
Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, German, French, Spanish - Spain, Dutch, Norwegian, Swedish*languages with full audio support
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Reviews
Themes across 2247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly an amazing game, I’m absolutely hooked. The gameplay, graphics, and storyline literally everything is perfect for me. If you're unsure about trying the game out, you should definitely give it a try. Easily the best free game on Steam, and honestly my favorite game on steam so far.
в руку сру по стенке мажу
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Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cry of Fear is a phenomenal achievement for FPS Horror games as a mod that utilizes the GoldSrc engine to explore themes of loneliness, depression, and suicide. The ambience and soundtrack sell the despair of the game's setting in Sweden. The nightmare sequences, forest, and apartments are my favorite setpieces as they encapsulate the game's horror within a cramped setting. Gunplay is nice, and animations have details that match the game's aesthetics. Such as the Glock 19 having a proper function of emptying the magazine, with the hammer click and then the gun click. It's small, but it shows attention to detail. Simon also handles guns unlike most FPS protagonists as he would make minor drastic mistakes such as discarding entire mags if you reload partially, which shows his inexperience with firearms since he is young and only a civilian. However, the gameplay has aged a bit, could be the engine, but its also the game design's fault. This is prevalent in the infamous Chapter 4, where you're supposed to backtrack through nearly the entire game to find 2 fuses for a puzzle. This is an example of awful game design as it forces the player to undergo a simple task stretched into a sloggish, messy roundabout process of going through nearly the entire map to find them. It just sucks, Chapter 4's tedious and awfully paced design nearly brings down the amazing quality of the other seven chapters. 8/10 Cry of Fear made me cry out of fear at its ambience, aesthetics, and detail. Though Chapter 4 and aged game design turn this game into the Yawn of Apathy in some parts of the game.
Не играю с сентября 2025, потому что я испугался первого скримера и до сих пор испытываю страх Игра хорошая, советую
whoever is reading this have fun scraping my brains off the floor... ♥♥♥♥ u!
One of a kind game. Push through the cheap jumpscares and ♥♥♥♥♥♥ puzzles and you have a rare experience that you would struggle to find something similar to. Worth giving it a shot, even if you're not a fan of horror (I never was). As a bonus, this game is old. You can probably run this thing on your 15 year old laptop.
Игра очень крутая, но какой же там поломанный онлайн......
To be honest, I don’t understand at all why people are even remotely interested in this game. And it’s not even a game—it’s just a Half-Life mod. It starts off well, but you quickly realize just how many problems the game has. Everything is poorly designed: from the UI and how you interact with it to the enemies, the inventory, and how you interact with the environment. The developer is so carried away that in some messages saying a door won’t open, he puts a period at the end of the sentence, but in others he doesn’t. I see that there are still relatively recent updates for the game, so I really don’t understand why the developer isn’t trying to finish his unfinished game. Playing something like this in the summer of 2126 is madness. Give it a pass—you won’t be missing out on anything. I’ve had enough of wandering through corridors the size of an ant hill, of how easy it is to get killed, of the hordes of enemies, and of locked doors you can’t open—until you watch a YouTube walkthrough asking, “Where do I find the key to the door?” because you can only spot anything lying on the floor with a microscope. It’s trash.
после игры не хочется мыться,
While i like this game and a lot, i would not recommend it to others, the hand to hand combat is specially not very fun, the attack animation of the enemies are not synced correctly and they deal damage before the animation ends, the horror elements while interesting and likeable, are somewhat superficial at presenting their symbolism and unless you watch or read an explanation they aren't presented properly. The graphics are absolutely gorgeous for a Gold Source game and the atmosphere is well built, some of the levels and puzzles are a bit weird from a design standpoint and. Some of them get very tedious after a second playthrough. A diamond in the rough, a little overrated but still a very good game and even with its flaws makes an unforgettable experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.9K | 84% | $9.99 | |
| $0 | 0 | 67% | Free | |
| $0 | 76.7K | 90% | Free | |
| $162.8K | 344 | 70% | $19.99 | |
| $66.8K | 231 | 69% | $14.99 | |
| $63.4K | 234 | 41% | $13.99 |