
Explore and Fight your way through an ever-changing world in a quest for vengeance and survival in an epic Adventure through the Norse afterlife. Meet fellow lost souls in seamless and wordless VR Co-op as you Block, Dodge, Strike and Power your way through Trolls, Draugr and other dark beings.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 15 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching.
This is the Norse afterlife—reborn as a VR roguelite. Fight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust.
Block, dodge, and strike your way through an ever-changing world of myth.
Claim weapons and spells, learn from each fall, and forge your path in seamless, wordless co-op.

In Crossings you cross paths with others—naturally and seamlessly appear in the same world. Every player walks their own path. But when paths cross, your fates intertwine—amplifying what each of you brings.
Seamless ambient multiplayer—no menus, no waiting.
Communicate with body language, combat, and attention.
Fight together without speaking—a bond formed in motion.
Split apart or stay close—your journeys intertwine, but your destiny is always your own.

Feel every swing, every hit, every dodge. Your body is your weapon—and your defense.
Master a growing arsenal and combine weapons with trinkets, spells, and consumables.
Swords, axes, clubs and bows - and tons of variants for each weapon.
Switch freely between swinging your weapons, firing your bow and casting your spells.
Block, dodge, and counter enemies in real-time.
Cast fire, ice, roots, lightning, poison, and wind using a gesture-based spell casting system that you upgrade throughout each run.
Chain powers together with weapon combos or effects to gain the upper hand.
Manage your resources, tweak your build, and twist fate to your advantage—or throw it into chaos.
Potions: Restore your health and mana to stay in the fight
Trinkets: Equip passive boosts and strange effects that shape your playstyle
And customize your run with modifiers for:
Damage, status effects, and elemental power
Drop rates, loot rarity, and enemy rewards
Mana regen, spell behavior, and resource costs
Enemy types, spawn patterns, and world conditions
Some upgrades are straightforward while others are unpredictable and risky—stack them wisely, or embrace the madness.

This world is not static. Each time you return, it reshapes itself.
The forest folds in new directions. Caves open where they weren’t. You may return to the same place—but it will not be the same.
Choose a starting weapon to carry with you
Equip your outfit and define your look
Select an altar offering, each of which grants a unique modifier to your run (some with unfortunate tradeoffs)
Discover new paths, side areas, and secrets each time
Die, learn, and push further.
Every death opens a new branch of the story—and every Crossing is yours alone.
Sap drips from the trees like blood. The roots twitch like veins. The forest does not sleep. It waits.
It remembers what you were.
It watches what you become.
And somewhere in its hollow chest, something is still beating.
This is not the end. This is between.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it! It needs fix some thing like controller movement, not head.. save progess..
Шик
Слишком толстые боссы. И зелье на Y в бою очень не удобно. В остальном - атмосферно, чиловенько.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun worth the asking price!
jank
The concept of this game is great. That's about it. The smooth turning is very slow for a combat game and there is no way to adjust the turning speed. The combos barely register because the weapons get stuck on invisible objects. Still trying to decide if I want to refund this or wait to see if they fix it. Current playtime about 1 hour.
가격 저렴하고 그럭저럭 할만한데 화면 회전 속도 옵션이 없어서 너무 느려서 회전 속도 옵션 추가가 필요해 보이고 콤보 넣으려고 첫타 때리고 다음 행동 하려고 몹 몸쪽에서 칼 빼내려고 하면 이것도 공격으로 인식해서 콤보가 자꾸 실패 하는 상황이 너무 자주 일어나서 수정이 필요해 보임.
Bad game, nothing to do in game. Online doesnt work. I wanted to play with my 2 friends and only one can join other, 3rd player can not. No interactive, not interesting NPCs, can walk through Rocks. Music and visual are pretty, other features nah
Empezamos este juego muy ilusionados por lo que se veia en los videos...q es todo lo que tiene el juego. Te lo venden como un rogue lite y lo primero en lo que falla es en eso: a diferencia de otros rogue lite no sientes que mejoras con cada partida más allá de saber la mecánica de ataques de los jefes. TODO lo que consigues, lo pierdes para la siguiente partida y has de volver a empezar de cero, sin ninguna mejora significativa con lo cual, vuelves a llegar al jefe final de la fase y estas muerto. Jugar individualmente es un suicidio, directamente. Ya, gráficamente o jugablemente, el juego es MUY básico, lleno de cofres que no aportan absolutamente nada con armas de nivel mucho más bajo que la que llevas (si encuentras una buena, quédatela). Mención especial a los combos de las armas y los hechizos: unos, difíciles de hacer en su mayoría, los otros, que salen cuando les da la gana. Muy decepcionante, la verdad. Se siente como un juego hecho por primerizos de la VR.
This is the Greatest! PAIN IN THE BUTT!
Players by region
Where this game's players are, estimated from review languages.
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