
Crabby beach - Crab migration season is in full swing! You need to help the main character get to the water, bypassing dangerous obstacles and intrigues of poachers who want to shoot as many crabs as possible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This game sucks, basically, because it has poor design and lot of bugs, that related with movement(Core aspect of the game btw). You can't control your character as you want or as you need, you just forced to suffer on playground like on fuu-ucking ice rink. I don't recommend to play this unless devs fix this. (But it's highly improbable tbh.).If you want to play in similar genre, just buy Super Meat Boy, this game way better than this 'game' (No offence).
(запятые я тут ставить не буду потомучто даже этого эта игра не заслуживает ♥♥♥♥♥ приятного просмотра ёпты)Игра ♥♥♥♥♥ никому не советую управление уёбское и интерфейс тоже тут даже достижение которое доётся за первую смерть получили 10 процентов игроков потомучто все остальные 90 процентов когда увидели главное меню игры просто застрелились а умереть в самой игре очень просто ведь твой персонаж прыгает только ♥♥♥♥♥ через раз и тут ещё у бравл старса спиздили тут какието кольты в вас стреляют господи убожище ну короче никому не советую я желею что играл в эту игру целых 14 минут
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 27 reviews with recorded playtime.
Theres's a long list of problems with this game, controls are janky. the artstyle doesn't look good as randomly 8bit sprites, the spikes blend into the background, its just unfair even in the first level and importantly i just didnt have fun playing it.
Кругом шипы и сюрикены, я ненавижу их как детей !
Dev treat players as enemies, treat the wall-jump bug as a 'game feature', treat game's terrible control as difficulty, and deliberately designed lots of deadly obstacle with a perfect timing, making this game a disaster.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☑ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☑ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Wanna Scream in pain Over Bugged Spikes and uncontrollable crab. This is Your game
Nice RageGame xD (┛◉Д◉)┛彡┻━┻
Crabby Beach is a small-scale indie platformer developed by HentyUI and published by khukhrovr that embraces simplicity, charm, and a tightly focused design philosophy. At its core, the game follows a single, straightforward objective: guiding a lone crab across a hazardous beach environment as it attempts to reach the water. While the premise is deliberately minimal, the game wraps this journey in a playful tone that transforms ordinary platforming dangers into an amusing struggle for survival, giving personality and narrative flavor to what is otherwise a mechanically lean experience. Gameplay in Crabby Beach centers on classic 2D platforming fundamentals, emphasizing timing, positioning, and careful movement rather than complex mechanics or layered systems. Each section of the beach presents hazards such as spikes, drops, and hostile obstacles that require precision and patience to overcome. Deaths come quickly when mistakes are made, but restarts are fast, encouraging experimentation and learning through repetition rather than punishment. The challenge curve remains approachable, making the game accessible to casual players while still offering enough tension to keep more experienced platformer fans engaged as they attempt cleaner runs and fewer mistakes. The visual presentation relies on a colorful pixel-art style that suits the game’s tone well. Sandy platforms, beachside hazards, and environmental details come together to create a lighthearted coastal setting that feels cohesive despite its simplicity. The crab itself is expressive enough to feel endearing, and the surrounding environments avoid visual clutter, keeping the focus firmly on navigation and timing. Accompanying the visuals is a cheerful soundtrack and ambient sound design that reinforce the relaxed yet playful mood, helping the game maintain a consistent rhythm even during repeated attempts at the same sections. What Crabby Beach lacks in scope, it compensates for with focus. There are no elaborate progression systems, unlockable abilities, or branching paths; instead, the experience is intentionally compact and self-contained. This brevity may leave some players wishing for more levels or mechanical variety, but it also prevents the game from overstaying its welcome. The concise structure makes it well suited for short play sessions, where the satisfaction comes from mastering individual challenges rather than grinding through extended content. Overall, Crabby Beach stands as a modest yet charming indie title that knows exactly what it wants to be. It does not aim to redefine the platformer genre or deliver a sprawling adventure, but rather to offer a clean, focused experience built around precision movement and a whimsical theme. For players who appreciate small, handcrafted games with clear goals and lighthearted presentation, it delivers a pleasant and memorable journey. Those seeking deep systems or long-term engagement may find it fleeting, but as a compact platforming experience, Crabby Beach succeeds in providing a simple, enjoyable escape grounded in charm and clarity of design. Rating: 5/10
Help me beat lvl 2 pls :(((((((
The controls aren't the best, the enemy's have no warning when their about to throw, but past that, some of the levels have bad design where the platforms are just pixel perfect. If your gonna make a rage game, it should feel like my fault when I die, not the games. All in all, not awful, but needs improvement.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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