
Help the small village to overcome the dungeon by teaching them how to fight, gather, craft, explore!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期太慢了,不适合pc端游戏,比如说最开始做一把匕首需要2个精致木头2个精致石头,需要挖普通木头和石头各10个,每挖一个次需要好几秒钟,然后花好几分钟就做了把匕首,手机端玩我都嫌慢。还别说这游戏就一个界面,什么动画都没有,只能喜加一。
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The game is fun but it should probably be in Early Access, as it feels incomplete. Basically, this is crafter's twist on the idle clicker genre. You gather materials over a short period of time, and you use said materials to craft items you need to progress through a dungeon. Progressing through the dungeon, at least for now, only serves to gain currency that buys you speed/quality-of-life upgrades. The dev is still updating the game, and he listens to feedback, so you can expect the game to get better and better. I made quite a few suggestions recently, and a few days later some of those suggestions were implemented in patch 1.4. I'm very interested in seeing what new mechanics are coming our way.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the basic of the game is good, but at some points it sucks. First the mouse wheel problem. You need to scroll untill the eternity is reached before you can reach the next page at the craft menu. Whats so hard to add another page? Craft / Page 1 / page 2 etc. ? For 1€ not bad, but this mouse wheel ♥♥♥♥ ♥♥♥♥♥♥ out my mind at 17 hours I had to give up this game lol.
buen juego, simple y sencillo. Aun estoy en los comienzos pero es divertido
Fun take on the idle game genre, you start out slowly gathering items, but after a while you can upgrade speed I quite like this game
Craft and Dungeon is a simple text based 2D retro turn based crafting/village management game where you click through text heavy interfaces to gather, craft resources, keep your village going, train adventurers who can then go raid dungeons for you. There's some welcome depth in the game design, that shows this is a sincerely made amateur game, and not a cash grab, but it's sadly let down by a weak technical implementation. While there are options to change the resolution for the game, all this does is scale up the fixed resolution EDIT EDIT EDIT sprites/raster images/simplistic vector art used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. Problematically, the user interface for this game is just a 2D text heavy panel with a few static images... it might as well be a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. These technical defects push this game below acceptable standards for any modern PC game. Craft and Dungeon is relatively cheap at $1 USD, but it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. It might have been better if this was launched as a browser game instead of on Steam, so it could find a more appropriate target audience.
我觉得这游戏该叫click and wait 游戏最开始就是需要制作一堆武器&装甲,但你却要从最基础的原材料采集开始 一定数量的原料采集后制作锻造材料、一定数量的锻造材料制作完成后制作低级武器、又是一定数量的低级武器完成后升级成中级武器、仍然是一定数量的中级武器完成后再改造成高级武器 总之就是一个非常枯燥的过程,你需要反复点击按钮,并且等待一个不知道到底几秒的时间 我相信,如果你经历了前面那些步骤,在反复查看需要多少材料、以及反复点击并等待后还能坚持下来,那这游戏也许适合你,否则的话还是放弃吧
UPDATE: 3/8/2018 I went back and gave it another shot with analytics in play- And come to find out doing all the math, Its a one track mind game- Find the cheapest way to craft weapons and win the game... So for those who are looking to win- Here is my Roadmap to the 1 hour Win the game... Main Object: Keep your Attack Higher than Your Monsters Health at all times- NO Armor required. (Think of it as a First strike- Crit to the head- Insta Kill) The monster never attacks even though it says it has a XX% to attack you- They never attack me when my attack is higher than their health. Ok So onto the gameplan..... When you start the game: Buy 5 Rangers Next: Make Bows, Bows and Bows all game- This eliminates the excess gathering of Unneeded stones and such. Here is all you need to do: (Pre shop upgrades) Step 1: Gather Wood 50 12-15 Minutes Total Metal 50 Stone 20 Animal Hide 6 ------------------------------------------------- Next: Craft The following Craft Stone Ingot 10 4-5 Minutes Total Craft Metal Ingot 10 ---------------------------------------------------------- Next Craft: Stone Metal Ingot 2 30 seconds ------------------------------------------------- Next Craft: Craft 2x Wood Bow 1-2 Minutes Craft 2x Metal Bow Craft 2x Stone Metal Bow ------------------------------------------ Total Minutes to start 22-25 Minutes ---------------------------------------------------------------------------------------------------------- This gives you 32 Attack- Should be enough to get your first 250 Coins Next Step: Fight in Dungeon until ONE of these two happen: 1- Reach 250 Coins or 2- The Monster's HEALTH is Higher than your ATTACK- (IF HEALTH is higher than YOUR ATTACK, Do not attack it!! You will die.) ----------------------------------------------------------------- NEXT: When you reach 250 Coins- Go to the Shop and Buy Decreased Gathering Time (2 seconds) ----------------------------------------------------------------- Now- Go back and craft 2 more Bows with (1 Shop Upgrade)reduced time. --------------------------------- Step 1: Gather Wood 50 9-10 Minutes Metal 50 Stone 20 Animal Hide 6 --------------------------- Next: Craft The following Craft Stone Ingot 10 4-5 Minutes Total Craft Metal Ingot 10 ----------------------------------- Next Craft: Stone Metal Ingot 2 30 seconds ------------------------------------ Next Craft: Craft 2x Wood Bow 1-2 Minutes Craft 2x Metal Bow Craft 2x Stone Metal Bow ----------------------------------- Total Minutes for second set of bows 15-17 Minutes -------------------------------------------------------------------------------------------- Now: The Object is- Keep your attack higher then The monster's health and you will never die- Every 20 levels the monsters attack goes up. ----------------------------------------------------------------------- Order to purchase at shop- follow this and you will be unstoppable: In order: (Rounded up) Decrease Gathering 250 Decrease Gathering 2500 Decrease Crafting 4500 Decrease Gathering 4500 Decrease Gathering 6500 Decrease Crafting 8500 Rest is up to you- And Thats basicly the game- Just keep your attack higher than your monsters and you will never die. Tip: Every 5 levels is the same monster health, And Most of the time its every 20 levels is the same monster health, so spam away until you hit the next advancement floor. No skill needed in the game, just 1 hour of crafting up front to win the game, and bows, bows, bows- You can do the expeditions, but i see no point as there is no benefit other than playing the lottery with getting explore coins and more people.
zu langatmig
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.