
Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Crown Trick is a beautifully animated rogue-like RPG adventure characterized by turn-based combat and skill-item interactive strategy. Enter a labyrinth that moves as you move, where mastering the elements is key to defeating enemies and uncovering the mysteries of this underground world. With a new experience awaiting every time you enter the dungeon, let the power bestowed by the crown guide you in this challenging adventure!
The procedurally-generated maze ensures you have a different experience every time you enter the dungeon. But unlike traditional open maps, Crown Trick locks you inside of small dungeon room to do battle with monsters. Without access to the entire map, you have no choice but to strategically decide how you will mount an attack on the enemy.
The game moves as you move, and your enemies will stand still until you decide what’s the best way to attack. Take however long you need to map out your route, decide the best way to avoid traps, or how to use the elements to your advantage. A carefully thought out strategy is the key to escaping this dungeon alive.
As you go deeper into the dungeon you will come across terrains mirroring a variety of elements that can be combined with your skills to deal heavy damage to the enemy. Throw fire on top of oil to burn monsters and mix lightning with water to electrocute your foes. There are a lot of lethal combinations to explore and use to slay monsters you encounter.
Throughout your quest, you will encounter elite monsters equipped with elite skills known as Familiars. By defeating them you will gain access to their abilities, increasing your arsenal of skills you can unleash as you continue on to the next levels.
A totally new approach to strategy roguelike gameplay;
Synchronous turn-based combat, where each move is full of possibilities and each battle is a challenge;
Explore the atmospheric dungeons of different settings and try your best to survive until the end;
Build your own unique combat style and choose from the variety of 40+ active skills, 60+ passive abilities, 30+ usable items, 170+ special relics;
Slay 100+ different monsters wielding 9 unique types of weapons or up to 120+ individual weapons in total;
Dare to challenge more than 10+ powerful bosses;
Solve 60+ mysterious challenges and puzzles;
Experience randomly generated dungeons, weapons, relics, items, and challenges each time you start your journey;
Reveal all the secrets and find the truth hidden behind the Nightmare Realm;
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 5.4Kreviews | 85% | — | $497.4K |
| $4.99−75% | 930ratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是个很好的游戏,我玩过盗版补票了
游戏大体上算好玩。 但制作组某些设计过于恶心。 比如开局随机特质几率过于糟心。 例如【耗竭】几率高到反常。原本每层泉水处满血并补充2个血瓶,【耗竭】改成初始给7个血瓶但此后再也不能在每层的泉水做任何恢复,这在高难度下没凑齐特定魂器时是非常恶心。 我刚才连着重开了八次,每次都有这个特质,太讨厌了,每次重开都要loading个半分钟,纯浪费时间,给负面影响不太大的掉血同时掉钱、敌人死后原地留爆弹之类特质不好吗?
Да это же наши любимые рогалики
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
| $19.99 |
| 313ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | 81%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need crazy strategy. LOTS of things to unlock, familiars (aeons/summons), spells, usable items, gold, soul shards to unlock more magic find and inventory space and such. There's even more things: weapons blueprints, relic blueprints, etc. Flowing achievements, what's not to like about that? Rogue-lite, step-based Crown Trick was out on the xbox initially and now I have it on Steam. Honestly am having a lot of FUN with it. It gets harder as you go, try to not get paralyzed, stunned, etc or you can be dropped in just 1 turn! Catches you off-guard what could happen lol!
独树一帜的【同步回合制】“你不动,怪不动”的经典机制。每一次移动、攻击或使用技能,敌方也会同时行动。 丰富的元素地表互动,游戏内包含水、火、冰、风、毒、雷等多种元素。可以利用技能制造元素地表并进行联动反应(例如:在水面上通雷电可以麻痹大范围敌人,火焰遇到油会剧烈燃烧)。利用环境杀敌往往比硬砍更有效率。 “闪现”与“破盾”的爽快感,游戏引入了不消耗回合的“闪现”机制,用于规避伤害和调整走位;同时,通过连续攻击削弱敌人的“护盾值”可以触发“击破(Break)”状态,让敌人眩晕并大幅提升输出,这极大地增强了战斗的策略深度和反馈感。 海量的局外养成与使魔搭配,拥有上百种武器、宝物,以及几十种各具特色的“使魔”(可以理解为技能组)。每局比赛你都可以通过不同的使魔组合,搭配出完全不同的战斗流派。
Very addictive
Just okay. Wish the upgrades from the main hub are a bit more impactful. Still have 0 idea what gold is used for in the main hub. If its for buying items/weapons/relics in the battle area, its pretty meh... The ost and audio design, however, is very boring. I think the FMC has like 4-5 audio tracks of getting hit and other interaction and thats about it. I mean I dont expect a banger OST but I do expect an OST that doesnt put me to sleep The only reason why I stop for 5 hrs is that I kinda reach Vlad and I kinda saw what the game has to offer so yea. Its an alright game. I expected more but it really feels like Dead Cells but a slower pace + turned base 6/10
Excelente juego rouge-like no cabe duda que esta formula tiene su magia. El gameplay es sencillo pero bastante adictivo, conectar sinergias es muy satisfactorio, ademas el arte es de mis cosas favoritas de este juego, es un tanto corto ya que dependiendo de la build que tengas puede durarte mas o menos tiempo. La historia es bastante cliche pero pero tiene su encanto, ademas de que los escenarios de las mazmorras dan trasfondo a cada una de las fases. Un imperdible que te deja un gran sabor de boca al ver los creditos finales.
有卡 有中文 有成就 有免费DLC APPID:1000010
刚买刚玩觉得一般,今天再玩,爽爆了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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