
Emotional, 3rd-person, story-driven, adventure game focused on solving puzzles and using stealth mechanics. Use your bow to interact with environmental elements. Sneak, climb or distract guards to move further unnoticed. Solve light puzzles alongside your path to rescue your loved one.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A third-person stealth adventure game focused on the story of the Moonshadow Huntress: Cynthia Stranborg. Take control of the young adept and learn new stealth skills during your journey. Find out what happened in the home village and follow your desired path to rescue the ones you love the most. Travel through Tesana Valley to find a secretly hidden missing piece of artifact to enhance your bow. The Dark Power is coming from the north. You need to destroy the source of this power before it's too late. You are the last one that can reach that destination. At least you need to try, for your loved ones!


Travel through a colorful world. Explore and discover secrets of the Tesana lands.

Use the environment to your favor. Shoot your bow to distract enemies or to turn situations to your advantage.

Figure out a way to solve the puzzles you encounter on your path.

Collect materials and craft different types of arrows at campfires to deal with Priests of the North.

Climb in special spots to reach normally inaccessible places or use ziplines to travel faster from one point to another.


Stylized and colorful world
Fully voice acted emotional story
Stealth mechanics, arrows crafting, climbing sequences and light puzzle solving
A short story-driven game (to finish in one evening)
Several alternative outfits to unlock throughout the game.
A dedicated photo mode with multiple options to modify: pose, camera effects, stickers, face mimics etc.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 165reviews | 78% | — | $55.9K |
| $13.99 | 144ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The graphics are nice, but the rest is pretty bland. As a stealth action game, there's just zero tension.
Cynthia: Hidden in the Moonshadow is a story-driven stealth adventure developed and published by Catthia Games that wears its inspirations lightly while carving out a gentle, introspective identity of its own. From the opening moments, the game establishes a contemplative tone, inviting players into the lush Tesana Valley not as conquerors or warriors, but as observers navigating a world wounded by darkness. Rather than overwhelming the player with spectacle, it leans into atmosphere and intention, framing its journey as a personal quest shaped by loss, resolve, and quiet determination. The narrative follows Cynthia Stranborg, a Moonshadow Huntress who returns home only to find her village and loved ones gone, replaced by an ominous presence creeping across the land. The story unfolds gradually through exploration, environmental cues, and short narrative beats rather than lengthy exposition. This restrained approach allows the emotional core to breathe, emphasizing Cynthia’s motivation without overexplaining it. The central objective—recovering fragments of an artifact to strengthen her bow and confront the encroaching darkness—provides a clear throughline that ties story progression directly to gameplay mechanics. Gameplay centers on a careful blend of stealth, traversal, and light puzzle-solving. Cynthia’s bow is the cornerstone of interaction, functioning as both a defensive tool and a means of manipulating the environment. Players can fire arrows to activate switches, distract enemies, or create opportunities to slip past patrols unseen. Stealth encounters are intentionally measured, encouraging patience and observation over reflexes. Hiding in tall grass, using cover intelligently, and planning routes through enemy territory reinforces the game’s slower, more thoughtful pace, making each successful evasion feel earned rather than incidental. Exploration plays an equally important role, with Tesana Valley presented as a series of interconnected areas filled with ruins, forests, and hidden paths. Movement mechanics such as climbing, ziplines, and careful platforming are woven naturally into level design, keeping traversal engaging without turning it into a test of dexterity. Puzzles tend to favor accessibility over complexity, focusing on environmental logic and spatial awareness rather than abstract problem-solving. While rarely difficult, they serve as effective pacing tools that break up stealth segments and encourage players to pay attention to their surroundings. Visually, Cynthia: Hidden in the Moonshadow embraces a stylized aesthetic that prioritizes mood and clarity over technical realism. The environments are colorful and inviting, with soft lighting and painterly textures that give the world a storybook quality. Character models and animations are simple, occasionally showing the limitations of an indie production, but the overall art direction is cohesive and expressive. The visual language supports the narrative’s emotional tone, making the valley feel alive even in its moments of quiet desolation. Sound design further reinforces the atmosphere, with subtle ambient audio and a restrained musical score that underscores exploration and tension without dominating the experience. Silence is used effectively, particularly during stealth sequences, allowing the rustle of grass or distant enemy movement to heighten awareness. When music does surface, it tends to be understated and melodic, reinforcing the game’s reflective nature rather than pushing urgency. In terms of pacing, the game is concise and deliberately so. It offers a focused experience that can be completed in a relatively short span, but that brevity works in its favor by preventing fatigue. While some players may wish for deeper systems or more elaborate stealth mechanics, the streamlined design ensures that nothing overstays its welcome. Minor technical roughness and occasional clarity issues in objectives can surface, but these moments rarely overshadow the overall experience. Ultimately, Cynthia: Hidden in the Moonshadow succeeds through sincerity rather than ambition. It does not attempt to rival large-budget stealth adventures in scale or complexity, instead delivering a carefully crafted journey that values atmosphere, intention, and emotional grounding. For players who appreciate quieter adventures built around exploration, environmental interaction, and gentle stealth, it offers a memorable and heartfelt experience that lingers not because of spectacle, but because of the care woven into every step of the journey. Rating: 7/10
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain*languages with full audio support
| $13.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguinho curto, mas me diverti bastante! Platinado!
Króciutka, lekko drewniana, aczkolwiek ładna gierka. Idealna na jeden wieczór, ale czy warta 40zł? Wziąłem na promocji i nie żałuję, miło spędzone 3h.
Enjoyable, plus you can pet a cat:)
Little, cute game with a fashion spark. Perfect for working people looking for some nice adventure for one afternoon ;)
One of the games of all time. Short, extremely repetitive gameplay. Just not my cup of tea and personally wouldn't recommend to anyone.
Juego corto pero entretenido, tiene pinta a proyecto de fin de curso; para pasar una tarde viene bien. recomendado, aunque solo en un buen descuento.
Solid cute little story! Loved all of it. Only real issue I had was my camera kept getting stuck in the wall, but still a pretty great game!
A very tentative thumbs up, not because I liked this game very much or would particularly go out of my way to recommend it, but because I think it showed the bones of good development from the creators. This being said, if this studio were to work on another game in the future with more time, budget, etc., I think they could produce something good. However, when it came to this game, the brevity is a blessing. The puzzles don't require much puzzling, however, and it's okay-ish as a stealth game. The graphics were nice - I enjoyed the artstyle and animations. The journals were well written, but the voice acting for dialogue left much to be desired. I was fine playing through once, but after an hour or a bit less I just continued to get the achievements. Glad I got it on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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