
Cyrah's Ascent is a third-person combat game with high mobility. Imbued with essence, Cyrah must defeat the Laust and avenge her people.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Cyrah's Ascent, yüksek hareket kabiliyetine sahip üçüncü şahıs bir savaş oyunudur. Özle dolu Cyrah'ın Laust'u yenmesi ve halkının intikamını alması gerekiyor. Yeterince basit. Açıklama, bir çeşit hikaye sunuyormuş gibi görünüyor, ancak oyun sadece oynanışa odaklanıyor. Birkaç gecikmeli nokta ve ses bazen orantısız, ancak olduğu gibi güzel bir oyun. Genel olarak bir öğrenci projesi için iyi bir oyun. Kısa ve eğlenceli olduğu için insanlara bunu kendileri denemelerini memnuniyetle tavsiye ederim. Oyunun oldukça belirgin bir kimliği ve iyi bir çekirdek konsepti var. Daha önce görmeyeceğiniz bir şey değil ama iyi uygulandı. öğrenci projesi olarak çok fazla potansiyele sahip.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The only bad thing about this student team project is its too short. I was enjoying it so much until it ended. Great job fellas. Graphics, sound, overall immersion and atmosphere, difficulty levels, music, except for voice acting and story telling (because there was none) was all done smoothly. Combat was fun too. I loved double jumping and dashing while going crazy with 3 different spell shuffles and firing mid air. I wish you all success and good luck in your careers!
Fast-paced, engaging combat with a satisfying mix of melee and ranged abilities. Movement is ok, and the snowy mountain and ancient ruins setting feels atmospheric. The campaign is short, but it’s impressive for a student project and definitely worth checking out.
Общая оценка: 8/10 Неплохой проект. Если добавить оптимизацию, сюжет и что-то сделать с картонными боями, то вышла бы очень даже аппетитная игра. А, да, и пофиксить бы баги. В один момент попался мелкий моб с бесконечным здоровьем и из-за него невозможно было пройти дальше)
流程很短,简单模式十几分钟通关,如果最后打boss不纠结小怪的话应该会更快,手感很差,制作的比较一般,但是免费游戏,起码能玩下去,如果能优化下操作体验感觉会更好些
半小时通关,还是有一定的吸引力的,简单快速免费。值得推荐
the fighting feels a bit weird ,good concept but just an ok game, very short as well
Short and sweet. A well made action game with a bit of platforming. The melee combat is lacking a bit in polish, and the off-center camera is a bit disappointing but overall impressive. Plus the game has a great sense of cinematic direction to it's cutscenes.
Cyrah's Ascent Positives: + Good idea + Nice controls and movement (love the dash) + The artstyle (love the colouring) + Good graphics + Nice sounds and music + Cool world + Quite a lot of options if you want to adjust + Its free Negatives: - The combat feels like the least fun part of the game - Respawning enemies (in end boss fight) - The end boss fight can feel a tad repetitive and frustrating unless you find the right places to use to your advantage - Very short (over in half an hour) I like so much about this game. The colorful artstyle (love the purple/pink/red) and the high mountains and caves. The movement feels good, and just to explore this world just to find stuff would have been enough. Its kinda weird, but the combat part, feels a bit unnessessary for me. Its not bringing any improvement to the game. So if this game was made more of an exploration game and not combat, it could have been better. Dont get me wrong though, its quite good. But it had the potential to be great. Total Score: 7/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.