
Enter a dark Lovecraftian world where four supreme beings called Keymasters play a sinister card game over the control of worlds. The 4-player gameplay and fresh unique mechanics ensure there is no real meta, so you can enjoy endless deck combinations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Designed for 4-player chaos - Not an afterthought like other multiplayer CCGs.
Simple to start, difficult to master – Easy onboarding, with depth to keep you coming back.
Not ruled by meta decks – 100’s of viable strategies.
Not another reskinned card battler – Lovecraftian horror meets original mechanics.
Not a second job – No endless dailies or chore-like grind.
Enter a dark Lovecraftian world where four supreme beings called Keymasters play a sinister card game over the control of worlds. The 4-player gameplay and fresh unique mechanics ensure there is no real meta, so you can enjoy endless deck combinations. It's the social experience that card gamers have desperately wanted, but AAA publishers have failed to provide.
Online 4-Player
Inspired by the social/political fun of commander/EDH, Dark Table is purpose-built for 4-player gameplay. We’ve introduced a new level of fun and chaos, creating unique strategies that will have you on the edge of your seat until the very end of each game. The game's multiplayer nature auto-balances itself, making it difficult to create a single "meta deck" that can consistently beat a group of three other players, but that hasn’t stopped brewers from trying!
Leaders
Solid deck-building and theory-crafting are key to any good card game, and Dark Table offers layers of strategy. You start your deck with one of the many leaders, each with unique abilities and health totals. Leaders come in three types, each with a different path to victory:
Knowledge: Bank unspent knowledge each turn to enrage your leader.
Bloodshed: Get kills in battle to enrage your leader.
Berserk: Take damage to reach a health threshold and enrage your leader.
Enraging your leader grants access to powerful end-game abilities that can quickly turn the tide and end the game.
Customization
In real-life card games, players often enjoy customizing their decks to express themselves. This typically involves purchasing themed card sleeves, distinctive dice, and stylish playmats. While other digital CCGs have failed in this area, Dark Table CCG intends to deliver. Customize almost everything to show off your style. Earn new avatars, titles, card backs, card borders, and 3D playmats through achievements and progression.
Accessibility & Depth
The game is designed to be simple to learn, but offers a high skill cap for players who want to dig deeper. This balance ensures that players of all types can get involved and have fun along the entirety of their journey.
Genres
Stats
Languages: English
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 68reviews | 65% | — | $0 |
| Free | — | 93% | — | not modelled |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun trading card game. The free starter packs are a great way to begin and learn the game. When you decide to build your own decks no blind packs involved just go to store select what you want and purchase. I have an older PC and it runs good. The 4v4 is the best way to battle. As A big magic the gathering fan I enjoyed this more then Magic the gathering Arena.
Media

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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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