
Damascus is a pixel-art MMORPG created by two guys. Create a unique character and explore the strange and fantastic world that is before you. Train any of your 19 different skills. Chat and trade with other players. Make friends and slay all sorts of Dragons!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you don't pay you cannot play. All bosses and majority of places are inaccessible for free users. Pathfinding is rather broken. Magical system is based on ammunition, which is expensive and not fun. The only thing to do is to slay and sell chickens, which is kind of fun for a few hours.
This is an amazing MMO with a clean fanbase, the gameplay is good, the music really fits the retro enviroment. Consider giving this a try!
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an addictive, 2D, MMORPG in which the player gets to enjoy the large open world map and the many quests, tasks, and achievements that this game has to offer. I strongly recommend this game to anyone out there who enjoys MMORPG 2D pixelated adventure games.
Fun game with helpful players and fair levelling-up system
Great game, wish they got the player base they deserve, will keep playing
Enjoyable with plenty of content. Also, has devs that seem to care. Give it a try!
[quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "Damascus User" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] [quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no populated servers. This multiplayer-only game cannot be played as intended.[/quote] This was an ambitious attempt from amateur developers to harvest people's emails (at least that bit of intrusion is optional) and of course get paid lots of money for dumping pixelcrap on Steam. At best, this is the worst Runescape ripoff ever made... a bland and generic "RPG" with phoned-in visuals and some of the most toxic, appalling paygating ever to insult gamers. It was a dismal failure. So, "Damascus" is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
runescape
If you like Runescape or even Tibia, then this game is for you. The community is good, the grind is nice and most importantly, the game gets constant updates. Or rather, it had updates. It's dead now. I'm saddened by the fact that Steam didn't promote it. The peak amount of players that Damascus had was about ninety... It was two years ago. This week it was six. The truth is that the game will die. It's inevitable if no one does anything. Even though, it has problems, i can't bring myself to give it a bad opinion. Anyways, have fun while it lasts!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.