
A strange letter came to the girl's hand, pointing to a vicious robbery and murder in Qinshan Port City more than a decade ago. Li Meiyuan, a 17-year-old female high school student, lives in depression and delusion all the time. She almost excludes everything around her.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我很喜欢妄想空间中经历的故事,这是游戏的一大特色。李美源最后真实的成长固然使游戏缺失了我想看到的癫狂与混乱,但是现实的条条框框反而衬托了妄想时的绚烂,使我更期待看到失常的美少女与甚至第一眼就觉得帅爆了的夏梧。总之,非常好的游戏体验,我入库第一时间开始玩,除了吃了晚饭一口气玩完了。拼图有点难,我拼了两个,后面都跳了。
虽然画风简陋了点,但叙事手法和剧情结构还是很不错的,妄想和回忆的切入让阅读体验变得十分神奇,前期埋下的伏笔后期也有所揭示。整体节奏比较舒服,打的时候没怎么犯困。 有几点想吐槽: 1.一些文本语句略有时代滞后性。会出现老旧烂梗。 2.个别设定真的很弱智很莫名其妙,看见俩男的就要磕到底是哪个年代的腐女…… 3.感觉出示证据没必要区分支持/反对,这里很容易出现歧义——究竟是要支持/反对自己的推理还是对方的主张呢? 4.后半段妄想的切入略显失控,估计作者有点写嗨了,一定程度上造成了叙事的混乱。 5.小游戏很傻逼
朋友推荐但因为画风差点没打下去,某些语言真是令人震惊,这是能直接说出来的吗!还有看不懂的感情线。但是好特别的叙事方式,好有参与感的判案流程,角色都有自己独特的故事和性格,还是很精彩
玩法和剧情因为一直在妄想和现实间切换,所以一开始故事线还有点乱; 但是一口气玩完后还是被带入进去了,主要角色人物都设计地很好,也很惋惜; 对我来说更像视觉小说,情感>>推理,推理难度很低; 光敏癫痫患者谨慎游玩。
画风非常魔性哈!推荐游玩,虽然作品传达的三观可能没办法被许多人接受,尤其是夏梧这个角色,但他确实是真心爱着李美源
牛逼
傻B拼图。
拼图从入门到精通
蓝宝石般的被害妄想少女 / Damsel with persecutory delusion is a narrative-heavy psychological mystery developed and published by 橙光游戏 that blends visual novel storytelling with investigative adventure elements. At its core, the game is a character study wrapped inside a crime mystery, following a troubled teenage girl whose fragile mental state becomes inseparable from the larger mystery she is drawn into. Rather than relying on spectacle or mechanical complexity, the experience is driven by text, atmosphere, and player choice, creating a layered narrative that rewards patience and close attention. The story centers on Li Meiyuan, a 17-year-old high school student struggling with depression and persecutory delusions. Her internal turmoil shapes the lens through which players experience the unfolding events. When a mysterious letter surfaces, referencing an unsolved robbery and murder from years prior, Meiyuan becomes entangled in a web of secrets that blur the boundaries between paranoia and reality. The narrative structure deliberately cultivates ambiguity, forcing players to question whether what they are witnessing is objective truth or filtered through Meiyuan’s unstable perspective. Gameplay is primarily structured around visual novel mechanics, with branching dialogue choices and scene exploration forming the backbone of progression. However, the experience extends beyond simple reading. Players must gather clues, examine environments, and piece together information to advance the story. Deduction plays a significant role, as connecting narrative fragments and interpreting character motivations are essential to uncovering deeper layers of the mystery. This hybrid structure allows the game to feel interactive without shifting into action-heavy territory. Thematically, Damsel with persecutory delusion delves into mental health, trust, isolation, and the fragility of perception. Meiyuan’s internal monologues provide insight into her fears and suspicions, giving the narrative emotional weight. Rather than portraying her condition as a superficial plot device, the story integrates her psychological struggles into both character development and investigative tension. This approach lends the game a somber, introspective tone that distinguishes it from more straightforward detective stories. Visually, the game employs traditional visual novel presentation: detailed character portraits, static or lightly animated backgrounds, and scripted scene transitions. While not graphically ambitious, the art style effectively supports the emotional tone. Expressions and subtle visual cues help convey shifts in mood and trust, particularly during pivotal dialogue exchanges. The overall design remains accessible, focusing on clarity rather than visual extravagance. Pacing is deliberate, often leaning toward slow-burning tension rather than rapid plot twists. Dialogue sequences are extensive, encouraging immersion in character dynamics. Some players may find the density of text demanding, but those invested in narrative-driven experiences will appreciate the depth of world-building and character psychology. Choices made throughout the game influence character relationships and potential endings, encouraging replay to explore alternative narrative paths. One of the game’s strengths lies in its willingness to embrace moral and emotional ambiguity. There are no clear-cut heroes or villains; instead, motivations unfold gradually, revealing complex interpersonal conflicts. The branching structure ensures that the story does not feel entirely linear, even if major plot milestones remain consistent. Subtle shifts in dialogue and perspective can alter how events are interpreted, reinforcing the theme of unreliable perception. While the experience excels in storytelling and atmosphere, it is less focused on mechanical variety. RPG and strategy elements are present in thematic framing rather than deep statistical systems. Players seeking intricate gameplay loops or extensive combat mechanics may find the design restrained. However, this minimalism aligns with the game’s emphasis on psychological depth and narrative immersion. Ultimately, 蓝宝石般的被害妄想少女 / Damsel with persecutory delusion stands out as a reflective and emotionally layered indie mystery. Its focus on character psychology and investigative storytelling creates an experience that feels intimate and contemplative. By intertwining mental health themes with a crime narrative, it offers more than a simple whodunit—it becomes an exploration of perception, memory, and trust. For players drawn to story-driven adventures with branching paths and psychological nuance, it delivers a thoughtful and haunting journey that lingers well beyond its final scene. Rating: 8/10
剧情编排上很不错,人物行动非常符合逻辑,没有降智高血压环节
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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