
It's a 2D Collectathon! Run, jump and drill your way through huge levels with crazy mechanics and unique visual style to find collectables in whatever order you want!
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Bu bir 2D Collectathon! Koleksiyon parçalarını istediğiniz sırayla bulmak için çılgın mekanikler ve benzersiz görsel stille devasa seviyelerde koşun, zıplayın ve sinir hastası olun.
For some background, I initially found out about this game from the Developer posting about it in a Discord Server I'm in. After some initial ribbing (because of course) I got the demo and played it, from then on [i]I was hooked...[/i] To summarise the game as simply as I can, it is a 2D Collectathon Platformer that, quoting the developer, [i]"is meant to be a spiritual successor to Super Mario 63"[/i], and while it may not look like that from the outset, it wears it's inspirations on it's sleeve proudly. The general gameplay loop of going between a selection of levels in a Hub World, and searching for Primary Collectibles to achieve a grander goal very much takes it's roots from the Classic 3D Mario Formula. But the game makes it's own flavour with it, and it's a blast to play through. To get the elephant of the room adressed, I will acknowledge that the game may not look the most appealing (especially in the modern landscape of Raytraced Photo-Realistic Graphics and/or Super Stylized Art Pieces), but the "simpler" art style this game has works in it's favour if you ask me. It makes things very easy to understand with a quick glance, and gives the whole game an Authentically Earnest vibe that is a joy to look at. Beyond that, the gameplay is a joy to pick up and rewarding to master. Clifford's signature Cone Rush ability is well utilised throughout the game for some challenging platforming. But by far my favourite move to use is the Air Dash, on it's own it may seem like yet another horizontal movement option, but with the added feature of Star Guard allowing you to "parry" enemy attacks and obstacles makes it thrilling to try and use it to speed through obstacles. And while there are [i]some[/i] issues I have with the movement (such as jumping being one of two fixed heights, something one should be wary of when precisely manoeuvring a level) they aren't too impactful to the experience overall, and are easily counteracted by smarter play. The Story is also a real treat to watch unfold. The overall quest of the game involves the player as Clifford, guided by his friend Boxer, to find and collect A large amount of missing Flash Drives scattered around the world to repair Boxer's home: the Star Prism. It makes for a simple enough plot to get you motivated on the adventure, but leads into a fun and engaging story as the opposing force gets developed, and provides intriguing concepts for worldbuilding when you learn about the Star Prism's origins. I won't spoil too much of the story however, as I want to leave that as something prospecting players can enjoy :] The characters are also a treat to see. The main characters of Clifford and Boxer bounce off of eachother impeccably, with Boxer being more Analytical and Clifford being a Wide-Eyed adventurer looking forward to the next thing to do. And beyond our two leads, the side characters and NPCs have some great interactions with the Duo as well. The bosses all have great personalities that really sell them as characters beyond differing attack patterns, and they have some wholesome and funny interactions with the Main Duo. [hr][/hr] Overall, this game truly is a Hidden Gem, if you haven't played it yet then you should. It is definitely worth much more attention than it currently has (as of writing this is the [i]only review on the Steam Page[/i], which is rather unfortunate.) It's only 13 dollars, and well worth the money! >:] [hr][/hr] [h3] [b]★[/b] Addendum [b]★[/b][/h3] [strike]I have yet to 100% complete the game, but I don't think there's anything in the Post-Game or otherwise that will detract my score.[/strike] I have since completed the 100% Ending [b]>:][/b] (Funny story of which, I encountered a glitch which had softlocked me from getting one of the collectables to reach said ending, however after contacting the developer about it, they worked out a patch pretty quickly and I was able to beat it. So thanks to them again for that 🙂) To avoid spoilers as much as possible (because, and I [i]cannot[/i] stress this enough, you should play this game and see the story for yourself.) the bonus and finale level towards 100% Completion were very great challenges for the endgame, and took the story in a very intriguing turn. Come the [i]True Actual For-Realsies[/i] Final Boss, it tied the story together brilliantly, with a surprisingly emotional ending considering everything else the game had going for it previously, and I was all for it! The ending tied all* of the loose ends that the normal ending left, and it was a Great experience from start to finish. And while the game is pretty short compared to most games (11-ish hours for the Normal ending, and 17 or so for 100% [i](from my experience)[/i]) I'd say it's very great for it's runtime, so it's not a problem for me whatsoever! [i]*There is a certain moment in the ending which doesn't yet get addressed (as far as I can tell), which leads me to believe there may or may not be a Post-Game DLC/Update and/or a Sequel, in which case I will gladly try out >:][/i] I'll be honest and say that, since I first picked up this game, it has become a bit of a Hyperfixation of Mine. And it leaves me as one of the Greatest Indie Games I have [i]ever[/i] played, let alone made by an individual person! I enjoyed the time I spent with this game, and may even pick it up again to mess around with in the future! But for now, this game is [i]Very Much So[/i] worth purchasing, and I eagerly await for what the Developer is cooking up next. Over and Out! [b]★[/b]
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It’s pretty decent, for a free game it’s fairly good. It looks kinda like super paper Mario and plays decent. Besides the vibe it’s a pretty run of the mill platformer. If you’ve got some time on your hands I’d recommend giving it a shot.
