
CRISIS R is a fast pace side-scrolling shooter drawing inspirations from 16-bit era classics but with modern 3d graphics and effects. Game play revolves around straightforward control against fast pace missions with challenging mecha boss fights.
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About
A.D 2150, unidentified invaders arrives at the edge of the solar system. Several human colonies and installations around were destroyed as the invaders make their way towards Earth signalling their hostile intentions. The remaining forces from Earth scrambles to retaliate as they face humanity largest crisis...
CRISIS R (originally release on Google Play) is a arcade side scrolling shooter drawing inspirations from classics shooter from the 16-Bit era. Clear missions to unlock weapons. Earn credits to upgrade weapons, shields and energy. Equip up to 3 weapons for each mission. Select your arsenal wisely, as the unique characteristic of each weapon can make or break each mission.
Key Features:
Classic Arcade Side Scrolling Shooter with 3D graphics & effects
14 Challenging Missions with progressive difficulty
6 Different Weapons + Overload Feature to enhance weapon effect
Upgrade Weapons, Shields and Energy
Unlock 2 additional fighters
This game does not use AI generated content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Gameplay stays simple and avoids complicated mechanics, relying on just four buttons in addition to movement. Three are used to fire weapons, while the fourth activates Overload, a mode that boosts your firepower. You can switch it on and off whenever you like, provided you have enough energy. Energy gradually replenishes whenever you're not firing. You start with only the plasma gun, but five additional weapons become available after clearing enough stages. Once unlocked, they can be assigned to either of your two weapon slots. The plasma gun is always equipped by default and cannot be replaced. Some weapons behave similarly to plasma and cost nothing to fire, while others consume energy. You also can't fire every weapon simultaneously, only one at a time. There are 14 stages in total, unlocked in packs. Beating a few available stages opens the next batch, and stages can be tackled in any order. Once unlocked, they remain available and can be replayed whenever you want. Unfortunately, the very first stage and final stage are also the weakest and immediately highlights the game's critical issue that almost makes the game unplayable. The problem largely comes from the background. The first stage takes place in a bright snowy environment, making both your bullets and enemy projectiles blend into the scenery, while the final stage has its own problematic background. I often found myself losing shield points without even realizing anything had been fired at me. Thankfully, most stages handle visibility much better, though bright environments can still cause the same problem. Your shield is the only thing standing between you and destruction. It can absorb a few hits, but there's no way to recharge it, and defeated enemies don't drop health pickups or power-ups. Once the shield is depleted, you're done. You only get a single life per stage, but thankfully most stages are relatively short and manageable. The real challenge usually comes from the boss waiting at the end. Each boss has a single weak point that must be targeted, while the rest of its body is completely invulnerable. There are no health bars, but bosses signal that they're close to defeat by becoming more aggressive and firing larger, faster projectile patterns. This can sometimes lead to frustrating deaths. On more than one occasion, I destroyed a boss only to be killed by its final volley of projectiles a split second later, causing the stage to count as a failure. The slow-motion effect and lengthy explosion sequence after defeating a boss don't help either, as they add little to the experience. Higher difficulty levels increase boss health and occasionally introduce new attacks. Weapons can also be upgraded using units earned from completing stages. Rewards are only granted the first time a stage is cleared, preventing you from farming early levels to unlock everything immediately. However, once a new stage pack becomes available, previous stages receive higher difficulty settings along with fresh rewards, giving you a reason to revisit them. Stages that still offer rewards are marked with a colored outline, and you'll always receive the full reward regardless of how many enemies you destroy or miss. You don't need to clear every stage to progress, only the newly unlocked ones, but the extra rewards are always useful. Beyond weapon upgrades, you can improve your shield and energy capacity, as well as purchase two additional spacecraft. Both offer larger energy reserves, while one focuses on stronger shields and the other on increased speed. Unlike standard upgrades, however, these ships require a separate currency earned by clearing Level 9 stages. Unfortunately, there's no way to refund purchases or redistribute your resources. That can leave you stuck on a difficult stage if you've invested heavily in weapons while neglecting shields, resulting in quick deaths against some of the more demanding bosses. Another issue is the lack of meaningful information regarding weapons and upgrades. The game never shows damage values, stat increases, or any clear indication of how much an upgrade improves performance. You're simply expected to trust that spending your resources is worthwhile. In practice, upgrades don't feel particularly rewarding because stage difficulty rises alongside your progression. Instead of becoming more powerful, it often feels like you're upgrading just to keep pace, otherwise enemies turn into bullet sponges. From my experience, the most effective approach is to fully upgrade the plasma gun first, then focus on shields and energy capacity, and lastly on every other weapon.
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