
Feel the thrill of running you own cube game server! Experience the journey of building your server from the ground up by upgrading gamemodes, hiring staff, and more!
Modeled estimate, not a reported figure. How we estimate →
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About
Feel the thrill of running you own cube game server! Experience the journey of building your server from the ground up by upgrading gamemodes, hiring staff, and more!
Cube Game Server Boss is an incremental game about managing your own cube game server.
Simulate The Week - Watch Players Numbers Rise and Fall!
Watch Server Ratings Increase!
Upgrade Your Server!
Features
Buy and sell servers.
Hire and fire staff.
Upgrade gamemodes.
Choose perks and specialisation.
Watch player numbers rise and fall based on the time of day.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Did someone say game of the year?? yea i think i heard Game of The Year baby. Just shy of one hour played 40 in game weeks played and ended with 69,000 people on my servers and an average rating of 96.4% not much point to go past that and even to 69,000 players was pointless i just did that so i could write 69 in my review. Personally i love spending a couple bucks on random idle games so this was worth for me idk if ill ever play it again but i wont be refunding either.
Agree with the other review, store page sums up the entire game. It's got good foundation but needs work. Gameplay loop gets a bit stale after 20 minutes, music is nice at first but loops a bit much. I liked the graphics, I was wanting more of a management game as it implied, but your choices hardly matter. Not a horrible game, just not a good one either lol
I think you have a pretty good idea of what the game is like after taking a look at the store page, because that's really all there is to it. In idle game fashion, the gameplay is super simplistic with very obvious goals that have obvious solutions, and the game unfortunately isn't polished enough to make up for it. For example, I got zero players for multiple weeks on my first breakthrough, which forced me to abandon my savegame, and I would hate to have that happen to me further into the game. I think some people might have some fun with this, but it unfortunately wasn't for me.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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