I like this game a lot for reasons many game critics probably won't, and that can be summarised to how far off the checkpoints are from one another (even bosses not having checkpoints), and the lacking mitigation of challenge, like gaining the invincibility leaf in super mario world 3d by dying repeatedly. Instead it apts for the service of encouraging players by rewarding players for utilising mechanics in levels that include air dodging through obstacles at the right time to gain a moment of I frames WITH additional dash attacks, and having the little triangles you collect not only (albeit slowly) recover your health but also (once you collect enough) give you an instant revival just when you think your down for the count. The aforementioned challenges steadily but surely amount to hectic ordeals with lots of platforming requiring you to be nimble but also be quick to get on again, (hopefully at the right time and platform), while taking count of the dashes and jumps you have. The collectathon part to this game however, is more a series of obstacles that are between you and the collectibles, the game likes to call flash drives, rather than a token hidden in the level somewhere you'll have to find (Not a punt on the game design just something I realised) The bosses are also all very good, requiring you to use the gimmicks you've learnt during levels to evade the bosses attacks while still giving them what for. A lot of games nowadays feel like they'd regulate this kind of stuff to a harder mode or a checklist of things you have to do in level; this isn't an issue per se, yet it feels like they're hiding it from an audience of players who want to experience an avenue of challenges that'll test their mettle and raise their adrenaline. But this game doesn't feel like it shys away from that audience at all, and obliges players to levels that require a good amount of attention and execution while still being fair. This game may intimidate players who wish for a casual and easygoing game, but I think it's great that this game feels like it focuses more on the demand for challenge filled platformers, rather than the inbetween that feels too hazardous in its approach to be ambitious with itself. So this coming from a guy who's done 80% of it all (sadly couldn't find the rest of the 12 flash drives...), I say try the demo out first, because that's pretty much how I knew the game was for me just from that... Also midi music for the win. peace.
thank you cone man
When the cliff is dangerous vlc media player
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Игра "Danger Cliff" – это захватывающий тайм-киллер, который, несмотря на свою простоту, умудряется держать в напряжении. Суть геймплея сводится к управлению падающим человечком, которому нужно маневрировать между опасностями и собирать бонусы, чтобы продержаться как можно дольше. Визуально игра выглядит скромно, но лаконичный стиль скорее добавляет ей очарования. Сложность возрастает по экспоненте, что делает каждую новую попытку ощутимым вызовом. Управление интуитивно понятное, но требует точности и быстрой реакции. Игра, безусловно, вызывает привыкание: после каждой неудачи сразу же хочется попробовать еще раз, чтобы побить свой предыдущий рекорд. Несмотря на свою "казуальность", "Danger Cliff" имеет потенциал развлечь на долгие часы. Она идеально подходит для коротких перерывов, когда нужно быстро отвлечься и перезагрузиться. Особенно радует, что прогресс сохраняется, и ты всегда можешь вернуться, чтобы достичь новых высот (в прямом и переносном смысле!). В целом, рекомендую всем любителям аркадных игр с ретро-вайбом.
Gave this game a try, I'm not really a completionist but I did check out what this game had to offer and I beat it, overall it was pretty fun and the art style was also done well, and here is a few of my thoughts: The non-linear level design like getting the stars in Super Mario 64 was a very good aspect of this game and I liked it a lot, as well as smaller side courses to be a bit of a break from the major ones, the levels were also designed in a way to be different from each of them which I also liked as well and made the levels more memorable, though sometimes it can be easy to get lost at times taking a path that seems different only to lead to the same place before Although the camera in some places was not the best at times I will have to say, such as the vertical sections where I kept bumping into obstacles when I had little time to react, I most likely have been playing the game too fast when you're not supposed to but this part would be worth bringing up Overall, I had fun with this game, theres the second game which I haven't played just yet, but I'd like to soon, can't wait to see what it has to offer
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