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Languages: Simplified Chinese
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was undecided if I should write the review in Chinese or in English, lol. English then! Since I don't see many English reviews (duh!). This game is fully narrated / written in Simplified Chinese. There is no voice acting, so if you [b]DO NOT READ[/b] Chinese, this game is sadly not for you. No save game, one playthrough. Read conversations at your own pace. [b]First Impression?[/b] Wow, loving the art! It's pretty! <3 [b]What's My Thought About It?[/b] The first 3/4 of the game feels very depressive. If you are facing some level of depression, this game may drag your mood down. Of course, it gives hope too, but you'll need to go through the doom and gloom part first. The game story may resonate with you more if you're an Asian (not being racist, but just the similar Asian family upbringing and society expectation). It's the brutal truth of life I suppose :( Am giving thumbs up because it resonates with me. [b]100% Achievement?[/b] No achievements! [b]Microtransaction?[/b] Nada, it's just a simple short story. [b]Timer?[/b] None [b]Children Friendly?[/b] Not X-rated or whatever, but I am not sure if the theme is suitable for kids. They should stay bubbly and happy for as long as they could. They will find out how the world works in good time.
Look this game is a master piece although I cannot understand it the drawings are amazing and I beat the game and tip in the final area is to talk to everyone but uh just play it I hope carbontea makes a translation to English or Spanish I want to know the story and those are the most accessible to me and many others and I have a single request for the devs add steam achievements I want these fluffy little lambs, goats, dolphin, whatever they are on my profile.
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Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
用一种近乎生理性的方式,把情绪直接撞进眼睛里 整个游戏体验称不上轻松愉悦,整段旅程走下来也很难说这是个好玩的游戏 文字所带来的感受仍旧是震撼且惊人的 生锈、发垢、盛满灰尘的杯子们,在无人注意的角落里,开着派对 交互极其简单,手感甚至有点恶心,每次开启对话都要调整站位才能触发互动 没有存档,必须拿出一个完整的时间段,坐下来,从头到尾走完这段体验 封闭而集中的、像一段未经修剪的情绪切片,粗糙,真实 [spoiler]昨晚睡前刚好看到一段话:可求的只有你自己,你要俯下身去,朝着幽暗深处的自己伸出手去[/spoiler]
沐浴阳光不需要任何资格,你也可以拥抱你自己 70分钟双结局 推荐指数:游戏免费但已停售
如果一切痛苦都来源于自己,那么还是希望到最后能够拥有拥抱自己的勇气。实在是太棒的作品,上一次游玩还是三年前,三年后再游玩震撼依旧。感谢作者。
有抑郁症就去治、吃药。即使要挨过漫漫长夜,也好过真的堕入深渊。熬过去就好了。别去想被偷走的时间,别去比较,活下来了,就是胜利。
温馨致郁小游戏() 把两个结局都玩了一遍——拥抱结局就是拥抱你自己,正视缠绕着的黑暗和阴影。而离开结局就是你还没有做好面对他的准备,但新的同类仍然从这里出发。 玩法不多就剪剪草跳跳高,对话的整体基调会有点消极,但有些想法也很容易被高敏感人共鸣。 很喜欢这种绘画风格,小主人公超级可爱。大家都特别特别萌。
希望医院里的抑郁症患者能玩这个游戏,还有自闭症的孩子们
非常好游戏……让我们学会拥抱自己和自己的痛苦……正视自己的处境,不抱有过分的期待,平视且认真地对待生活,愿你我永远有勇气面对或重启生活♥
画风很可爱的治愈小游戏,but路上的npc吐的黑泥也太多了......
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.