
Help the small village to overcome the dungeon by teaching them how to fight, gather, craft, explore!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Описание:[/h1] Треш недокликер. Разработчики взяли модель своих прошлых кликеров, но видимо решили попробовать сделать что-то новое и отказались от концепции кликера сделав упор в экономику... Получилось? Нет, совсем нет! Мы должны в ручную кликать по всем окошкам - создать предмет, создать война, отправить война в атаку и т.п. все это дело в текстовом виде и в оболочке кликера... Чуть ли не худший проект разработчика и не думаю, что кому-то может такая игра понравиться. [h1]Оценка: 1/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
It was a good idea, but very poorly executed. The average kongregate game out performs this, honestly. There are game breaking bugs, such as the stone dagger that dont function (units wont equip it) which led to confusion. The game flow is ok once you figure it out, but insanely slow. You can only gather one thing and craft one thing, if you care to micromanage. Usually you would put your population to work to take this away from the user, but not in this game. Its all super boring. The game amounts to this... Pick a weapon, craft it, upgrade it twice... build the unit that uses it. That maxed out weapon will clear 10 levels of the game with no equipped armor. Repeat until the achievements are gone. Combat is literally spam clicking a button until the enemy hp is larger than your attack, in which case you will be one shotted and lose. I wont refund it, but this would be bad as Early Access. However, this shell of a game could have potential if a lot of things were rethought. So i'll leave my 60 cents in the pot hoping that happens.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let start by first saying to the developer... "For a first run at a game it's not bad for a solo developer, I hope that you expand on this as it has great potential to evolve into a great game [i](a several year project obviously)[/i] ." With that said, So the purchase price was at AU$1.50, so very cheap and incentive to take a look at it at the very least. Tedious and monotonous clicker game to commence with in the early stages. VERY tedious and monotonous! If you have the resolve to hold out for a while it gets a lot easier with the purchase of several auto gather options from the shop in the game. There are several loop holes in the game that can be exploited once you figure it out, of which is making daggers and rogues to build the army and keeping your attack higher than the enemies HP. A couple more exist and I wont spoil it for you if you choose to pursue this game. The interface is very simple and very easy to figure out. All in all, it is a time waster game that you play when you have other things running in the background. And to expand a bit on my note to the developer, There is fustration with things such as ; - All weapons have the same attack value - Armour can not be repaired - Classes are meaningless as they do not have abilities -- Barbarians should be able to enter into bezerker rage, or rogues have a % for sneak attacks, etc - The village/town population is in effect meaningless - Explorers are almost as pointless as the population Those are several points of negativity, and here are some positive aspects to it; - Once you purchase the auto gather options it cuts out a stack of clicking - Waiting times can be reduced massively to what you start with - The developer is active with reports and advice from the users - Several loop holes to exploit when you figure them out - The game costs pretty much nothing at all - It has potential to evolve onto so much more - Very easy game to figure out how to play I recommend this game predominantly on the focus of where this game can potentially reach doubled with the fact the developer relies on the gamer to provide feed back and assistance, so that he can do more with it. It's cheaper than peanuts and that's a bonus Recommended : Sure Replayability : Until you get feed up then slide it away for a few weeks Drawbacks : Nothing detrimental, still in it's infancy though -Universal Gamer
I love this game, there are no players to control as such, as in you don't actually move anyone around. The aim of the game is to Gather items to then make other items such as food, potions, armour and weapons etc. Then head off into a dungeon, but it is not like a dungeon where you get to see what you are fighting, it is very much like the old 80s early 90s text battles, where in it tells you what enemy you are facing and what its % is it will hit you for. A quick tip, before fighting, make a few weapons to get your attack power upto around 18ish, then you fly through the first 30 or so levels with ease. As you fight keep an eye on your player count level, if it hits 0 then you start over from the start, also keep an eye on the enemies HP, as long as it is below your Attack Power you will win. Now onto the gathering/creating. Each time you gather you gather 1x of that item, and each ingot that you need to make armour / weapons take 5 of that gather item. For instance, to make a health potion you need 5 x herbs, so you have to gather 5 herbs, you gather 1 herb per click on the herb icon, each gather takes around 5 seconds but this can be made less later on once you are earning gold to upgrade it, so please dont get disheartend by how long it takes to gather at the start. Tip, while you are gathering look at what you need to make, then once you get the matts to create an ingot say, create that ingot while gathering more items, it will cut down on your wait time. I found that making 4 potions at the start, along with 2 or 3 weapons to get your attack power up, and 1 lot of armour, that will see you thought the first 30 - 40 levels of the dungeon. Each time you defeat an enemy you get gold. Make at least 3 bags and 5 food along with 5 water and then train an Explorer, he will egt you people to fight for you and increase your village size. I have not encountered any bugs as yet, and I will keep this post updated as and when it needs it. I might do a chart tomorrow to list all items and what you need to make them, so its easier you guys to check it out. Well worth the money if not more tbh.
