would OWN this niche, because the physics of the racing/guns and apocalyptic setting are that good.
For a game that came out in 2007 it is still very unique. Think of it like xcom with cars, turn based physics and an mmo to boot!
its a great game, particularly if you are someone who enjoyed SJG's Car Wars back in the 80s.
game is balanced around endgame characters and equipment
☀️
One of a kind!
Very addictive
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.