
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the ultimate high-tech warrior in an action-packed new entry in the Daemon X Machina series. Fly into battle in your customized Arsenal, unleashing a variety of attacks tailored to your playstyle. Feel the exhilaration of fast-paced combat as you freely explore a deadly and dangerous open world on land or in the air. After taking down your foes, collect their weapons and equipment, and upgrade your skills to expand your options on the battlefield. Suit up for a dark sci-fi story where you can face the titanic boss battles alone or with up to two other players online. New and veteran Daemon X Machina players alike will find a worthy adventure in the latest from Marvelous First Studio.
Daemon X Machina’s high-octane armored action debuts on a new generation of platforms, bringing with it an epic sci-fi adventure, gameplay that’s accessible to newcomers, and an expanded scope sure to satisfy returning fans.
Cooperative multiplayer means you never truly fight alone. Team up with friends online to tackle the epic story and boss battles together.
Now a nimble suit of armor, your Arsenal can be fully customized both in design and in loadout, with the ability to craft or salvage new elements.
Explore an alien planet in your Arsenal as you battle against mechanical and organic enemies. Trek through the vast open world on foot, fly through the skies, or when all else fails, gallop on horseback across plains, swamps, mountains, and more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 1.8Kreviews | 63% | — | $3.6M |
| $69.99 | 3.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It could have been a good game, but a lot of the design rained it. The story is mediocre at best. The side quests badly designed and waste time. The mech design is not bad but not great. It is sort of trapped between realistic and fantasy style, not realistic enough for realistic style but also not cool enough for fantasy style. Customization is bit limited in terms of color as each parts has only 4 color zone and weapon are not customizable. The overall game design is the biggest problem. The game seems designed towards open world equipment/gear farming action game. But the equipment is extremely diffcult to get due to all the randomness. For a start, the type of enemy spwn is random, then only a few of items will drop from a long item list, and from the item actually dropped, you can only pick one!!! That is not even the biggest problem. The biggest problem is, a lot of the item are progression locked, which means you can't get any of the top gear until you cleared game. And once you cleared game and get the end game gear, there is nothing to do since you already cleared the game and there is no new game +. This is a rather questionable decision.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $27.99−60% |
| 21ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had gotten the original Daemon X Machina on Epic Games for free way back when. I had hoped they would've improved in the years since that one. Such hope was in vain. This game is terrible. Once again, dog**** nothingburger storyline that you're going to have to engage with against your will if you actually want to make progress on your machina. Once [i]again[/i], ♥♥♥♥♥♥♥ RNGsus-reliant loot mechanics. You're still only able to get [b]one[/b] drop at a time from an enemy, which pads out what could've been a couple play sessions into needing to be a 9-5 job to get frankly nowhere for no actual sense of achievement. It's all in order to optimize a tailored build against a specific boss so that you can grind them to build another tailored build against another specific boss so that you can grind them to build another... you see where I'm going with this? Whatever you actually want to play doesn't matter. F*** your fun, optimize the build or suffer. But hey, at least the music is still good... when it actually wants to play. For some reason music really just doesn't want to play anywhere outside of base or combat which has made the 'exploration' aspect of the game monotonous. I'm not even complete with the game yet. I doubt I'm even half-way through the story that I have nothing but contempt for with just how awful it is. I'm going to [i]try[/i] to crawl through this awful ****show to get to the end anyway because it's been 19+ hours of playtime as of writing this and I cannot issue a refund request. Wait until this game is [i][b]minimum[/b][/i] 30% off if you're going to get it anyway regardless of my and others' warnings. Even then, your experience won't be worth the price.
I've dozed off multiple times while playing this game.
This game is not optimised...
This game is truly quite the evolution from the first Daemon X Machina! At first I wasn't sure whether I'd like piloting these "powered suits" compared to the full sized mechs I'm used to from the first game, and not to mention Armored Core and Another Century's Episode series. But, I'm pleased to say it's plenty entertaining. Your Arsenal, though smaller from their counterparts from the first game, work mostly the same way, but also are more versatile on a number of things. And if you really want that giant robot feeling, you'll definitely get it once you unlock the Heavy Armor! The good news to new players is that because this game takes place so far ahead in the future(369 years of the new world's colonization + many untold years or centuries on the planet the first DXM takes place on), you don't really need to play the first game to understand what's going on. Additionally, there is quite a bit of retconning about the Femto and the Immortals themselves. The question of what Immortals are have a very different answer here compared to previous game. The world is big and it's easy to get distracted from your main quest. And there's tonnes and tonnes of loot to be obtained. You're gonna be quite busy if you want to obtain and achieve everything here. Plenty of side quests, but fortunately they're not dumped on you all at once and you can see them all in one common menu at the base. A few are missable however, so I'd recommend doing those as quick as you can. There's pletny of scope for co-op but no real PvP. Instead, you have a separate arena section where you fight against various opponents in one-on-ones. And once in a while if you have enabled online features, the game may even pit you against the "ghost" of another player's build controlled by the game's AI. And hell yeah, the music is as much of a banger in this game as it was in the previous!! Love those guitars!!!
The better Anthem.
