
“People think battles need powerful weapons, but strategy at hand is key."The story follows a rookie adventurer and a new healer in a dungeon quest, with the core gameplay involving hand-picked methods using weapons and items. Fight or purify? Heal or alter? The choice is in your hands.
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About
We are "Bread On Board," a collective of independent game developers spread across four countries, united by our passion and meeting during a GameJam.
Our game demo was born in the "BOOOM CHALLENGE", a GameJam by GCORES. With only 21 days, we created a game based on a given theme. After the competition, we even won the "Most Popular Game" award at an Online Game Trial Event.
The full playthrough of our game will take about an hour. We hope to give you a short, but super heartwarming and loving adventure❤️.
A rookie adventurer fresh on the scene and a former mercenary who was transferred into an adventurer due to injury. Two protagonists with contrasting personalities will embark on an adventure of fantasy and healing together. In the mysterious ruins of an underground dungeon that lies in the depth of a jungle, what awaits them will be...
According to the tavern's adventurer logs, the team heading into the dungeon features a rookie adventurer and an ex-mercenary who is now working as a healer. The adventurer looks as charming as a doll, and the enthusiasm never disappears; the healer is cool and a bit traditional, acting as a guiding figure for their adventure.
What stories have unfolded between these two contrasting characters, and what challenges will they face together in this adventure? The continuation of this adventurous story is yours to discover.
"People think battles need powerful weapons, but strategy at hand is key."
In "Cureocity," the power of your strategy is materialized as the numerical values of your hands in combat. You can swap different weapons or items held in your left and right hands to alter your character's attack and defense stats. You may also change "gestures" to focus attacks or land heavy blows on specific enemies.As you delve deeper into the dungeon, you will take the unique traits of monsters into consideration and discuss strategies with your allies.
In this adventure, you'll discover not only the secrets hidden within the dungeon, but also the truths about the world and the characters themselves. When faced with contaminated monsters, you can choose to either fight them or attempt to purify them. Of course, you also have the option to let things take their own course.
With each decision,the fate of the protagonists may change. The end of this adventure... is yours to decide.
GCORES PUBLISHING is an independent game publishing venture formed by GCORES, committed to bringing you more outstanding indie games from the BOOOM CHALLENGE.
Feel free to follow our publisher webpage for future updates.
Genres
Stats
Languages: Simplified Chinese, English, Japanese
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9/10 玩法有特点,剧情有泪点,画风有萌点的优质免费游戏 小体量,全流程约40min,全成就获取也相对简单 回合制玩法,结合空手和双手的设计提高深度,一关一个教学,一怪一个推进 剧情很紧凑,暖心小故事,结局也并不突兀,只可惜逻辑上感觉有些小瑕疵 画风精致且明亮,生机和希望扑面而来,很契合主题 拿一个放松的下午,也不用很刻意,只是打开然后体验,就好像如沐春风,仅有片刻也起码安宁
很不错的小游戏,画风很精致,音乐也好听,第一遍打可能要多想一下,挺有意思的,刷成就过程也不枯燥
呜呜呜温暖治愈的小游戏,好玩好玩,伊森的刀出来我就在觉得这形状有点奇怪,像手术刀,玩到最后恍然大悟,原来是这么一个故事。画风很好,游戏界面和指引也很好,简洁而且设计方便,分段进入和后期收集结局时的跳过战斗都很用心,很舒服,感觉作者是真上手玩的,知道玩家在不同点需要什么,没有故弄玄虚让人故意肝。 每个结局都很有趣,甚至我在收集结局重刷中也感受到了乐趣。一次次放走所有魔物伊森无语的表情配上那一声“ding”出来我真的笑死哈哈哈哈。选择攻击,但因为我第一次玩全选的净化提前知道结局所以重刷感觉伊森的表情也很好品。 是一个简单童话隐喻版的我与我周旋久的故事,再次强调,这种有内核但用轻松简单的方式表现的故事我太喜欢了。真的很温柔,魔物是心中的消极和杂念,选择攻击到最后的那个结局我也很喜欢,两个人在幻想的世界一起进行冒险,其实想来是对现实世界的一种隔绝,但是故事没有点破这一点,也没有一点评判,只是两个人真的去冒险了,大陆流传着她们的传说,好童话啊,感觉被轻轻抚摸了。每个结局都很喜欢。玩下来整个流程一个小时左右,两个主人公人设也非常可爱。而且这个游戏竟然免费,我太感动了。
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
指引太糟糕了,剧情也潦草。虽然画风可爱,但是综合来说不值得游玩
相当可爱治愈的游戏,剧情也很不错,解谜难度也刚刚好
画风好可爱,故事好温馨,感觉自己被净化了
很温暖的故事。
Primeira vez tendo experiência com esse estilo de gameplay, bem diferente e legal, não é muito difícil e nem demorado, a arte é tão fofinha também <3 a história é ok mas, adorável.
Cute art, but that's pretty much the only thing going for it. The gameplay and English translation are both awful.
特别萌的游戏,布欧果然是一只小狗。布欧,布偶。我们毛绒小狗萌萌。 如果在边界处建一座医院呢,这样士兵们治好了,就不会有战争。这样大家没事做了,就去种花,种很多很多的花===
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.