
Dark, surreal point-and-click text adventure inspired by the poetics of Dark Souls. Guide the Wanderer through ruins and tombs in a purgatorial world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
This game isn’t for everyone.
Darkward is a dark, text-driven point-and-click adventure that won’t hold your hand. Instead of a map, you’ll get traces. Instead of explanations, you’ll get consequences. And instead of heroism, more often a choice that hurts.
You’ll step into a world of crumbling sanctuaries, twisted vows, and old truths that should have stayed buried. The story is built from fragments: inscriptions, found records, the meaning of places, and what you decide to do — or refuse to do.
A Dark Souls mood without combat. Lovecraftian dread without cheap jump scares.
Just you, the words, the silence… and links that open the next step into the dark.
Text-based point-and-click gameplay: no typed commands — you choose actions by clicking links in the text.
Atmospheric exploration & lore: the world speaks indirectly and rewards attention.
Choices with consequences: some paths close forever; others open only later.
Dark fantasy: faith, ruin, and things beyond human understanding.
If you want fast action or clear explanations, you won’t find them here.
If you enjoy indirect storytelling, mystery, and slow revelation, Darkward will reward you.
Recommendation: don’t rush — read between the lines.
Around you now lies a time that does not flow. Your body is heavy, hollow and foreign – seated rigidly with your arms crossed over your chest. You feel no heartbeat. Your lips are cracked and mute, your hands are grey and cold. The silence around you is suffocating, as if this world has never known a voice. The chill of the stone bites into your skin like a thousand needles. You feel pain, but you sense it differently, as something distant. Your soul is empty, as empty as your mind and memory.
Slowly, you rise from the stone. Your limbs crack in the silence, as if they had forgotten how to move. Dust spills from your grey hands, and your muscles obey only under protest. You stand – not as one who lives, but as one who has been commanded to rise.
Rise, Wanderer!
Genres
Stats
Languages: English, Czech
Engagement
Reviews
Awesome tone, artwork, and macabre essence. Got stuck near the end but eventually figured it out - 49/49, thanks to the devs for an amazing free game!
It's bleak af and that's it's charm. ^^
Hra je na prvni pohled zajimava, tajuplny pribeh laka ke zkoumani sveta a odhalovani tajemstvi. U grafiky bych uvital trosku vice detailnejsi obrazky lokaci (ale asi bych si vymyslel). Souhlasim s druhym komentarem, ze na to jak jednoducha hra to je a ma jen cca 150 MB, tak vetraky bedny mi jedou na max, huci to silene a kazi mi to celou atmosferu hry, zvuky hry skoro nevnimam, ze tam jsou. Jinak celkove doporucuju :) zajimavy a pekny
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
Small but relaxing game. Unfortunately, some interactions are not intuitive and I just combine every item I have, maybe more notes and dialogues may help.
The game has a great atmosphere, great music and sound effects make it quite immersive. Tbh i had to use a guide to complete everything because some of the text was really too cryptic for me "AI tools were used during development to generate initial concept art" just get an imagination or use google to find references if you're creative enough to go through the process of making a game, that shouldn't be difficult
It's an enjoyable game with a creepy atmosphere. A few of the puzzles I would never have figured out without the guide made in the community section, but most didn't use too much adventure game logic.
After fixing the performance issues, I really enjoyed Darkward. Reminds me the old times of text adventures but with mouse control. The atmosphere is great and you should draw a map not to get lost! Comparing to the previous game called Universe Has No Favorites, I guess I prefer sci-fi setting and its control scheme, but if you are unsure, try this game first and if you like it, continue with the second one. Where can I support the authors in creating next game when this one is free?
На любителя
The visual and audio presentation is top tier. You play as a weary soul trapped in a dying realm, trying to reassemble a powerful soul. There are a few progression steps that seem very cryptic, one clue that may help you is; the offering bowl serves an additional purpose after its first use.
これ好きな人多いと思う。普通に刺さる。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Soulmask | $22.2M | 22K | 77% | $29.99 |
| Occupy Mars: The Game | $3.4M | 3.1K | 70% | $29.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| The Descendant | $1.9M | 7.2K | 88% | $14.99 |
| Kindergarten 2 | $1.7M | 5.8K | 98% | $14.99 |