
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory—simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn’t just spray and pray—it’s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op—just don’t forget your NVGs if you’re going in after dark.
The battlefield is a tool, if you know how to use it.
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Engagement
Reviews
Themes across 281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT 1: After some debugging in the discord server it's working better. Don't ask me how verifying the game files makes the saving and loading work. But after initial testing its working without problem now. The weired thing is when verifying the files nothing was missing so not sure what has changed. Because of this I can recommend the game if you like sniping. The sniping feels great and you don't have to interact with the AI too much. AI obviously still needs work but that has been on the devs mind since day one so it's comming. Other than that expect FPS drops in the armory because of all the entities. While on mission the FPS is good and I haven't experienced any performance problems. Original Review: Love the premise of the game but currently I cannot recommend it. Neither saves nor AI is working at all. I'd wait some months before hoping on again.
手柄和掌机玩家需要辅助瞄准,这游戏AI都是硬锁的,近战根本打不过。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 281 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pros: - regular updates - a lot of content (can easily explore this game for at least 20h and even more with the mods now - so the game is replayable) - emphasis on tactics - many loudout customization options - great mechanics for creative tactics (fpv drones, smoke grenades, silencers, all weapons kinds: assault rifles, shotguns, sniper rifles, missle launchers) cons: - optimization - walking simulator features that would be nice to see in the future: - vehicles: atvs, motorcycles, pickup trucks with mounted machine guns, hummers (great for locomotion and creates new mission types that include armored attacks)
挖賽
Digne successeur des Delta Force de Novalogic, ce Dagger Directive améliore la formule tout en conservant ses points forts et en y rajoutant les mods du workshop en plus, parfait en tout point.
Very nice game , strong old school vibe but the bugs... Needs more polish and maybe a build in custom map/mission editor would be nice. Overall 7/10 would be more if not the bugs.
Excellent Jeu de tir, malgré quelques défauts (l'ia et quelques bugs). C'est un mélange étrange entre un fps old school (genre medal of honor), arma et metal gear et c'est vraiment réussi. Il faudrai peut etre juste un peu plus de contenu sur le workshop pour que ce soit parfait.
Great game, we're having a lot of fun with my best friend and we'd love to see more content in the future! For the things we'd like to see. - Better Stealth Mechanics. > AI is basically deaf most of the time you can use 50.Cal and they don't react to the sound, also they don't seem to care about bodies of their comrades if they didn't collapsed in front of their eyes. > Separate space for the Night Vision Googles, it's hellish to use regular sniper scope and switching between binoculars to find range and spot enemies, it's cool though that you can use it with nightvision. > Maybe add wide googles and one eyed googles to be able to aim with your scope? - Drones. > The only thing I could ask for is better thermal for spotting enemies, and maybe make it so drone's use only thermal laser that you can see only while wearing night googles, enemies should be able to see a laser from both drones, and weapons. - Official level designer > I've got plenty of ideas to make a level, but since I'm don't know anything about that without some help like ready assets for example I'm stuck with few workshop maps, and a bunch of FUN! official missions. That's about it, we love the game and me and my friend really hope to see this game hitting version 2.0 maybe even 3.0 All Love For Dev Team!
Best tactigay game i've played in a while
yea im practically mark wahlberg or whoever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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