
Dark Crypt is a turn-based puzzler with a horror theme. Sneak through an old crypt where an ancient evil slumbers. Its shadow is corrupting the tomb and the once buried bodies now haunt the halls. This evil must be sealed at all cost!
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About
The dead have risen from their graves and haunt this crypt.
Move past them without being seen.
You can't always just walk past the undead.
Place a teleport ahead of time and then teleport back to it.
You're defenseless. Your only weapon is your wits and the shadows.
Dark Crypt is turn-based, you can take your time to plan and execute the moves.
A turn-based puzzler with a teleporting mechanic about sneaking through an ancient crypt, while avoiding its traps and the undead.
The prophecy speaks of an ancient evil that slumbers within a crypt.
It foretells its awakening which will lead to our world being consumed by its dark shadow. Your brothers at the monastery dismiss it as a pagan heresy, however you know better than that.
The world's fate rests on your shoulders. It's up to you to find the slumbering evil and seal it, before it awakens. Can you save our world?
60 challenging levels
Boss fights
Thinking with teleports
Infinite undos
Skeletons, Vampires, Spikes and more!
Retro-rendition of chill-inducing classical music
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Great logical game! There are few simple rules and new game mechanics are explained gradually. Level design is what makes the game really challenging. Love the Linux port and controller support!
git!
目的の地点まで到達したらクリア系のパズルです。敵がたくさんいて、その正面、直線状の視界に入ったらミスとなります。ターン毎に出たり引っこんだりする針の罠、侵入不可マスを解除するスイッチなどのギミックがあります。最大の特徴が、動かない自分の分身みたいなものを作って、任意のタイミングでその分身がいるところにワープする能力。これは後半から使えるようになります。 このゲーム、相当イライラします。これほどまでに「一手戻る」をすること前提のパズルをやったことがない。「一手戻る」をしまくって、アウトになりながら一歩ずつ進み、正解のルートを探すゲームです。視線や罠の密集地帯になると本当にそんな感じ。 探っても探っても道筋がわからないと本当にストレスが溜まる。 でもそうは言いながらも全ステージクリアしました。パズルとしての魅力は間違いなくあります。
The game is exactly what was promised: a horror-themed, turn-based 2D puzzler. A lot of effort was put into the graphics and atmosphere of the game, even if they don't really blow you away. The story is minimal but effective. it adds a lot of personality to the game, and I ended up caring a lot more about the main character than I expected to by the end. The puzzles themselves become more and more complex as you progress through the game, but the 'undo' feature makes things manageable, and the game does a good job of forcing the player to learn newly introduced mechanics before using them in later, more complex puzzles. In terms of options and accessibility, Dark Crypt is very good. It has seperate sound options, a custom fps limit, multiple display options, mouse-navigable menus, and configurable controls for both keyboard and controller. In my (albeit limited) experience, most game at this price point ($4.99 at time of writing) don't even come close to this level of customization. Of course, Dark Crypt isn't perfect. The music, while thematically appropriate, is forgettable, and can even become grating during some of the more cognitively-demanding puzzles. But, what was easily the worst part of the game for me was its "par" system. In order to finish a level under par, simply finishing the puzzle isn't enough. You have to complete it within the smallest number of moves possible, and going through the same puzzle over and over again to optimize the 2-4 moves that are keeping you above par (in what were often 60+ move puzzles) was the most frustrating part of the game for me. If you're planning on playing the game, I'd recommend that you completely ignore the par system for your first playthrough. Puzzles that you complete over-par can be revisited after the game, and they'll be much less frustrating (and probably easier!) on your second time through. All-in-all, Dark Crypt is a very competently made puzzler with decent graphics, good atmosphere, a minimal but effective story, and a uniquely complete suit of customization options. If you're into 2D puzzlers and the game's theme appeals to you, give the game a try. I didn't enjoy the game as much as I could have due to some late-game frustrations with the par system, but I still had a good time.
Простая головоломка где как минимум иногда есть непростые уровни.
Dark Crypt is a well-designed turn-based puzzle game with a pixel art aesthetic. Though it probably won't blow you away with modern graphics or revolutionary new mechanics, it definitely will wow you with excellent level design, masterful pacing, and wonderful accessibility and difficulty controls that keep the fun moving and prevent the player from becoming exceedingly frustrated. The levels on offer here are incredibly well-crafted and walk the line perfectly between trivially easy and brain-bendingly difficult. For the levels you're struggling with, a seamless rewind option is available, letting you retrace your steps and try to improve bit by bit. Additionally, the writing is actually surprisingly good - you don't generally come across puzzle games in this style with any sort of narrative, much less one that's actually interesting to follow. I found myself invested in every new piece of lore, and they're expertly weaved into the gameplay mechanics as well. A little pricey, but this is a truly great puzzle game - it's hard to imagine anyone interested in this style of game being disappointed. There's a demo available as well! Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
Another great one from Daisy Games!
it's ok - 60 levels, nice graphics and music.
A really fun turn-based stealth game with great pixel art! It gets pretty challenging, as can be seen by the number of times the poor old man got eaten by monsters or gored by spikes on my play through so far! If you enjoy stealth, puzzle, or turn-based games, definitely check this out!
Becomes pretty challenging from half-way onward for a casual like me. 60 levels altogether; the first 20 are pretty straight-forward. I managed to solve another 10 levels below par but started skipping them after that (do not do that if you want an achievement for not skipping any levels - do them all in order or be prepared to start again!) New mechanics and enemy sentries are introduced gradually. Some enemies stand still and only look in one direction, some turn on the spot with every turn, others patrol in a pattern. Enemies have to be bypassed, as they cannot be attacked. Player character has a limited ability to mark a spot underfoot to teleport to it later. Some levels include vases that can be moved to hide behind. Every move can be undone without penalty unless the player character has reached the end of a level - after that levels can only be restarted from the beginning. There is a dedicated restart key to do so at will.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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