I'm a bit torn. On the one hand, I really liked Daemon X Machina, the first game as far as I'm aware. On the other hand, this game doesn't feel like it's innovated much on the original. The big add on for this game is the open world. It feels like most anime inspired open world games, not particularlly good visually. Something about this open world and Code Vein 2's open world where they don't look terrible but they don't look like they were made for 2026. That said, the open world in this fulfills it's purpose just fine. It's got lots of big open spaces where you can fly around and 2 or 3 different dungeon designs whose tile sets are used over and over for some scattered dungeons, very elden ring. That said, there are two new additions to combat. You now have a boost which lets you consume Femto to maintain high speeds, great for travel, and there are femto trees and crystals around enough to refill at even if you're running heavy armor and chug through it quickly. Also, you have a dodge, when you first hit sprint to boost with stamina you will do a little twirl that actually has I frames. It's a little tricky; the twirl finishes in like a tenth of a second and covers very little distance, but if you master it you can avoid even big attacks. There are also new weapons. I was in the first game and will probably be in this game a melee specialist, so I may be a bit wrong with the guns, but it seems like they added mini guns, two handed laser cannons, and bows. There also might be some other special weapons I haven't seen. Melee weapons also have a lot more variety. Two handed swords (I know they kind of existed in the first game, but now they actually use two hands and have their own 'move set'), tachi, fist weapons, knives and unarmed technically. All weapons now have a proficiency system so the more time you spend using mini guns or assault rifles or Blades, the better all of them get. Gameplay is almost completely unchanged, for better or worse. Switching between weapons is still clucky, and certain shoulder weapons completely change the camera and can disorient you easily. Melee weapons still feel stilted, like I'm playing an old tales game and have to wait for my characters flourish at the end of the combo before I'm aloud to attack again. Thankfully you can boost out of the delay using up your stamina to animation cancel. Ranged combat, generally feels the same as in the first game, which is to say, it feels terrible. The "assault rifle" fires comically slow, the bow has it's own aiming system that uses up stamina and can't be done while locking on the mini gun doesn't feel impactful it just spits out bullets when you hold the button. The gun feel is not their... except for some reason with the built in arm guns. I've only gotten to try one arm machine gun, but it felt really good to use. Damage was meh, but it gave me Calgar vibes from warhammer 40k, I kinda want to get two of them and just go to town haha. The real innovation with combat is the camera. When you lock on the camera gives you a much wider birth which lets you see way more of the battlefield. It makes melee combat way more doable and it's even lead to a few gameplay moments feeling very cinematic. The only problem with it, is the fact that many shoulder weapons and a few guns, sniper rifle and bow, don't let you aim in this more cinematic camera, so if you start aiming them your camera suddenly jumps behind your character, you lose all battlefield awareness, and have to quickly figure out where the enemy was since your character lock on no longer maters. For me personally, this bars me from even touching these weapons, which sucks since lock on missles/lasers look very cool and do some serious damage. On a more personal note, I'm not sure I'm liking the exo-suit customization as much as the mech suit customization in the first one. First of all, mech are just better, second, I'm feeling more restricted in my built. In the first game I played Heavy for most of the game, sometimes dropping an arm down for brawling potential. Now it feels like heavy is locked into one particular playstyle, at least in the early game. All of my heavy armor options, you know the options to be really durable but lose a lot of other stats, leave me weak to laser or physical. Esspecially the Acropolysis armor which makes lasers one tap you practically making all the extra VP worthless. At this point I was using lance and mace with a back up mini gun and laser sword. I thought about going to medium but I'd lose weapon variety, but then my friend pointed it out to me. "Why not just use a laser sword and physical sword like you did in the first game. The answer was I wanted to explore more of this games weapons, but alas. For me their is once again only the sword. I went down to claymore armor so I barely have the memory for my two swords and shoulder heal cannon, but thankfully I do have enough. I am also faster, more fuel efficent and more durable as the store bough claymore armor has decent base defence AND laser AND physical defence, making it better that the early game heavy armor, just you lose weapon variety. It's more like Gundam I suppose which might have been the point. Except Gundam are way cooler than exo-suits because they are cooler than mechs and we don't even have mechs in the game... All in all, this is more Daemon X Machina in a weird package. I'd highly recommend the demo. Get a vibe for it, if you like it gauge how much money you'd pay for it and wait for an appropriate sale. I'd also advise experimenting a lot. Even if the lighter mech frame seems less tanky, the speed might have you liking it a lot more anyway or vise versa.
ここまでつまらないものを作れるの逆に才能があると思う、悪い方面に向けた こんなゴミをこさえた連中は二度とゲームに関わってほしくない、真正のゴミ
I would love to recommend this game but between the pointless grind questionably placed rng to try drag things out and a story that is either AI slop or someone needs firing, I can not say this game is worth more than $10. It is a shame as with most games this one has big potential but the effort just isnt there for the gameplay balancing. I play on hardest difficulty not knowing anything going into this game and the only place i have been challenged was the arena champion at the start of the game but then i got a shield... there are a lot of weapons to play with but most are pointless and dont really fill a role or serve a purpose when your trying to do something optimally there is a clear gap between a select few pieces of equipment and the rest of the filler junk. Even better there is a T2 booster Atalanta i think and it is worse than the T1 in every way. All they have to do is change a few numbers to fix this tbf. overall not a bad game but its painfully repetitive and the story make me angy 4/10 fun zoomies will play again
Armored Core from temu F in chat for the people who paid $70 for this
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