
Bridging the gap between old-school dungeon crawlers (Diablo I), arcade RPGs (Ghouls’n’Ghosts) and combo-driven fighters, Crumbling World is a casual dive into dark fantasy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Positive. Solid art direction: color pallete, models, animations, cutscenes and sound - all works well. Gameplay itself is boring and unexciting from the start. Partially because of technical issues but mainly because of lack of a mechanics that works combined. Combat is trivial and slow, i tried two difficulties and none provide just a little challenge. I cant proceed further Rune village (about 30 minutes of gameplay each run, because game craches twice on the same place after cutscene) Technical part is most terrible. It is not only about crashes - im sure that it will be fixed. There are more - collisions, enemy spawn scripts, texture stucking, twitching character animations (which is upset me the most as animations is good. This definitely should be easy to fix, common mistake in Unity). This project just not ready yet, both playtest and QA is needed badly. And still this isnt disaster, game got potential, just more work to be done
[b] Overview [/b] Crumbling World tells a dark tale of a world that’s already succumbed to the dark forces that threatened it. There isn’t much further development as it’s a fairly straightforward tale with chapters that adhere to a rigid formula, but it does its part to create an atmosphere for the adventure. You won’t find the next Grim Dawn, Diablo, or Titan Quest here, but you may very well enjoy it if you’re looking for something that’s lighter and more casual to add to your library of hack-and-slashers. [b] Last of the Heroes [/b] The adventure begins with you choosing which of the seven heroes you’ll be taking the role of. Each of these offers their own strengths and weaknesses and you’ll likely be using different methods to defeat your foes as you make you pursue your quest thanks to the variety among them. I spent most of my time playing as Merek the Knight, the sword-and-board specialist who functions in his role much like you would expect. An archer, a barbarian, a wizard, an earth elemental, and another knight (this one female) are all present here as well if one of them strikes your fancy instead. Experience is earned rapidly as you tear through countless foes and the levels that you gain can be applied to increasing your attributes as you see fit. These are quite generic (life, stamina, attack, and defense), though they serve well enough within the scope of this title. You’ll be able to shore up weaknesses or build incredible strengths, but if you’re someone who enjoys deep character builds, you’re unlikely to find a hook for you here. The leveling element was in a bit of disarray when I first picked this title up, though I was impressed with how quickly the developer, Dani Marti, responded to any issues that arose. Within the week that I spent playing, the vast majority of the bugs that I encountered were squashed within a day or two. [b] Travel the World [/b] The adventure will take your hero across a variety of environments. Although each one lasts long enough that it overstays its welcome, they do feel unique and each provides thematically-linked enemies for you to face. My personal favorite was the castle set with its medieval architecture and hordes of once noble knights and men-at-arms that had been corrupted by the dark world. Although the low poly art may turn some away, I enjoyed the environments and was impressed by how good they looked given the circumstances. Bosses are a product of their levels. As you’d expect, they can be quite challenging if you’ve arrived unprepared and they often wield abilities that are far more powerful than anything you would encounter with their minions. During my playthrough, the corrupted king of the aforementioned castle levels was bugged in a way that made it so that he could one-shot me even though I was wiping the floor with the minions around him. As it turned out, there was a balancing issue that was resolved within a few days that allowed me to quickly defeat my long-time foe. The rest of my time with the title was quite smooth, though I do feel that the experience gain could be tweaked to offer a more steady gameplay flow. Bosses grant new abilities to your hero when they are defeated, ranging from those that give you a temporary damage boost to those that deal damage to all foes that enter the area around you. These abilities are tied to combos instead of activated with a single press of a button, meaning you’ll be pressing buttons in quick succession to trigger them. They’re powerful and offer some noticeable benefits to you, though like much of the gameplay, I would’ve preferred an additional layer or two of depth. [b] Hack and Slash Distilled [/b] Aside from the activated abilities, you’ll spend most of your time spamming your basic attacks, parrying, and dodging. Combat doesn’t have too much depth to it and it feels like more of an arcade game than an RPG often, though dodging offers a brief window of invulnerability that can be used to your advantage. This isn’t to say that the system is poorly designed, just that it’s unlikely to be a selling point for those who prefer more than the basics. Chapters are made up of a handful of maps and these are completed rather quickly; the average map is only a few minutes long. Crumbling World’s namesake is clear as you traverse them though, as segments of the land break away and plummet to the depths of the underworld as time passes. I never felt particularly rushed by this feature, especially as the treasure-rich underworld welcomes you if you fall form the world above. If you truly die though, you’ll have to restart the map that you’re on, keeping whatever you acquired in past lives. [b] Verdict [/b] Crumbling World is an action-RPG that feels fairly unique, even if it’s lacking in complexity. I can’t say that I was ever glued to my chair while playing it, but I never felt that I was wasting my time either. It’s a title that I could see myself going back to in the future in short bursts like an enjoyable arcade game, though not one that I’d ever be pining for at any given time. Dani Marti is clearly passionate about the this project and I look forward to it continuing to improve in the future, though as of right now, I can’t recommend it over many others in the genre that have more staying power, unless you’ve already played through all of the greats and are hoping to find something in the same vein to scratch the itch. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