Es war sicherlich jetzt nicht der totale Fehlkauf, denn für unter einen Euro habe ich mich paar Stunden mit "Craft and Dungeon" beschäftigen können - aber eine Empfehlung kann man leider nicht aussprechen, denn zum einen ist das Spiel an vielen Ecken NICHT fertig, zum anderen kümmert sich der Entwickler seit April 2018 nicht mehr um das Game. Der Ansatz ist ja gar nicht so verkehrt - allerdings ist das Konzept völlig unausgereift. Zum Beispiel der "Dungeonkampf" - die eigene Armee schlägt zuerst zu und macht - je nach Bewaffnung - den gleichen Schaden. Wenn dieser Schaden höher ist als die HP des Gegners, haut man den Gegner mit einem Klick weg. Da die HP der Gegner nur alle 100 Gegner signifikant steigen, erhöht man somit alle 100 Gegner seinen Damage durch hirnloses crafting (paar hundert mal klicken mit Wartezeit) - und rusht dann 100 Gegner einfach durch... klick - tot - klick - tot .... dann nach 100 Gegnern wieder genau DIE GLEICHEN Waffen herstellen, genau DIE GLEICHEN Soldaten rekrutieren und auf ein Neues. Hier wäre mit ein wenig Liebe noch so viel möglich gewesen, man hätte das Spiel mit einem angepassten Konzept wirklich nett werden lassen können... aber wie gesagt... seit 2018 ist hier Ende im Schacht. Das zu den Dungeons... Das Crafting besteht leider auch aus hirnlosem Klicken - das wäre ja nicht so schlimm... aber auch hier ist das Konzept schrecklich flach: Alle Produkte sind von Anfang an herzustellen... es gibt im Prinzip keinen spürbaren Fortschritt... die Auto-Click Optionen sind teuer - und so weit ich lesen konnte auch ernsthaft verbuggt. Da hätte ich mir eine Schrittweise Entwicklung gewünscht, damit man wenigstens Anfangs ein Ziel vor Augen hat. Fazit: Das Konzept des Spieles ist nicht ausgereift und führt zu einer extrem flachen Spielweise ohne jeglichen Tiefgang. Ich selbst konnte mich paar Stunden mit beschäftigen... empfehlen kann man das Game bei bestem Willen NICHT. Würde der Entwickler dieses Unity-Spiels noch mal das Game anpacken und zumindest die gröbsten Schwächen ausbügeln, würde ich meine Bewertung noch mal überdenken.
This isn't such a terrible game once you figure out what you're doing, assuming you get that far. It's not easy, it's not intuitive, there is no tutorial, and the "how to play" text is vague and short. The main issue, however, is that it is slow. Sloth slow. You'll spend a good 10 minutes clicking every 5-10 seconds to gather the resources needed to build up an army, and that assumes you know exactly what resources you need and exactly what to craft. Oh, and if your army dies at any point, you have to start over from scratch, even if you have more than enough resources to train more troops. This game is extremely tedious and frustrating. You'd have to have the patience of Job to even tolerate it. Its merits once you get past its multitude of shortcomings, but unless you're a masochistic achievement hound, give it a pass.
Craft and Dungeon to specyficzna forma RPG polegająca na wytwarzaniu coraz to nowszych przedmiotów.. Całość dość sympatycznie skomponowane lecz nadmierny brak akcji usypia po chwilach kilku.. Plusy : [list] [*]Prosta i przyjemna dla oka grafika [*]Prostota rozgrywki [*]Cena [*]260 osiągnięcia STEAM do odblokowania [/list] Minusy : [list] [*]Zminimalizowana do granic absurdu oprawa dźwiękowa [*]Po kilku chwilach rozgrywka dłuży się w nieskończoność [*]Tryb auto-walki jest zdradliwy.. i zaczynamy od początku [/list]
I'm sorry, it's way too slow a game even for one dollar. There are far superior time wasters for free. There is potential here, but not in it's current form.
It's slow paced, grindy and you don't feel a sense of progression. It's a shame, as it has potential.
Nettes Spiel für zwischendurch, wenn du auf der anderen Bildschirmhälfte Videos schaust :D
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