
“People think battles need powerful weapons, but strategy at hand is key."The story follows a rookie adventurer and a new healer in a dungeon quest, with the core gameplay involving hand-picked methods using weapons and items. Fight or purify? Heal or alter? The choice is in your hands.
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About
We are "Bread On Board," a collective of independent game developers spread across four countries, united by our passion and meeting during a GameJam.
Our game demo was born in the "BOOOM CHALLENGE", a GameJam by GCORES. With only 21 days, we created a game based on a given theme. After the competition, we even won the "Most Popular Game" award at an Online Game Trial Event.
The full playthrough of our game will take about an hour. We hope to give you a short, but super heartwarming and loving adventure❤️.
A rookie adventurer fresh on the scene and a former mercenary who was transferred into an adventurer due to injury. Two protagonists with contrasting personalities will embark on an adventure of fantasy and healing together. In the mysterious ruins of an underground dungeon that lies in the depth of a jungle, what awaits them will be...
According to the tavern's adventurer logs, the team heading into the dungeon features a rookie adventurer and an ex-mercenary who is now working as a healer. The adventurer looks as charming as a doll, and the enthusiasm never disappears; the healer is cool and a bit traditional, acting as a guiding figure for their adventure.
What stories have unfolded between these two contrasting characters, and what challenges will they face together in this adventure? The continuation of this adventurous story is yours to discover.
"People think battles need powerful weapons, but strategy at hand is key."
In "Cureocity," the power of your strategy is materialized as the numerical values of your hands in combat. You can swap different weapons or items held in your left and right hands to alter your character's attack and defense stats. You may also change "gestures" to focus attacks or land heavy blows on specific enemies.As you delve deeper into the dungeon, you will take the unique traits of monsters into consideration and discuss strategies with your allies.
In this adventure, you'll discover not only the secrets hidden within the dungeon, but also the truths about the world and the characters themselves. When faced with contaminated monsters, you can choose to either fight them or attempt to purify them. Of course, you also have the option to let things take their own course.
With each decision,the fate of the protagonists may change. The end of this adventure... is yours to decide.
GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
Genres
Stats
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
実績解除までは周回プレイ必須ですが、1周だけなら1時間かからないくらい。 意外と頭を使うギミック、シンプルに可愛らしくまとまっていて良かったです。 ただしテキストが微妙。所々不自然な日本語、急な文章だらけの説明パート等。 他の要素が良いだけに惜しいなーと思いました。
很好的游戏,主人与小狗双向救赎什么的最好磕了,对战也很有意思,希望后面也能玩到类似的游戏
Just a nice, simple and cute game. Though its framed as combat encounters, its mainly some basic resource management puzzles with one right solution.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
拥抱的成就没有解锁呢。
1h小甜饼。可爱捏,尸体暖暖的………………TT (居然是21日爆肝成果,太强了!英文名也好有梗ww
布欧,执医题库太难了
很不错的小游戏,画风很精致,音乐也好听,第一遍打可能要多想一下,挺有意思的,刷成就过程也不枯燥
不错的免费游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.