Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BIG L لا تلعبه العبه ما تنلعب اصلا
Where to Begin : Bad Weapon Shooting Bad Character Movement Server hosting HTTP issue Bad Mini Map Bad optimization ( i have rtx 3070 ) ------ Good: Nothing i cant be a **** since i know its hard to make a game but at least dont publish it until its ready
[h1]Before I played kill or dead, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
L+比率+泣け
what happen to kill or dead
the worst game i have ever played a lot of bugs and glitches and there is no one to play with this game is sooooooo boooring and have a lot of optimization problems
☀️
ابدعت يا فارس الله يبيض وجهك
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Cybercontrol" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] This is one of the laziest asset flips I've seen in a while, a low effort kitbash of some Unity space station assets and the cyber city street asset we've seen from Hede and some other Russian asset flippers... another bare bones amateur asset flip minimum viable product. I'm just surprised there's no cash grab price tag on this pile of junk... but make no mistake, this has all the problems that the for-profit asset flips do. So, "Cybercontrol" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Cybercontrol", and this kind of asset flipping never results in games that have quality or value for PC gamers. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. There's no up front cost here, but I still feel like I should be asking for my money back, and I didn't even spend any. That's how bad this is.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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