
slither and shoot, but don't run out of space! cyber_serpent is an arcade twin-stick shooter combined with snake. compete for a global high score in this modern take on retro classics as you face infinite waves of polygonal enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found it dull and not worth playing.
It's snake as a twin-stick shooter. It's not for me but if that sounds appealing to you, they've done everything right.
Exactly what it says on the tin: It's a twin-stick combined with Nokia Snake. What it offers is simple, but well executed. The game controls well, has an interesting scoring system, some good challenges within its two game modes and even has online leaderboards, despite being free. A good little time waster when you need it!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice snake clone. Getting 100k wasn't easy! I just got over it and got in the top 20 as a result so it was quite a high bar. The trick is getting most of the points with your first life as after wave 50 things get pretty unmanageable. A good game to play in the background while you listen to a podcast.
[h1] Just one more round... [/h1] Seriously just one more round despite the fact I have been saying that after every supposed last round. This game is seriously addictive and really pushes you to try and do better after each attempt.
качайте игру уже, это имба
Обзор за 10 секунд https://youtu.be/iRBAPDy6Xis
it's ight
[h1]ゲームの肝っぽいのに体を伸ばさなくても良いのが良い[/h1] アイテムを取ると体が伸びていく系ゲーム。前方に撃てる。この手のゲームは体を伸ばさないと進まない印象だが、撃てるので体を無理に伸ばさなくても敵を殲滅させて進める。残機3でハイスコアを目指すアーケードっぽいモードと、50 waveをクリアする速度を競うチャレンジモードの2つ。 尻尾でも敵は倒せるが、もちろん伸ばした部分に自分が当たってもゲームオーバー。 ゲームの肝っぽいのに、体を伸ばさなくても進めるのが良いと思った。でも体を伸ばすほどに得点に倍率がかかるしので、ハイスコアを目指すなら体を伸ばさざるを得ない。[spoiler]ボスが放置しているやつを利用してくるのがとても良かった。[/spoiler] 気になったのはアイテムと敵の出現位置が重なる場合がある気がすること。せっかくなら体を伸ばしたい時は気持ちよく体を伸ばさせて欲しい。 ハイスコアやタイムアタックしなくても、ヌルヌルとした蛇を何となく動かしてチャレンジモードクリアだけでも面白いのでおすすめ。
Sweltering combination of Snake and Geometry Wars with an exceptional techno backing track.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.