TL;DR this game has a lot of potential. Needs more work before it's as good as it can be. Long story: regular movement is slow, so shield rolling saves the day. Balance your stamina to keep moving but to also take out enemies. Also, shield rolling skillfully can give you the first and often fatal attacks on foes. Shield rolling in the Underworld allows you to move through lava without taking damage, and you have infinite stamina so use it :D Shield rolling is almost broken. Camera movement with a game controller stick would be very nice. I understand the desire to make environment a challenge when in battle, such as having trees block the player's view as they fight. It just doesn't feel right here. Too many things about view angles are already too limiting. Also, some critical plot moments are debilitated by forced camera movements. Once you find the guy who needs the axe, the camera's gonna mess with you. So far, I've taken every item I've found instead of leaving it. There's always one good benefit and one loss to attributes (so far), and the benefits have been worth it every time. It's a balancing act, seemingly, but so far it's been worth it every time. The crumbling world aspect is neat, and I have no complaints.. sort of. If your map falls away too much, you have to jump off and enter the Underworld. Not a big deal, but it seems slightly unfair to expect the player to know exactly where to go before the world crumbles when they've entered a new map. Not unfair feeling, yet. It also seems that the parts of the map where you need to complete missions won't fall away at all. My only main issue with the game is that movement is too slow to account for the map crumbling at the speed that it does. Movement speed needs to be increased, or map crumbling needs to be decreased. Still playing it, so that's something. P.S. shield rolling toward archers avoids their arrows :P And always blocking an enemy's first attack seems to allow for a guaranteed kill.
A well-crafted game with a unique premise. The world is constantly collapsing behind you, disappearing into the abyss. This has the effect of urging you forward, but never rushing you. The dark-fantasy feeling is rendered in beautiful graphics, with really nice textures and lighting. The main thing is: This game is fun. That's really the most important factor in any game. I love it.
Interesting isometric take on brawler games featuring a good handful of different characters to play Sadly this could use a lot more refining and polish: -Characters feel very slippery and floaty and there's no sense of weight to attacks. -Dodging needs to be remapped as stopping while moving only to press X and move at the same time again isn't intuitive or practical for enemy bosses and the speed of their attacks. -Procession is a matter of grinding up stats to get past bosses. In it's current state I can't recommend paying the current retail (15 USD)
Hello , the game still have some bugs but they are corrected patch after patch , i like the game a bit slow but it dasnt matter so much the adventure seems nice and i want to go further to see what will happen i like very much the ranger the fight is nice for the graphic is poly its ok i can see that Dany the dev is very active to polish the game intersting to try anyway
This is a fun arcade game. I recommend it if you like Hack and Slash games, probably too simple if you are looking for a full RPG experience. The combat can feel basic at the beginning but it gets more interesting once you start unlocking special attacks. You can choose from 7 different player characters with very different skills. Trying new characters is fun as each of them unlock different special attacks. The big variety of enemies and regions/landscapes in addition to the the procedural generation make the game very different in each playthrough.
If you enjoy hack and slash top down rogue-likes like Diablo, Baldur's Gate and Champions of Norrath, I encourage you to give this game a shot. I greatly enjoy this game. I have spent many hours in it's world through the different characters and game modes. Each character plays different and each get their own attacks, so there is a character for everyone. The special attacks (combo attacks) are gained by defeating certain bosses at the end of each part of the world map. Outside of that, you have a basic attack that can be used in sequences to slay your foes, a jump, a dodge roll and a portal to get you back to a non-falling part of the map. The concept of the world falling behind you as you go adds a sense of urgency without taking away from the casual game play. If you do fall off the world, instead of dying you are sent to an underworld where you battle against demons and skeletons to make your way back to a portal that returns you to unbroken lands up above. While in the underworld there is an undead rower. He can take you to other small islands where treasure is available that will greatly improve you performance in the game. Make sure you spend some time adventuring the underworld and breaking the barrels and urns topside to get these treasures, as they will help significantly along the way. If you get stuck somewhere, use a portal to find your way back. Heading back to the main menu and restarting a level fixed most of the small problems I encountered during gameplay. The difficulty levels are very noticeable. Playing on normal for your first time is encouraged. The immortal mode is much more difficult and you will need to look for more upgrades and treasures in the underworld to beat it. I have put many more hours into this game than steam knows of and I cannot figure out why it's not showing the right amount. I played this during it's early alpha and beta phases and purchased it when it released. Since then I have played through the normal mode on two characters and have tested each character on the three different difficulties. There have been many changes since it's beta phase and the developer works hard to keep updates coming and fix any problems you may have.
Great game with smooth controls.
I rarely play this type of game. I started playing it and tried the beginning so far. It's not a AAA game but for an Indie game I found it worth the price for the story and the game play. A unique and different experience for sure. The graphics and the sound affects as well as the story adds quite a bit - very promising and hope to see either further improvements or another title from this developer. Nice job!
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