
Run, dash, blast and slide your way through challenging environments in this fluid and fast paced first person speedrunner!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unexpectedly Fun and Addictive. I didn’t expect to spend almost two hours on a simple first person platformer. The game has 17 levels, if you’re skilled enough you can finish them in about an hour and even earn all the achievements. I enjoy this type of game so I decided to push myself into the world’s top 100. It’s not easy especially after 4 years of release, but still doable on some levels, and it felt incredibly satisfying. Like most games in this genre, Crystal Call features wall running, double jumps, sliding and dashing. I call it simple because there aren’t any complicated abilities like a hook for rotating around the map. However, despite the basic mechanics, the game adds shooting mechanics, where you can hit an enemy or trigger extra platforms. One feature I never saw in other games is the ability to pause the game. I didn’t use this much, but I assume the dev included it to make the game accessible to wilder players. Each level takes around 30 seconds to a minute to complete. For me the most difficult level actually being the first level, where it teaches basic movements and it takes me ages to pass a big gap. Glad I never saw this design again on another level. My only complaint is that I don’t really understand how the final scores are calculated, and the leaderboards rank based on score rather than time. Besides the global leaderboard, you can challenge yourself to collect all the green orbs in tricky spots within each level. It's a nice little game, I recommend it to all players. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mmmmm
Ein einfaches Jump & Run/Parkour Spiel bei dem man versch. Level durch rennen, sliden & fliegen bewältigen muss. Bei den Anfangsleveln bekommt man gezeigt, welche Fähigkeiten man hat & wie man sie einsetzt z.B. bei Lvl 1 höheres springen, bei Lvl 2 sliden usw. Die Lvl werden dabei immer ein wenig länger & schwieriger was das ganze interessanter macht. Dabei kommt es auf Taktik & Reaktionszeit an, da manche Sprünge echt knifflig sind, vor allem wenn man die Collectibles sammeln möchte. Die einzige Kritik die ich hier wiedergeben muss ist, dass es manchmal etwas buggt, sodass man an der Außenwand hängen bleibt aber ansonsten kann ich es nur epfehlen.
fun weekender runner, can 100 % and get decent times in a couple hours
i was sick from the motion
é um jogo extremamente divertido porém toda vez que abro o jogo meu pc fica com CPU e GPU no max, um tanto suspeito.. minha config nao era pra ter problema ou nada do tipo, espero que seja má polimento do jogo, porque seria triste se fosse um desses jogos que mineram, ps minha config é : RTX 3060 12gb, 1x32 gb ram 3600 mhz, nvme m.2 2tb, i5 11400f, monitor widescreen curvo mancer valak (1920x1080)
Nettes Game! Alle Achievements funktionieren :P
Zwinność kontra grawitacja. Pokonujesz wiszące ruiny i opcjonalnie kolekcjonujesz zielone orby. Gra ma fenomenalne sterowanie i mechanikę ruchu - symulator Spider-Mana. Początkowo zalicza się głównie upadki, ale koniec końców świetnie się bawiłem, 10/10.
Simple enough to be accessible, complex enough to be fun!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 82% | Free | |
| $13.1K | 34 | 100% | $14.99 | |
| $33.9K | 142 | 96% | $9.99 | |
| $14.8K | 80 | 89% | $7.99 | |
| $367 | 1 | 0% | $14.99 | |
| $1.3K | 12 | 100% | $5.99 |