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Languages: Simplified Chinese
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
所以······他是我没达成要求,还是他确实没有剪掉Ner的选项,剪了一路就拥抱他和放弃自己两个选项······呃。单从游戏来说是偏向虚无主义的,还有心理状态的探究,个人不太认同,但是画风还挺好看的。
好萌www,很喜欢这种粗糙的蜡笔一样的笔触 非常个人化与情绪化的表达,朦胧的意象,非常多的自我剖析,是对内自我挣扎的人的碎碎念,有类似体验的人一定很能get到 总结就是:在痛苦与挣扎中,在漫长的思考与自我探索之后,最终发现人的痛苦与它的生命同根同源、与生俱来,只要活着就存在痛苦——在认识到真相后,你会做出什么样的选择? 游戏给出了两个选择:[spoiler] 接受真相、接受自己;或者回避,我还没有做好准备,但永远有人在探索的路上 把ner砍了大概就是自灭结局了吧(作者还是温柔的((([/spoiler]
I like this game. Although it is short, many lines are very interesting. Embrace our darkness and accept our imperfections.
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Hours played at review time, across 50 reviews with recorded playtime.
我也应该给我自己一个拥抱 《剪》治好了我的精神内耗!(X Ner带给了我们痛苦,但Ner就是我们,我们剪去表面的痛苦,却对根部深处的痛苦无能为力,所以痛苦才会再次长出——不知道如何摆脱痛苦,也在煎熬中沉溺于痛苦。因为我们......我太熟悉痛苦,痛苦成了我的安全区,痛苦时我至少还能顾影自怜,我目标清晰地埋怨自己和这个世界。停止痛苦后我又陷入了迷茫。我配“正能量”吗?如果我“正能量”了反而没有收获该怎么办?其他人会怎么看失败的我呢? 小羊们的确就是我。我也在看别人的眼色,我也假定所有人都讨厌我,我也看破了标准有多荒谬、想从对它的追求挣脱开,我也仍然会为标准焦虑,我也为没人倾听我的心声感到孤独,同时我也羞于表达心声。令我痛苦的局面也是我一手造成的,我也因此更加痛苦。 但是,我总要允许自己有瑕疵的。或者说,我不该认为这些是瑕疵。它们是我进步的证明。 我们的光芒那么耀眼,不要让视线停留在一小片黑暗上,更何况这黑暗还是我们自己染黑的。 - 夸夸制作组!美术风格超级可爱~在黑海(救命我已经忘了名字了)里,和居民们对话完就有碎片(再次忘了名字),细节满满<3
This game has good picture quality and quiet music, but the final result also makes me think deeply. Are we really aware of ourselves? I think this answer is not unique. I highly recommend this game.
画风很可爱的治愈小游戏,but路上的npc吐的黑泥也太多了......
好久之前玩的了,记得讲了有关于家庭和自我方面的事,高跟鞋的隐喻印象很深,童话画风很喜欢,当时体验很不错
神级抗抑郁游戏,谢谢你的治愈,也谢谢作者最后没有加剪掉nev的选项。很短,但让我很有共鸣。还有画风真的很可爱。每个角色讲话都很温暖!
蛮治愈小游戏,有些话不太懂,但是小咩好可爱
[Can you thaw its Shadow?] A free and beautiful 2D RPG Like a depressive picture book. (The biggest drawback is that it's free.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.