
On your way home by subway, your phone keeps pushing you abnormal short videos. Before your phone runs out of battery, you need to identify them and swipe them away, otherwise, the subway will never arrive at the station.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On your way home by subway, your phone keeps pushing you abnormal short videos. Before your phone runs out of battery, you need to identify them and swipe them away, otherwise, the subway will never arrive at the station.
If it is a normal short video, swipe up. if it is an abnormal short video, swipe left. You can also click on the phone screen to pause the video and observe it carefully.
This game has two distinct endings.
15 to 60 minutes
Genres
Stats
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting concept! Sure thing I recommend this game!
쇼츠라는 점을 이용해서 공포로 활용한 건 좋은 소재인 것 같지만... 저 개인적으로는 딱히 공포감은 모르겠고 조잡하고 애매한 AI의 틀린 그림 찾아내는 기분이라... 공포를 가볍게 즐기고 싶은 분들이라면 괜찮을 것 같네요.
It was branded as a horror game, but nothing was scary at all. I guess I've set my hopes a little too high... From the videos and pictures on the store page, I saw some potential, so I decided to give it a try. I knew it wouldn't be like Alien Isolation, Outlast or FNAF, I just wanted a little adrenaline kick before going to sleep. And most importantly, it felt too AI-generated: the script/plot, the "jumpscares", just everything, especially the short videos. I'm extremely sure that most of the players felt the same as me: is the shown short video an anomaly or just a badly AI-generated video? As I mentioned before, the potential would be there, but that's what happens when you use too much AI. I'm not completely against AI usage, but a little bit of soul can be put into the making of the game, you know what I mean?.. Not a complete waste of money (I paid €0.54, discount offer), but at least a little lesson for myself I suppose. It was still fun, because I went on a little, fast achievement hunt. ¯\_(ツ)_/¯
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cursed Shorts is a compact horror experience that turns the familiar habit of watching short-form videos into the foundation for an unsettling supernatural scenario. Developed and published by Sea of Ghosts, the game takes place during what should be an ordinary subway ride home. Instead of reaching the destination normally, however, the protagonist becomes trapped in a strange situation involving a smartphone that continuously recommends increasingly suspicious videos. The only apparent way to make the subway reach its station is to identify the abnormal clips before the phone's battery runs out. It is a deliberately simple premise, but its familiarity makes the situation surprisingly effective. The central gameplay revolves almost entirely around observing videos and deciding whether something is wrong with them. Normal clips should be dismissed by swiping upward, while abnormal ones need to be removed by swiping left. Players can pause a video by clicking the phone screen, allowing additional time to inspect suspicious details. These controls are intentionally uncomplicated because Cursed Shorts is less interested in mechanical complexity than visual awareness. Every new clip encourages the player to pay attention rather than mindlessly scroll, turning a routine behavior associated with modern smartphones into an exercise in suspicion. This observation mechanic works particularly well because it challenges habits that short-form media has encouraged. Normally, people decide within seconds whether to continue watching something or move to the next video. Cursed Shorts exploits that instinct by making careless scrolling potentially dangerous. A clip that initially appears harmless may contain something strange enough to deserve closer inspection. Pausing therefore becomes more than a convenience because it gives the player an opportunity to examine details before making a decision. The resulting tension is subtle rather than action-heavy, relying on uncertainty and the possibility of overlooking something important. The phone's limited battery adds urgency to this otherwise straightforward system. Players cannot simply remain trapped in endless observation without consequences. The declining battery represents a deadline and creates pressure to make accurate decisions efficiently. This mechanic complements the subway setting nicely because both elements reinforce the feeling of being stuck somewhere that should only have been temporary. A routine commute becomes an increasingly uncomfortable ordeal as the phone approaches exhaustion and the destination remains unreachable. Cursed Shorts also benefits from keeping its scope appropriately small. The