
Crimson Sword Saga: The Peloran Wars is a visual novel with turn based RPG combat. Times are hard in Pelora and many faction fight for its dominion. Which faction will you choose to side with? From this important decision, the story splits into many very contrasting possibilities.
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Media
About
GAMEPLAY
Enjoy a dark, deep and engaging story full of twists, betrayals and moral decisions. Form a party of heroes from a pool of over 93 unique classes. Battle your way through to achieve peace on the continent of Pelora... or destroy it. Face enemies army and choose your friends, foes and factions. Interact with different characters, influence their fate and discover many secrets and wonders on your journey.
STORY
Times are hard in Pelora. Queen Jezebel rules the island of Belsar with an iron fist, aided by the relentless Empire. The brother-kings Kalan and Abel oppose the Empire on the mainland, but with few troops, their resistance is soon to falter. And there are rumors that the ancient cult of Brax has risen again to stir dark magics.
But there is hope. The Belsarian people, desperate for justice, rally around an unlikely revolutionary leader: Rachel. She is Achab's illegitimate daughter. And at her side rise heroes brimming with courage, power and resolve.
Will Rachel defeat her stepmother and free her country? And what of Brax and the Empire? Only you can answer these questions.
FEATURES
• Fast and challenging turn-based combat
• 57 characters
• Over 80 distinctive songs
• 74 chapters
• A branching storyline.
CREATORS
David Nguyen: CSSTPW is my very first video game. Due to the poor quality of the game, I decided to remove it from Steam. In my opinion, it doesn't deserve your money or your time. But for those who are still interested, it's available for free on my website.
David Chang: An experienced writer with a strong background in corporate communications and electronic entertainment, Dave worked as a game designer at Rocket Science Games, 3DO and Microsoft and has contributed to over a dozen games, including Rocket Jockey, Army Men Green Rogue, and the top-ten Freelancer. He has won recognition for both his creative writing (Gioia Award, Sequoia) and his game design efforts (two Star Performer awards, 3DO). A graduate of Stanford University, Dave is a senior editor/art editor at the award-winning scifi/humor journal Space Squid and provides contract videogame writing and digital marketing services.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Crimson Sword Saga: The Peloran Wars is a game that I recommend because: - it has an acceptable price - it is a good RPG - it has full controller support - it has a story - it is atmospheric - it is funny - the graphics are good - it is competitive - it has an interesting concept - it has trading cards Enjoy!
I'm not sure if I like this game or not, I just bought it and had a look at it and so far the story and characters seem interesting enough. What really puts me off though is the fact that right from the start of the game there are a few gameplay sections unlocked in the regular menu that make "cheating" extremely easy. Or to be more precise it doesn't even say anything about cheating or whatnot it looks as if it's a regular "meant to be used" menu item, but it's not. To give an example in the "class" "learn" and "stats" menu you can give any character any class in the game at the press of a button, or use 9999 points to freely change each characters stat points, oh and of course freely change every characters skills and such. I found a developer comment after some Googling stating that "You shouldn't use that stuff on a normal playthrough" Yeah well...dude...don't put that stuff in the regular menu's then and make at least some sort of "Cheat mode enabled menu" or something so people don't mistake the cheats with regular game features. Thats another minus point, the menus. I like complex game mechanics and don't mind a lot of micromanaging but some stuff is really confusing and bloated, like that coefficient thingie in the main menu. There was no explanation anywhere on that one and I was wondering what the actual (censored) is that coefficient thing sposed to be? Overall....I give this game a positive review, you can immidiately see and feel that a lot of work and love for detail flowed into this game and that should always be rewarded, but for your next game....seperated "cheat" menu...and the menu needs some work.
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Trends
Modeled estimate over time.
Hours played at review time, across 24 reviews with recorded playtime.
Not Recommended
I was told this was similar to Fire Emblem and Langriser/Warsong. There are no options for moving in combat, it is a turn based game with no influence on positioning. If you lose, you can just refight until you win with little to no penalty. Why they used great games like FE or Langrisser to compare their product is beyond me. Guess i wasted the 1.49 it cost me for the game. Don't buy it if you're expecting it to be as good as Langrisser/ Warsong or Fire Emblem. Cheap immatation with half the challenge/mechanics rooted out. Sorry I couldnt rate your game higher, I really wanted to like it but you put it in the same catagory as two of my favorite games. I'm sure the story is good, but for the life of me I couldnt suffer through the combat. WHO PUTS CHEAT OPTIONS IN THE BEGINNING OF A GAME THAT'S NOT EVEN HARD.
to be honest, it looks more of a storytelling and less than a game.
win10 运行秒退,怕不是骗钱的辣鸡吧
Crimson Sword Saga: The Peloran Wars is a visual novel with turn-based RPG combat. That takes place across 28 chapters. There are a couple choices you can make that will change the course of the story. Which, if you do go back and do everything adds up to 74 different chapters in total. So there is some replay ability if you want to see everything. The Battle system, originally compared to fire emblem. Is not strategic grid-based, but I can see they were getting inspiration from that game. Gameplay A character can promote into another higher class once they reach level 10. Usually with two classes to choose from. You also earn new skills at level 1 and level 5. Each skill specific to your chosen class. Then you have story-based battles that play out like a standard RPG maker turn base manner. But there is a lot more strategy involved. Sometimes the units you pick will not be very effective against some enemies. Luckily, you can switch your character out on the fly and find which classes fit the situation better. You also get plenty of units to choose from. So many in fact it sometimes felt overwhelming. After battles, there are support conversations you can experience that give better insight into the overall story. As well as get to know your large set of playable characters. Which leads me to my favourite part of the game and that's the story.You start out and make choices as tactician Pascal, who can decide to stay loyal to his friends or side with the enemy. Even if that enemy is the demon lord himself. Also, if you don't care for the battle system you can all ways turn it off and just enjoy the story. Visually it just uses default RPG maker assets and character art. Which I've seen so many times, it's no longer pleasing to the eyes. I feel like these assets should never be used in a finished product. Much less one asking for money. Same goes for the songs. Overall, I did enjoy the game. I at least can tell time and effort was put into it. Unlike a lot of the RPG maker games here on steam. Just don't expect it to be absolutely amazing that you'll run to tell all your friends about. But it has got me interested in playing their other game, Crimson Sword Saga: Tactics.
还行吧。 Not Bad.
Crimson Sword Saga: The Peloran Wars - визуальный роман с пошаговым RPG-боем. В Пелоте трудные времена, и многие фракции борются за свое господство. С какой фракцией вы выберете сторону? Из этого важного решения история распадается на множество очень контрастных возможностей.
This is an interesting little RPGMaker game. It has a wide-ranging plot, separating in chapters. The combat is standard for the type. And the trading cards are nice. About the only drawback is that the developer has been... discouraged by some of the reviews.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.