
Explore the Red Vine Initiative and meet their famous creations who will bring you a bunch of joy! BUT! There are 3 rules? Don't go hiding. Don't Touch it & Don't get caught!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
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It's good, but not great (YET). Needs some polishing on things like dialogue, grammar, objectives, and Curley's difficulty (particularly in the chase scene, which I spent 30 minutes on and still was unable to beat). Aside from that, it was really good and I hope this game takes off to become something huge! :) Video is getting uploaded at the time of this posting so if it's not available, check back later. https://youtu.be/dMasR4YQoAc
Very Fun and Scary Horror game, loved the dude talking about smoking weed, very funny lol
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Hours played at review time, across 37 reviews with recorded playtime.
I enjoyed this game a lot. It reminds me of Poppy Playtime. The only problem I actually had with the game was when I was shooting it would go right through the monsters. The game needs to be cleaned up a bit and I really wish the best for it. I also made a gameplay video on this game: https://youtu.be/nij5gO4A7aM
Its a really fun game if you love indie horror games I would Play this game its really nice and I cant wait for Chapter 2 for this W game
I came across this randomly in my discovery queue, and it looked very interesting to say the least. It was fun, had decent voiceacting, excelent setup while leaving a good amount of mystery leaving me wanting to play more and see the story unfold. I don't know where this game is going, or if there are plans to continue developement, but I'd like to see it... There were a few cons to it though. For starters, it runs fine on its own, but it does not seem well optimized, as when I tried using recording software with it, it lagged pretty badly and the audio even broke at one point. I highly doubt smaller systems than my computer would be able to run the game very well even on the lowest settings. There appeared to be incomplete assets that at one point clashed with the rest of the environment. Lastly, the audio balance and range for the recordings you can listen too is too limited, as stepping any more than about a meter away is far enough for you to move out of range of the voices. other than that, I had no issues with it. It's fun, compelling, and I can't wait to see what the have waiting in Chapter 2!
me encanto y vaya persecucion es intensa y larga esa persecucion merece un premio de una de las persecuciones mas largas porque quien sabe que otras hay no puedo esperar para que salgan los otros capitulos
Red Vine Initiative'i keşfedin ve size büyük keyif verecek ünlü eserleriyle tanışın! ANCAK! 3 kural mı var? Saklanın, Dokunmayın ve yakalanmayın!
Wow. Just... wow. Guys, don't let the cartoonish graphics fool you, this is truly a top notch sci-fi survival horror. Currently, only the first level is available (which already includes three different monsters!), but I can already see a HUGE potential here! This little hidden gem, made through a combination of Unity and Paint, could easily compete with triple A games like Alien Isolation, and I am not even exaggerating! Sure, it still needs some polishing work, especially in optimization (I experienced VERY severe frame rate drops), but, speaking of pure gameplay, this product can already be placed at very high levels. I honestly wish to the devs all the luck, because I definitely want to see more, as soon as possible! Cheers guys!
This game WILL be good. It just isn't yet. I enjoyed the music, the creepy scares, the general concept of the creature design, the voice acting, and the small "scares" before the main scene. But I was frustrated by several aspects. For example, swapping between items felt unintuitive to me. Why do I need to select the access card? Why can't it just work? When I first got the gun, and saw the bullets on the top right, I thought that was my total count for bullets. So I ended up running from the weird monsters rather than shooting them so I could try to preserve my limited bullets. I wish the character had said something like "Oh, I remember them working on this gun. Shoots seven time, recharges itself, and then can keep shooting!" or something like that. I ran and ran from the weird monsters, not realizing I was supposed to shoot them. Same with the lighter. Why do I have to hit one button to open it and another to turn it on? Seems weird and unnecessary. Like it was programmed in just because it could be programmed in. The chase with Curley felt too long. Personally, I had trouble seeing even with the lighter...but that could be intended. All that being said, I really want to know more! What is Red Vine? Blue Leaf? They aren't fully explained. I'd love to see the lore fleshed out, but dealt out to the player slowly to make it more mysterious. Why are all these scientists working on creating creepy creatures? Seems like a stretch. Maybe there is more to it? Either way...it isn't really a great game yet. But there is definitely potential here and it is worth keeping an eye on! And hey, at the end of the day it is free...so try it for yourself!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.