advertised playtime is approximately 15 to 60 minutes, making this closer to a bite-sized horror experiment than a conventional full-length adventure. There are two distinct endings, giving players a reason to revisit the experience and discover an alternative outcome. Three Steam achievements provide another modest objective for completion-oriented players. The limited duration means there is little room for elaborate progression systems or extensive storytelling, but stretching the concept over many hours would probably have weakened its appeal. Atmosphere is consequently more important than narrative complexity. The subway is a clever setting because it represents a familiar transitional space where passengers commonly retreat into their phones while waiting to arrive somewhere else. By refusing to let that journey end until the supernatural problem is resolved, Cursed Shorts transforms an everyday environment into a kind of temporary prison. The smartphone simultaneously becomes the source of the disturbing material and the player's primary means of escaping the situation. This creates a neat relationship between setting and mechanics without requiring extensive exposition. The visual approach naturally places most of the player's attention on the phone and its succession of clips. Because identifying abnormal content is the main challenge, presentation serves a functional purpose as much as an atmospheric one. Sound is also worth considering, with headphones specifically recommended in the system requirements. A focused audio environment can make the experience more immersive, especially for a horror game that depends on concentration and anticipation rather than combat. Language support includes English, Japanese, Simplified Chinese, Traditional Chinese, and Korean for the interface and subtitles. One element prospective players should know about is the disclosed use of generative AI. Sea of Ghosts states that some short videos and a small number of textures were generated using AI. Since the videos constitute an important part of the experience, this is more significant than AI being used only for an obscure background element. Players who prefer traditionally produced visual assets may therefore want to consider this aspect before playing. At the same time, the developer clearly discloses its use rather than leaving the production method ambiguous. The technical requirements are relatively accessible for a modern PC game. Cursed Shorts requires a 64-bit version of Windows 10, with the minimum specification listing an Intel Core i5-4460 processor, 8 GB of RAM, a GeForce GTX 960, DirectX 11, and 5 GB of available storage. The recommended configuration lists an Intel Core i7-3770 and GeForce GTX 1060 while retaining the same memory and storage requirements. The game is strictly single-player and includes Steam Achievements, Steam Cloud support, and Family Sharing. Its greatest weakness comes directly from its minimalist design. The basic loop of watching, inspecting, and swiping clips cannot provide enormous mechanical variety, and familiarity with the abnormalities will inevitably reduce some of the tension during repeated playthroughs. The two endings help compensate for this, but Cursed Shorts is still best approached as a brief experience rather than something intended to provide substantial replayability. Players expecting exploration, combat, extensive puzzles, or a deeply developed narrative may find the experience too limited. Nevertheless, Cursed Shorts understands what it wants to accomplish and builds almost every element around that objective. Sea of Ghosts takes the mundane act of scrolling through short videos and gives it sinister consequences, combining observation mechanics, limited battery power, supernatural uncertainty, and an endless subway journey into a focused horror concept. Its short duration and simple mechanics prevent it from becoming especially deep, but they also keep the premise from overstaying its welcome. For players who appreciate anomaly-detection games, experimental horror, and compact experiences that can be completed in one sitting, Cursed Shorts offers an inventive variation on the formula. Rating: 7/10
Concept interesting! but execution very badly..so no i do not recommend.
小游戏,一瓶饮料,刷视频成就有点阴间,其他还好。
AI로 만들었는데 생각보다 영상 퀄리티가 좋다. 8번 출구 같으면서도 다른 매력은 이 조잡한 감성이면서도 AI가 만들어낸 불쾌한 골짜기에 더해 쉽게 접할 수 있는 소재라는것이 매력적이다. 근데 자전거 영상은 뭐가 잘못되었는지 지금도 잘 모르겠다.
感觉就是刚学做游戏的新手的作业。
나름 재미있게 플레이했습니다 가격이 저렴해서 그런지 플레이타임도 짧더라구요!
이름에 걸맞은 게임인 듯
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Players by region
Where this game's players are, estimated from review languages.
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