
“People think battles need powerful weapons, but strategy at hand is key."The story follows a rookie adventurer and a new healer in a dungeon quest, with the core gameplay involving hand-picked methods using weapons and items. Fight or purify? Heal or alter? The choice is in your hands.
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Media
About
We are "Bread On Board," a collective of independent game developers spread across four countries, united by our passion and meeting during a GameJam.
Our game demo was born in the "BOOOM CHALLENGE", a GameJam by GCORES. With only 21 days, we created a game based on a given theme. After the competition, we even won the "Most Popular Game" award at an Online Game Trial Event.
The full playthrough of our game will take about an hour. We hope to give you a short, but super heartwarming and loving adventure❤️.
A rookie adventurer fresh on the scene and a former mercenary who was transferred into an adventurer due to injury. Two protagonists with contrasting personalities will embark on an adventure of fantasy and healing together. In the mysterious ruins of an underground dungeon that lies in the depth of a jungle, what awaits them will be...
According to the tavern's adventurer logs, the team heading into the dungeon features a rookie adventurer and an ex-mercenary who is now working as a healer. The adventurer looks as charming as a doll, and the enthusiasm never disappears; the healer is cool and a bit traditional, acting as a guiding figure for their adventure.
What stories have unfolded between these two contrasting characters, and what challenges will they face together in this adventure? The continuation of this adventurous story is yours to discover.
"People think battles need powerful weapons, but strategy at hand is key."
In "Cureocity," the power of your strategy is materialized as the numerical values of your hands in combat. You can swap different weapons or items held in your left and right hands to alter your character's attack and defense stats. You may also change "gestures" to focus attacks or land heavy blows on specific enemies.As you delve deeper into the dungeon, you will take the unique traits of monsters into consideration and discuss strategies with your allies.
In this adventure, you'll discover not only the secrets hidden within the dungeon, but also the truths about the world and the characters themselves. When faced with contaminated monsters, you can choose to either fight them or attempt to purify them. Of course, you also have the option to let things take their own course.
With each decision,the fate of the protagonists may change. The end of this adventure... is yours to decide.
GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
Genres
Stats
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还挺有意思的
你在的地方就是下一个春天。很温暖治愈的游戏!!
Симулятор городского здравоохранения: игрок управляет медицинской инфраструктурой мегаполиса — строит клиники, распределяет ресурсы, реагирует на вспышки болезней и оптимизирует систему помощи. Акцент на стратегическом планировании и балансе между бюджетом и качеством услуг. Плюсы: Реалистичная тематика — игра затрагивает актуальные вопросы здравоохранения: от профилактики до кризисного реагирования, что делает геймплей осмысленным; Глубокое стратегическое планирование — нужно учитывать множество факторов: расположение больниц, специализацию врачей, финансирование, эпидемиологическую обстановку; Динамичные события — внезапные вспышки заболеваний, чрезвычайные ситуации и сезонные факторы не дают расслабиться и требуют быстрой адаптации стратегии. Минусы: Крутая кривая обучения — множество взаимосвязанных систем и параметров может ошеломить новичков, а отсутствие подробного обучения усложняет старт; Монотонность рутинных задач — часть процессов (например, регулярное перераспределение бюджета или персонала) со временем превращается в повторяющиеся действия; Недостаточно визуальной обратной связи — иногда сложно оценить эффективность принятых решений без глубокого анализа таблиц и графиков, что снижает интуитивность управления. Итог: подойдёт любителям стратегических симуляторов и управленческих задач — впечатляет реалистичной тематикой, глубиной планирования и динамикой кризисных ситуаций. Может разочаровать из‑за сложного старта, рутинности отдельных процессов и недостатка наглядности в отображении результатов принятых решений.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
免费的小游戏,画风挺可爱的,讲述了一个故事吧。整体还行,但是玩法单一,我不喜欢罢了
可爱捏 游戏不长质量有限,但21天做出来的免费游戏你还能要求什么 主仆小狗间的拥抱真好啊 值得一试!
很治愈的一款小游戏,流程不长,但是玩的很满足,反正免费的,有空的话很推荐游玩一遍
治愈小游戏爱好者狂喜!早就免费入库了这款游戏但一直没玩,今天打开了一下,不到一小时即可通关,不过为了全成就还是打了三周目,期待一车面包人的新作!
送的游戏,必须给个赞
太可爱了两个宝宝!!就是指引方面可以说的更具体一点,比如伤害值是攻击值减去防御值,防御高了打不动这样的,而不是“因为是幽灵所以不好打”
不错的小品游戏,战斗方面有小巧思,剧情很萌也很治愈
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.